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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Djeru and Hazoret
Legendary Creature — Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, you look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Andramalech on
Fury of the Survivor
8 months ago
Admittedly Djeru and Hazoret was the most underwhelming of these crossovers, but I appreciate your gumption and how fluid this list has come together. Your heart-throb for Hazoret has my respect, and anytime I see a chance to include you in a conversation for her, I'll be sure to mention you.
legendofa on The more I think about …
11 months ago
Dragging this back out to obsess about it some more with the release of the Planeswalker's Guide to Aetherdrift, Part 2. The city is being rebuilt with outside help, and it seems like enough living people and mummies survived to facilitate that. That answers two of my questions, but I still have no idea what the population numbers are. Either the city of Naktamun was much bigger than I assumed, the death toll of two wars was much lower than I assumed, or both.
Point 1: What counts as a survivor? Are only living people counted as survivors, or are mummies included? Grisly Survivor, Resolute Survivors, and Survivors' Encampment don’t provide many useful hints. There’s also Disposal Mummy, Dutiful Servants, Mummy Paramount, and Unraveling Mummy as the Amonkheti mummies in the Hour of Devastation set. In the 2017 online stories, there’s almost no mention of the mummies once the Hour of Devastation starts, and they don’t show up in the card art unless they’re the focus, so the number of mummies after the Hours is a complete unknown.
As a side point, there’s no real indication that the mummies of Amonkhet are independent, or even sentient, before the Aetherdrift Guide. In fact, cards like Dutiful Servants carry the implication that they are very much not self-aware, but Unconventional Tactics make that more ambiguous. In the Aetherdrift Guide, though, they suddenly demand independence and partnership, and have opinions and desires. This is the sort of detail I would have loved to see in the Amonkhet stories (and I was reading them as they came out). Even just a couple of paragraphs from a mummy’s point of view would flesh out the world that much more.
The March of the Machine story doesn’t offer anything else. The Amonkhet cards in March of the Machine are Blossoming Sands, Djeru and Hazoret, Injector Crocodile, Invasion of Amonkhet Flip, Khenra Spellspear Flip, Ruins Recluse, Sandstalker Moloch, Swamp, and Unseal the Necropolis, none of which offer too much insight.
So the number of mummies helping clear rubble and replant farms and construct a racetrack is a giant question mark. They’re simply there when they need to be and not there when they don’t. Do they count as survivors? I honestly have no idea, and that bugs me.
Point 2: How many survivors are there? The current population of Amonkhet is apparently enough to have "crowds lining the route and packing the grandstands", which to me suggests more than a few hundred, or even a few thousand. I would take this as at least tens of thousands, if not over a hundred thousand, going off typical capacities for major motor sports stadiums. This probably includes mummies as well as living people, but the total is still several orders of magnitude larger than what I would have expected.
Incidentally, I would expect the mummies—who explicitly failed the trials, usually with a major injury—to be the first ones to die. I don’t pretend to know much about invading, but cutting off supply lines seems to be pretty popular, and neither Nicol Bolas or Elesh Norn seem to have thought of that. Nicol Bolas even made sure that the people of Naktamun were entirely reliant on mummy labor, and he doesn't take advantage of that. So much for masterminds and tactical geniuses... Mummies are explicitly said to massively outnumber the living in the Aetherdrift Guide, so either Amonkhet was like 75% mummy for the Hour of Reckoning (not especially borne out by the story or cards), or they had a very low casualty rate across two invasions.
The Aetherdrift Guide includes the sentences "The Phyrexian invasion saw the deaths of tens of thousands of Amonkheti. Newly risen under the Walking Curse, these fresh undead were not eager to submit to the old order of servile mummification." I'm getting two inferences from this. First, the Phyrexians did not process, convert, or utilize tens of thousands of dead Amonkheti for whatever reason--were they immediately coated in lazotep as soon as they died?. Second, the living population of Naktamun after Hour of Devastation was at least in the tens of thousands.
So after the Accounting of Hours, there were enough living people for tens of thousands to die against Phyrexia. After Phyrexia, there were still enough survivors (probably including both living people and mummies) to form crowds of significant size to watch the Aetherdrift rally. So we’re blowing way past the 30,000 population of ancient Memphis, the most populated city in the world at its height and a major inspriastion for Naktamun. I’m not going to fault a city in a fantasy story being unrealistically big, but I would like to at least have an idea on how unrealistically big it is, besides just “big enough to support the story”.
Time to start headcanoning some numbers.
