Kaervek's Spite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kaervek's Spite

Instant

As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.

Balaam__ on Balaam__

10 months ago

@legendofa Got some more 1st person cards.

Flare

Seedling Charm

Diamond Kaleidoscope I think this one qualifies. The angle is a bit off center, but it still seems to be from the perspective of whoever owns those hands.

Kaervek's Spite

Sisay's Ring

Jabari's Banner

Phyrexian Furnace

Tendrils of Despair

Touchstone

Squee_Spirit_Guide on Mono B control

1 year ago

I do love non-blue control :) I think Dark Ritualfoil would be a good addition, helping you power into your high cmc spells quicker. If you want to attack your opponent's hand Hymn to Tourach and Duress are very strong. No one expects Withering Boon and it can get rid of black creatures. Depending on the kind of creatures you find yourself up against Nekrataal, Crypt Rats, and Pestilence can be very good. Corrupt and Kaervek's Spite are fun finishers late on. Kaervek's Spite may be the most satisfying, all-in way to win in . I'm sure there are better cards out there, but around the kitchen table those are some of my favourites for mono black!

moo1234 on Card creation challenge

1 year ago

Sai's masterpiece

Legendary artifact

you may look at the top 2 cards of your library

You may cast artifact cards with converted mana cost 3 or less from the top two cards of your deck

discard a card: mill 2 cards

"the Consulate of Kaladesh had taken Sai from his home, from his family, from his pet thopters to become the grand thopter smith of the omnipresent Consulate. He crafted the machine to see the future. It was his last ever work"


Super Island

Land - island island

: add

"that's alot of water"-a man who had never seen water in his life before


I got battered by a table with sai who got out an early Mystic Forge and because Sai, Master Thopterist doesn't look threatening nobody attacked them much.

also the super island would definitely improve the deck

next challenge:

create an old style rubbish card. not like a 1/1 for 3 in early magic a couple of cards were printed that might've looked okay from a distance but in practice just aren't good at all and are phenominally bad. some inspiration Wood Elemental Kaervek's Spite Sorrow's Path Aisling Leprechaun Thelonite Monk

Squee_Spirit_Guide on Scry With Demonfire

3 years ago

That's a high cost for a scry and a free card, and I love it! It reminds me of cards like Kaervek's Spite that are all in on what they do. The nice thing here is that the cost scales with what you do. Sacrifice a bigger creature, scry more. Pay more life, most likely get a more impactful card. I really like the vairability here. Fun design!

For the life payment for the top card, should it be worded "You may pay life equal to its mana cost rather than pay it's mana cost"? I feel like it needs to specify the amount from a rules perspective.

Snickles@EDH_only on Barren Glory Glass Cannon

4 years ago

Nice to see another The Cheese Stands Alone / Barren Glory deck out in the wild!

other combos I've seen run:

Renounce + One with Nothing

Barren Glory , Respond to it by casting Kaervek's Spite (works best if you have Vedalken Orrery so as to not leave yourself exposed)

Tijmentij on Barren Glory

5 years ago

use Kaervek's Spite to win when you have Academy Rector out

Snickles@EDH_only on Pattern Recognition #124 - Flash …

6 years ago

I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".

 The ability to cast ANY spell at flash, however, is something that every deck can take advantage of.  By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good.  At the end of opponent's turn?  cast 
        Phage the Untouchable
     , and respond to it with 
        Supreme Verdict
     .  Field wipes, phage resolves, untap & swing.  Sure, it's an over-the-top example, but it does illastrate the point nicely.  Hell, for ages I had a deck of "bad cards" just so I could run 
        Barren Glory
     and respond to it with 
        Kaervek's Spite
    .  the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it.

 I think (or possibly just hope, but who knows) that wizards has discovered that 
        Vedalken Orrery
     and 
        Leyline of Anticipation
     aren't what people should have (it may be what they want, but that's another thing entirely).  In war of the spark, we saw 
        Vivien, Champion of the Wilds
     , 
        Teferi, Time Raveler
     , and 
        Emergence Zone
     , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect.  
        Quicken
     , 
        Scout's Warning
     , and 
        Savage Summoning
     are all other good examples of this mechanic being used.

 Now, 
        Wilderness Reclamation
     is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once.  Honestly, the 
        Isochron Scepter
    +
        Dramatic Reversal
     combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks.  In a multi-player format, the difference between it and 
        Seedborn Muse
     or 
        Unwinding Clock
     is huge.

 Speaking of 
        Unwinding Clock
    , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck.  and in a format with 
        Vandalblast
    , 
        Bane of Progress
    , 
        Shatterstorm
    , 
        Nevinyrral's Disk
    , 
        Akroma's Vengeance
    ...well, the list goes on.  And since most people run 
        Sol Ring
     (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.

anyway, just my two cents as a response.

5scapegoat on suicide

6 years ago

I heard about this deck on Rhystic Studies.

Nice!!

Have you thought of putting in Kaervek's Spite as an additional copy of One with Nothing which also sacrifices the land?

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