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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Magus of the Moon
Creature — Human Wizard
Nonbasic lands are Mountains.
psionictemplar on
Sarkhan's Dragons of the Sun
6 days ago
Honestly, I wouldn't include amulet at all. You would be much better off just increasing your copies of Blood Moon or Magus of the Moon since they can have impact on the board state regardless of your in-game mana producing state.
A rather unexplored idea for the sake of novelty could be Electrodominance + Lotus Bloom . This could be used as either ramp (net of 1 mana for the turn if playing both), additional spells for storm (Stormscale Scion), or a way to sneak in some removal. Not to mention the fringe benefit of making counterspells trickier to use against you. If you wanted to try this, the changes I would make would look something like this: +3 electrodominance, +3 lotus bloom, -1 pariah, -3 amulet of vigor, -1 sire of seven deaths, -1 screaming nemesis.
As always though, make the changes that suit you. Speaking as a commenter though, it would be nice to know what changes you made (updates) or perhaps a comment beforehand with your thoughts/concerns so that myself/others can offer our ideas on the current (pre-updated) version.
nUKe13 on
nUKe13 Mardu Pyromancer - PRIMER
2 months ago
Balaam__ - thank you for the upvote! I appreciate the compliment on the primer. I’m constantly trying to keep it updated, even if I haven’t run it in MTGO in a hot minute.
Metropolis39 - I always appreciate your comments. And I hear what you’re saying, and I’ve been on and off Unearth, but honestly, I’ve loved it to for most creatures I typically run, including lately the 2 Titans and Joshua, Phoenix's Dominant Flip. Seasoned Pyromancer is still basically the best target, but also Magus of the Moon is a close second when the stars align. Worst case scenario, it adds to the mini-cycle theme that a few of the cards in the deck have.
zapyourtumor - thank you for the comment and compliment! Young Pyromancer is definitely one of my favorite creatures, and I get it is not as competitive in modern MtG, but I still love it in a spell heavy build.
Saturn999 - I saw this deck popping up back in 2018/2019 and it was so cool at the time. Really felt like honest Magic, and reminds me of simpler times. I’ve seen builds through the years that run Liliana of the Veil (and various other planeswalkers), but most of the time Mardu Pyro tends to focus on instants/sorceries. But that also might just be my personal bias.
Cloudy2024 - I appreciate your suggestions, and I have considered focusing the deck on a more Mardu/Boros Energy style. I’ve personally liked the goodstuffs build that this trends towards. I am hesitant to lose the reactive midrange nature of the deck (which I enjoy more) than the proactive aggro nature of Energy builds. But it is a valid thought!
SufferFromEDHD on
EDH / Commander Staples : Red
5 months ago
Stax: Burning Sands
Counter Magic: Molten Influence
Utility creatures: Goblin Welder![]()
Theft: Illicit Auction
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
11 months ago
Ib has decided to commit the greatest blasphemy and has cut Blood Moon and Magus of the Moon!!!
He claims that it is a form of torture that no longer excites him, and Father knows best after all...
DungeonCrawler64 on
Lurker of the Automation
1 year ago
Thanks Kamarupa! I agree with Counter spell and I Am very glad to learn about Dispatch it seems perfect for this deck! Do you recommend that I remove the basic lands and add 3 of the Razortide Bridge? my only problem with this is Blood Moon and Magus of the Moon. Also, I do really like the The Ozolith but to make it more efficient should I add a copy or two of the Steel Overseer?
once again a huge thanks for the feedback!
SufferFromEDHD on
Axonil [Budget]: Most You Ever Lost On A Coin Toss
2 years ago
I definitely noticed all the basic lands. Blood Moon is in, why no Magus of the Moon? Mana Web is extra mean in a deck of only basics.
wallisface on Two Colored Decks / First …
2 years ago
As legendofa mentioned this answer will depend highly on format. If you’re playing on Arena, then you’re likely playing Standard currently, which will typically have decks playing 1-3 colours - though as this format rotates this number may vary (i’d think 1-2 colours is more typical).
I’m only really knowledgeable in two of the current biggest 60-card formats, Modern and Pioneer, so i’ll provide some insight into those:
—————————————
Modern decks typically run 2-3 colours, though its not at-all uncommon to see them run 1, or 4 (5 colours are a bit rarer to see, but very easy to field if you wanted to).
There’s a decent range of mono-coloured decks in Mono-White HammerTime, Mono-White Taxes, Mono-Red 8Whack, Mono-Black Coffers, Mono-Black 8Rack, Mono-Blue Merfolk, Mono-Green Tron, and Colourless EldraziTron. Saying that, some of these decks are a much smaller part of the meta than others, and the Modern meta is soo diverse that these decks only take up a small portion of it, with the vast majority of decks running 2-3 (or-more colours).
The format has a landbase that makes running any number of colours easy, and would likely be overwhelmed with 4-5 colour nonsense if it weren’t for a few cards keeping those gameplans in check - most notably Blood Moon and Magus of the Moon - these cards will constantly be rising-and-falling in popularity depending on how greedy the current metas manabase is (at the moment, they’re played quite a lot, with Blood Moon in 33% of decks (though a lot of that will be sideboards)).
—————————————
Pioneer is an entirely different beast. It has access to most of the landbase of Modern, and there are no real hate cards to prevent you playing colours. However, without fetchlands (tge cycle of cards including Verdant Catacombs), it becomes a much harder struggle to justify multiple colours.
Decks typically run 1-3 colours, with 2 colour decks being super-common. It’s worth noting that some top-tier decks still run 5 colours here also.
Mono coloured decks include Mono-Green Ramp, Mono-White Angels, Mono-White Humans, and Mono-White Clerics (there’ll be others, i’m still reasonably new to this format).
—————————————
I would say that before worrying about what colours to play, you need to figure out what format you want to play in.
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Modern is currently a very “open” format, being able to homebrew decks that win games, and has a massive range of cards, but is expensive, with decks usually costing around $800-$1000.
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Pioneer has a less diverse meta and cardpool, but still allows for a bit of creativity, with decks usually costing around $250-$500.
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Standard is likely what you’re already playing on arena. There is a LOT less room to brew, and a much smaller cardpool. Also, with cards rotating every few years, the worth of your collection is more likely to drop over time. The decks costs aren’t too dissimilar to Pioneer, usually ranging from $100-$500.
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Legacy says money machine go brrr. I have no idea of the current health of the format, but i am aware its more likely to get periodically ruined by the various commander-focused cards than any of the above formats. Decks usually cost $2500-$5000.
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I don’t want to mention Commander (because imo its gross and not fun/healthy for play-patterns or deck construction - but each to their own), but as it’s the most “popular” format I probably should mention it exists. Prices will largely be dictated by the group you personally play with, so may be $20, or $2000.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
2 years ago
I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.
Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.
It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.
Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.
Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).
The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.
That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).
| Have (3) | Azdranax , QuestionMarc , metalmagic |
| Want (1) | armman |













