Renegade Wheelsmith

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Renegade Wheelsmith

Creature — Dwarf Pilot

Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.

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Renegade Wheelsmith Discussion

Pieguy396 on My Free Deck

1 week ago

Hi, there! Welcome to TappedOut and the wonderful world of Magic!

Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?

This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.

I hope this helps!

LithiumHD on WR agrro

1 week ago

Renegade Wheelsmith is a solid creature for this deck. he will help thin out the blockers so that your vehicles can smash without too much interference.

Speaking of your vehicles smashing, Start Your Engines? skip a turn of crewing so that all those racers can get in on some of the hand to hand combat too

Xyrael on A Clockwork Orange

2 weeks ago

SK1LLSHOT

I had Ride Down in this deck and while i agree that it is a great card i can tell you that Renegade Wheelsmith makes it useless in hand most of the time.

not.gunnar on The Engineering Prowess of Dwarfs

3 weeks ago

Kalkath80 I think I'd probably take out Renegade Wheelsmiths to make room for them, you already have a lot of evasion with trample, flying, and Ride Down. Plus replacing a 3 mana creature with another 3 mana creature wouldn't upset the nice mana curve you've got going.

TimothyClover on Vehicles

3 weeks ago

It looks promising, but I think you should put some cheaper creatures in there to crew the vehicles sooner!

Maybe 2 more Gearshift Aces and add 4 Trusty Companions.

You could also put a few Mountains in there to add guys like Renegade Wheelsmith, Depala, Pilot Exemplar, and Veteran Motorist!

It may also be good to take out some of the expensive creatures. Wispweaver Angel and Airdrop Aeronauts are fun together, but they cost a lot of mana and don't work too well with anything else in the deck. I do think Exquisite Archangel is worth keeping, though!

noxusmachine on Boros Vehicles

1 month ago

I like the idea of this deck that is based around the Harvester's lifelink ability however, I feel like you need to:

Anyways, this deck is really fun to play with and against it. Definitely would try.

Riclamin_Silentread on R/W Vehicles

1 month ago

Personally I would straight up cut the Cataclysmic Gearhulk, because it's very counter-productive to running a vehicle deck, which relies on an army of creatures in order to crew the vehicles. I would also cut the Angel of Invention and replace it with Drana, Liberator of Malakir, and change the deck from Boros to Mardu. The dragons are a bit high-cost for a vehicle deck but are still useful to combat fliers, or fly over your opponents ground creatures. I would definitely invest in finding a few Depala, Pilot Exemplars as these are meant to be in vehicle decks. Maybe even change the focus of the deck to be a combination of Dwarf Tribal/Vehicles. Toolcraft Exemplars, Veteran Motorists, Renegade Wheelsmiths and Gearshift Aces would all benefit from Depala, Pilot Exemplar. And with Drana, Liberator of Malakir in there as well, every time she hits your opponent, all your other attacking creatures get bigger, allowing them to crew more powerful vehicles. As for vehicle suggestions, I would be on the lookout for some Skysovereign, Consul Flagships and Consulate Dreadnoughts, as well as more Peacewalker Colossus'.

RumAndCoke on Reckoning of Zurgo

1 month ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

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