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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Eerie Ultimatum
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Doombeard1984 on
The First Skep
1 month ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
Doombeard1984 on
The Queen's Egg
1 month ago
Bishoprage and Mortlocke,
So the play testing of Thrumming Hivepool has actually been pretty good. Haste is such a powerful effect in a Sliver deck, and being able to access mana through your Gemhide Sliver etc turn it comes out is massive. The fact it can also simply be free and also give you 2 little Slivers in your turn is nice. Double strike for free is also nice as a deterrent on attacking me.
I have also recently changed my mass recursion in my deck. I am still running Yawgmoth's Will but have also now included Eerie Ultimatum. In a commander game it can win you the game. Especially when you will likely be the target of many a removal spell and board wipe.
hope you are both well, and look forward to seeing your deck Bishoprage
Svinstvo on
Ramos, Counters Engine
5 months ago
Question:
I have a chance to buy Eerie Ultimatum. It is sorta pricey but can be a gamechanger with the enchantments out and/or after a boardwipe. And should be easy to pay for it's cost with Commander while getting the counters back for casting the Ultimatum itself. However I have 0 idea what to replace to fit the Ultimatum in.
Any ideas?
DemonDragonJ on
Reap what is Sown
1 year ago
I dearly would like to put Eerie Ultimatum into this deck, but what card would I remove for it?
Also, would like to replace Primal Command with Mortality Spear, because I feel that the latter card is a better fit for this deck's theme, but the command is a nice card, so what does everyone else say about that?
Blood963 on
"I'm Gonna do Their Ultimate"
1 year ago
Look, I understand its a superfriends deck but.... That moment no Eerie Ultimatum
zerowner on
Toxic Feminism
2 years ago
Eerie Ultimatum could put in a lot of work. Also, seeing as how almost all creatures in this deck are Phyrexian typed (they've been errata'd, check scryfall), you could probably get good value from Haunting Voyage.
I kind of question your colorless mana sources, with your deck being 4c, most cards being color intensive, and you not really needing to ramp hard, especially with colorless mana. Maybe consider other mana rocks/land ramp.
Agososnu on What happens when you use …
2 years ago
I cast Eerie Ultimatum and use it to bring back a Doubling Season and a Dovin Baan. Does the Dovin enter with 3 loyalty counters or 6?
legendofa on Card creation challenge
2 years ago
For some reason, I always get locked into thinking Eerie Ultimatum is called Ancient Ultimatum. I don't know where that name came from, so I'm going to use it.
Ancient Ultimatum
Sorcery
Until your next turn, creatures can't attack you and opponents' spells cost more to cast.
Until your next turn, whenever you cast a spell or a creature you control attacks, create two 1/1 white Spirit creature tokens with flying.
If you want to turn this into a cycle, create a mono-green Ultimatum. Otherwise, wild.
| Have (1) | Firebrids4sparx |
| Want (2) | TechNoble , pnkghst9 |








