Creature — Dwarf Pilot
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renegade Wheelsmith Discussion
3 weeks ago
Hi, I play tested with this deck a bit and thought of some cards that might fit, first Renegade Wheelsmith is interesting, because it is like exerting an crop crasher every turn but without haste, although you deck is built around having creatures be able to exert every turn might reduce that upside a little,Second, and I know you have already considered this but hear me out please, Selfless Spirit good sideboard against control and it fits your curve.The reason I am actually bringing this up again is your susceptibility to most board wipes in the format, ex. Dusk / Dawn, Sweltering suns, Yahenni's expertise, however if selfless spirit is to much of a removal magnet to be good against wipes, Make a Stand may be a good include.
Next, Trial of Solidarity might be good, because if you don't draw into always watching it's a one turn version of it like sandstone bridge, but it also lets your team get in a huge attack, however you can justify not running it for just lack of space, so it might not be the best, but maybe a 1 or 2 of.
Finally for a finisher, Insult / Injury is really good and if you curve a glorybringer into it it's great, and if you happen to be playing against a deck that runs fogs, like New perspectives or some rouge brew it's pretty funny. Also Magmatic Chasm basically gives all of your creatures flying until end of turn, but better, as your creatures can't be blocked by reach. Once again this could only be a one or two of because it might not matter sometimes, but in a grindy match this will end the game easily.
I apologize for previous unhelpful suggestions, I hope this gives you some ideas.
1 month ago
First off I would probably sideboard Ruinous Gremlin I feel like it more distracts from your strategy unless you know you'll need artifact removal. I would replace it with 2-of Renegade Wheelsmith. I know none of your Vehicles need crew-3, but getting rid of opponent's defense is great for your aggro concept. Also I would throw in some Aether Hub over some of your Mountains to keep your Harvester pumping with lifelink just in case the game lasts longer than you'd anticipate.
2 months ago
I suggest cutting a few cards that feel to me like they don't belong as much, such as Lupine Prototype, Welding Sparks, Barrage Tyrant, Gideon, Ally of Zendikar. Fine cards, but they don't work your combo.
on My Free Deck
3 months ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
3 months ago
Renegade Wheelsmith is a solid creature for this deck. he will help thin out the blockers so that your vehicles can smash without too much interference.
Speaking of your vehicles smashing, Start Your Engines? skip a turn of crewing so that all those racers can get in on some of the hand to hand combat too
3 months ago
3 months ago
Kalkath80 I think I'd probably take out Renegade Wheelsmiths to make room for them, you already have a lot of evasion with trample, flying, and Ride Down. Plus replacing a 3 mana creature with another 3 mana creature wouldn't upset the nice mana curve you've got going.
3 months ago
It looks promising, but I think you should put some cheaper creatures in there to crew the vehicles sooner!
It may also be good to take out some of the expensive creatures. Wispweaver Angel and Airdrop Aeronauts are fun together, but they cost a lot of mana and don't work too well with anything else in the deck. I do think Exquisite Archangel is worth keeping, though!