Starting with what I would consider at the upper edge of realistic, put the living and mummy population of Naktamun at 30,000 each, for a total of 60,000. Let's then assume a devastating, plane-threatening 80% mortality rate for each group, each conflict. After the Accounting of Hours, there would be 6,000 living and 6,000 mummies for a total population of 12,000. After the Phyrexian Invasion, there would be 1,200 living people and 1,200 mummies, for a total of 2,400. That could probably serve as a base to rebuild from, but it doesn't capture grandstands full of cheering crowds or Phyrexians killing tens of thousands of people.
Try some different numbers. Now, the initial total population of Naktamun is 3,000,000. Of that, let's say 2,000,000 were mummy servants and 1,000,000 were living soldiers in constant training. (This is still very high, given the apparent technology and appearance of the city.) Let's further say that there was a 50% casualty rate among the living and 25% casualty rate among the mummies for each major conflict. After the Accounting of Hours, there would be 1,500,000 mummies and 500,000 living. After the Phyrexian Invasion, there would be 1,125,000 mummies and 250,000 living. That feels too high for a city struggling to keep itself alive.
Tweaking numbers until I'm happy. 400,000 mummies; 150,000 living; 550,000 total. 60% casualty rate for both groups, each conflict. After HoD, there would be 160,000 mummies and 60,000 living survivors. After Phyrexia, there would be 64,000 mummies and 24,000 living survivors. That feels pretty okay to me. Mummies outnumber the living by about a 3:1 ratio, the Phyrexians could have killed tens of thousands of people, and there's still enough for crowds to fill grandstands and line racetracks, assuming it's mostly mummies.
On other notes from the previous discussion, there’s still no real word on where Crested Sunmare came from, which is interesting, and the “Death Race” set does go through Amonkhet.
Also... (spoilers) Show
Abbanation01 on
1 year ago
those two lands have won me games against players who refuse to pay attention when I announce my land drops
Last_Laugh on
Director Isshin's Cut
1 year ago
Hoarding Ogre, Djeru and Hazoret, and Hellrider since it only hits one opponent are what I'd cut personally.
I'd also swap Adriana, Captain of the Guard for Skyhunter Strike Force. Same effect but 2 less mana and on an evasive creature.
TypicalTimmy on Card creation challenge
2 years ago
I was unaware that Djeru and Hazoret was a card, telling us Hazoret likely survived.
So new challenge:
Make any of the other dead Gods a Phyrexian.
KorandAngels on
Gorgeous Girls Deck(list)
2 years ago
Wonderful tits from below coming from Hazoret in Djeru and Hazoret, idk if it's sufficient but she's looking good
treeforcorvus on
You "lose" the game
2 years ago
Looking pretty good! After some playtesting, I have more thoughts. Your landbase is pretty slow, and with 31 lands your deck wants a little more efficiency. Replace:
- Sandsteppe Citadel with Krosan Verge.
- Jungle Shrine with Mossfire Valley.
- Sandsteppe Citadel with Sungrass Prairie.
- Nomad Outpost with Shadowblood Ridge.
- Commander's Sphere with Chromatic Lantern: consider that each of the newer tri-lands cycle for 3 anyways, which means you have ~5 chromatic-lantern cost draws and cycling can't be conventionally countered.
You've got a pretty trim list now, but I still have some suggestions.
First off, you need more ramp. Warrior's Oath looks good, but since it can't be searched by Sunforger, you're better off with ramp. I strongly recommend Tempt with Discovery, which is one of the most powerful land-search cards for a multicolor deck using green: You get any land, and then if any opponents search for lands you get that many more of any land.
Although Black Market Connections is superb, you might find more utility in Rites of Flourishing or Elven Chorus.
Djeru and Hazoret looks great, but since you're only running 16-17 other Legendary creatures excluding your commander, the odds will be 20%-25%. Not great. Consider the power of being able to flicker your commander in & out of play, allowing it to re-position targets: Ephemerate is cheap, or Eerie Interlude can protect your creatures from Wrath spells, but both spells can also be fetched with Sunforger, which improves your deck synergy.
Odric, Master Tactician looks good on paper, but he's much better when a deck is built around him. Here are 4 better options:
- Brutal Hordechief. Since you run no wraths, this is damn good.
- Triumph of the Hordes: Game finisher!!
- Glory -protection allows your creatures to connect, and you can survive wrath cards.
- Filth + Urborg, Tomb of Yawgmoth gets unblockable creatures. If you go this route, replace Warrior's Oath with Crop Rotation.
Magic_Aids on
▷ Etali & Emrakul ◁【Turn】【3】【WIN!】Combo Deck ◁ MOM
2 years ago
Let me know what you Big Boys think of the deck and the new Etali, Primal Conqueror Flip & Djeru and Hazoret! Were they thicc like brick? Or loose like Loran's *!?
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