Captivating Glance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Captivating Glance

Enchantment — Aura

Enchant creature

At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

jopzolder on Glorious combat with Brago!

1 year ago

I'm debating whether to pick Angel of Serenity or Sun Titan.

  • The angel can straight up exile troublesome creatures, can attack with my other fliers and can even be used politically. It's recursion effect is less versatile and less powerful though.

  • The titan can't fly and I don't have that many slots for flying beaters. His recovery targets artifacts and enchantments though. I have some highly impactful ones at cmc =< 3 that are bound to end up in my graveyard (such as Captivating Glance).

Any thoughts on which is better?

I'm also happy with any advice regarding beaters that could fit in the deck! I looked over all cmc 5+ UWC cards with power >= 4 on scryfall but later noticed I missed some nice ones like Dream Trawler. Spot any glaring oversights?

Argy on Horde Magic: Compendium

2 years ago

Did you see how my group uses Boost Cards to change the deck difficulty?


Boost Cards

If you want to play against the Horde with stronger decks, you can use cards to boost its strength.

The following cards provide the boosts described.

Glenn, the Voice of Calm gives all Horde creatures Skulk.

Garruk, Apex Predator gives all Horde creatures +5/+5 and Trample.

Knight of the Ebon Legion gives all Horde creatures +3/+3 and Deathtouch.

Echoing Equation lets all Horde creatures become a copy of the strongest Horde creature on the field, for one turn.

Broken Ambitions choose a Hero each turn to Clash with the Horde, on the Horde's End Step. Who ever loses puts the top four cards of their library into their graveyard.

Captivating Glance choose a Hero each turn to Clash with the Horde, on the Horde's End Step. (That player must have control of at least one creature. If no player has any creatures, the Clash does not occur.) Who ever wins captures the most advantageous opponent creature.

Note only the Hero who Clashed with the Horde is effected by the penalty or benefit. They must be the player to put four cards into their graveyard. The Horde can only capture one of their creatures, and only they can capture a Horde creature.

It works well to roll dice to determine a random Hero to Clash with the Horde.

Use them like this:

  1. Sleeve them up in the same sleeves used for the rest of the Horde deck.

  2. Use a token, a land, or some other substitute for a double faced card, if you want to keep it in a clear sleeve.

  3. The Heroes need to discuss which card(s) they think should be used, to make things harder for the decks they are playing.

  4. The Heroes need to decide when they think the boost(s) should occur eg. After 15 cards have been played, then after another 15 cards, then after 5 cards.

    Try to be as strategic as possible. Think about it as though you are Sideboarding on behalf of the Horde.

  5. Shuffle the Horde, then position the boost card(s) where it has been decided.

  6. The Horde creatures then get the buff(s) indicated, once a card has been revealed.

  7. The boost cards are not part of the deck and, as such, don't go into the graveyard. As soon as they are turned over they go into the Boost Zone.

  8. Once a boost card is drawn, drawing cards from the Horde deck ceases, unless a Heroes' card calls for more draw.

  9. Each card in the Boost Zone stacks eg. If Glenn, the Voice of Calm and Garruk, Apex Predator are both in the Boost Zone, all Horde creatures have Skulk, +5/+5, and Trample.

You can use none of the boosts, some of the boosts, or ALL of the boosts!

king-saproling on Target opponent is your teammate [BANG!]

3 years ago

Cool deck!!! I really dig the intent here. You might like these: Null Chamber, Vizier of Tumbling Sands (can untap your friend's lands or mana rocks), Aphetto Alchemist, Unbender Tine, Hyperion Blacksmith, Tidewater Minion, Fatestitcher, Ghostly Touch, Nin, the Pain Artist, Captivating Glance, Act of Treason (steal an opp's creature, then use Zedruu to permanently give that creature to your friend), Braingeyser, Arcane Artisan, Proteus Staff, Diviner Spirit

king-saproling on The Curse of Ardenn and Ludevic

3 years ago

Captivating Glance seems like it'd be very good here, as the control effect continues to apply even after the glance moves to something else. Custody Battle works similarly. And Fractured Loyalty, which is particularly strong because you can target the enchanted creature with Ardenn's ability to get the creature, then later move fractured loyalty to something else with Ardenn's ability and repeat the process to gain multiple creatures over time.

These might interest you too: Captain's Hook (attach to opp's creature using Ardenn, then pass it along to keep destroying dudes), Assault Suit, Infectious Rage, Steam Vines, Shifting Shadow, Spirit Link, Aurelia, the Warleader, Spark Double, Copy Enchantment, Clever Impersonator

Coward_Token on The Devil On Your Shoulder - EDH Tempting Deals

6 years ago

Glad to help. I stumbled upon Captivating Glance while looking for Yennett cards; it's in Smasher Synergy Space (SSS from now on) and is pretty on-theme since you can basically use it to Donate opponent's creatures to each other.

lagotripha on

6 years ago

Counterbalance is the core card in this deck style. Its worth taking even more budget options throughout the rest of the deck just to play a set. Aqueous Form is too easy to get 2-for-1'd compared to a playset of something like Anticipate or Telling Time.

I much prefer Sage of Epityr to Omenspeaker- dropping things lower in the library to later be shuffled away is fine when it just costs 1.

There are also some interesting tech options, depending on what direction you take the build.Captivating Glance Cloudform Hinder Mitotic Manipulation etc.

Take a look at Lantern of Insight control for a good set of tools. Psychic Surgery/Cosi's Trickster/Vortex Elemental can be a spicy and powerful budget combination. There are also some fun Skill Borrower brews to check out too.

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