Consider

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Consider

Instant

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Draw a card.

wallisface on Cloaked Whispers

1 week ago

I’m not sure where the first iteration of this deck ended as it got deleted before I could read any closing comments. So apologies in advance if i’m stating something that’s already been discussed.

Your description has the opening statement of “I know the deck is slow, don't really care about that. These are the type of decks I like to build. So don't comment if you're not interested in helping try and help with the deck” - this commentary is at-odds with itself… in that the absolute-best way to make this deck more playable is to speed it up. It’s going to be very hard to offer suggestions that aren’t just “make the deck faster”, because that’s the primary thing this deck soo sorely needs.

Specifically, your deck needs to be doing something in all-of turns 1, 2, and 3 to progress the game… otherwise you just get left in the dust. Your options for that includes:

  • potentially having a ramp engine. Green has loads of 1-mana options for generating mana which could easily accelerate your win condition by a few turns. Ramp also helps mitigate some of the woes you’ll face with this extremely greedy mana curve.

  • potentially having control elements. If you’re wanting the game to go long enough to do your thing, you need to make sure the opponent isn’t just winning. Counterspell, Fatal Push, Thoughtseize etc all play a part in dragging the game out and allowing you time to assemble your pieces.

  • potentially dig through your deck to assemble all the cards you need. Your combo requires a lot of working pieces, and as said before, those Transmute cards are super clumsy. Cards like Preordain, Serum Visions, Opt, and Consider could all help you dig through your deck to try and get your card pieces asap - to try and make a turn 5 win as reliable as possible.

^ each of those three above options could be viable - the important thing is that your deck needs to be working towards achieving its goal from turn 1, not turn 3-4. At the moment your shell is both super slow and super fragile, which is just going to lead it to not-working.

jbump75 on Awaken the Multiverse

3 weeks ago

Balaam__: I think I figured it out. Replacing Etali, Primal Conqueror  Flip with Emrakul, the Promised End works because Emrakul, the Promised End is essentially immune to counterspells due to his protection from instants. I also exchanged Consider for An Offer You Can't Refuse. It seem to be working well.

jbump75 on Awaken the Multiverse

4 weeks ago

Balaam__: In the attempt to make a Standard deck idea viable in Pioneer, this is definitely the concern I have as well; especially given the prevalence of Thoughtseize. I've considered adding something like Censor but I'm not sure what to take out, maybe Thirst for Discovery, Faithful Mending, or Consider? Is this what you would do? Any other thoughts? I appreciate your opinion on the matter as I had the same reservations. I guess I was hoping it would work quick enough that this wouldn't be an issue but you're probably right in stating I need to account for this.

wallisface on Azorius Aggro-Control deck

1 month ago

9-lives Cool, i'll keep all my card suggestions to $3-or-less per card.

Being one card-down is not worth it for only really knowing what your topdeck is. If you are using Assemble the Players you are wasting resources for almost no gain. Added to this a point which hasn't been mentioned yet - drawing a second copy of this card is absolutely disastrous, as you can't do anything useful with it.

Lawmage's Binding is worse that Oppressive Rays because 3 mana for a card that's still not removing a creature is just really bad value. Far better spells to remove the opponents creatures are Skyclave Apparition, Stasis Snare, Oblivion Ring, Fateful Absence, Declaration in Stone, Prismatic Ending, and Path to Exile

Opt, Preordain, Serum Visions, and Consider are all cheap and are overwhelmingly better than Defiant Strike.

If you're trying to be aggressive with control, your current creatures are really lacking. The current creatures you're running would fit better in a tax-like build, where the aim is to mess with your opponents tempo but ultimately just slowly chip-through damage. If you're trying to play an aggressive-control deck (like the Murktide Regent list) in , then your best bet for creatures on a budget would probably be Tolarian Terror, Delver of Secrets  Flip, Spell Queller, Haughty Djinn, and maybe Lion Sash

CommanderWolf1064 on Sultai Midrange

8 months ago

Since Preordain was unbanned, I've upgraded the Serum Visions to Preordain. However, they should probably be instant speed cantrips instead like Opt or better yet Consider.

TBH, haven't played this deck in a few years. Probably needs to be tested and severely overhauled.

Icbrgr on Modern Benevolence

8 months ago

In my opinion Preordain is a delirium enabler... something Dragon's Rage Channeler or Unholy Heat would benefit from izzet Murktide Regent decks.... in the same way Serum Visions fell out of favor due to sorcery speed vs the instant speed of Opt/Consider I'm just not sure the scry 2 matters enough... might be worth it for trying to find sideboard cards ASAP but I dont think I'm sold.

Icbrgr on Ban list day!

8 months ago

@nbarry223 As a Yugioh player I have such a "love/hate" feeling towards the idea of limiting and or semi-limiting cards in addition to outright banning cards. I personally feel that if WOTC moved in that direction I think it would do more harm than good... rather than punish power creep I think it would encourage more busted designed cards with subtle word changes... in the same way we have Opt, Ponder, Preordain, Consider, Serum Visions ect ect I think we will eventually find ourselves with similar but ever so different busted cards over time.... almost looking like how burn decks look in terms of just throwing together the best 1-2 mana versions of Lightning Bolt in a deck.... or theoretically in Amulet Titan decks Primeval Titan goes to 2 copies and then you put in a similar enough in function to fill that gap.

It's great in theory but if Modern horizons/Universes beyond sets keeps going the way they have been so far then i predict established decks will just chase cards for redundancy/consistency ontop of new decks emerging out of whatever new cards come out.... thats my fear about it anyway.

cyeRunner on

8 months ago

I'd exchange the Sleight of Hand for Consider. You want to fill your graveyard for Delirium for Dragon's Rage Channeler & Unholy Heat and have enough card in the graveyard for the escape cost for Underworld Breach.
Sleight of Hand is only better than Consider against decks that run Orcish Bowmasters.

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