Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Bequeathal
Enchantment — Aura
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.
Rhadamanthus on Stack ordering for activated ability …
5 months ago
You have to draw before searching and you don't get a choice.
State-based actions are checked and dealt with right before each time a player would get priority to take another action. In your example, that moment is right after you're completely finished with the process of activating Fertilid's ability, meaning the activated ability is already on the stack. When Fertilid dies to the 0-toughness SBA, Bequeathal will trigger and that trigger will go on top of Fertilid's ability.
Coelacanth710 on Stack ordering for activated ability …
5 months ago
Let's say that I have a Fertilid on the battlefield with only one +1/+1 counter on it, and it is enchanted with Bequeathal . If I were to pay the cost of Fertilid's activated ability by removing the last counter from it, it would die as a state-based action, thus triggering bequeathal. My question is, would the trigger of bequeathel always go onto the stack first since Fertilid died as a result of paying the cost for its activated ability, or would fertilid's activated ability go on the stack at the same time and thus allow me to order the stack to allow me to search for the land before drawing?
Gidgetimer on baba lysaga, night witch and …
2 years ago
Your wording is weird. Are you sacrificing the Bequeathal to activate Baba Lysaga, Night Witch as well? Because you said you are sacrificing the creature and then responding by sacrificing the Bequeathal.
If you are sacrificing both to pay the cost of activating Baba Lysaga, Night Witch, then using the information as the creature last existed, it was enchanted by Bequeathal and Bequeathal will trigger.
If you are trying to activate Baba Lysaga, Night Witch and then sacrifice Bequeathal to something else, you can't do that. The aura will go to the graveyard as a SBA before you get priority to sacrifice it to something else. You will still get a Bequeathal trigger since it was attached to the creature as it last existed.
Swebb87 on baba lysaga, night witch and …
2 years ago
If I enchant a creature with Bequeathal and I sack the creature to Baba Lysaga, Night Witch activated ability; can I respond to that by sacrificing the Bequeathal and still get the card draw trigger from the enchanted creature dying? Or does the way it will go on the stack mean the enchantment dying resolves first on the sack and I don't get the card draw?
Profet93 on
Fynn Fangbearer Pauper EDH
2 years ago
Idk anything about pauper EDH. That being said, here are some card draw options to consider ensuring the gas stays flowing....
Bequeathal - While prone for 2 for 1, its nice to eventually recoup your small investment.
Citanul Woodreaders - Very costly, but helpful in the late game
Heart Warden - Mindstone, the elf
Yavimaya Elder - Always happy to see this fella
Thoughts?
Andramalech on
Woof Woofs (v1)
2 years ago
I'd recommend Primal Rage, Cemetery Prowler, Nightpack Ambusher, Mayor of Avabruck Flip, Silverfur Partisan, Immerwolf, Howlpack Resurgence, Sage of Ancient Lore Flip, Duskwatch Recruiter Flip, Full Moon's Rise, as well as some well needed draw spells. Potentially Thrill of Possibility, Bequeathal, Harmonize, Explore, Valakut Awakening Flip.
IllWarriors on
Kura, Secret Tron EDH (EYW: Green)
2 years ago
Profet93, you've got a lot of good points, here are my thoughts...
-
I see your point with my inclusion of Thought Vessel and I would agree something like Heart Warden would be a good swap. In my experience with playing this deck so far, I've actually enjoyed having Thought Vessel as well as Reliquary Tower. When to comes to tutoring for lands, there are usually some more important hits before I would go for the Tower. The tron lands are usually first, but then if I do get another chance to search I'll go for some more explosive plays since I'm usually looking for something like Eye of Ugin, Gaea's Cradle, or Sanctum of Ugin to really pop off. In the games where I have been able to draw a ton of cards past hand size, it's been nice to have that redundancy. That being said, I can see myself playing around with swapping it for something more useful in the future.
-
You're totally right about Tempt with Discovery. However, in my current meta we tend not to run loads of LD. It's just not really how we like to play. In the few games where that has come up, I've just had to politics my way aroud it. It's got a lot of potential for explosive turns, but should my meta shift to feature more LD I can easily see myself swapping it out.
-
Yup, I think I'll take you up on the Skyshroud Claim. Burnished Hart is a card I like to throw into a lot of decks, but after play testing a bit, it's felt pretty slow since it takes 6 mana total to get the effect.
-
I like the idea of Skullclamp. I did run Bequeathal, and Skullclamp feels like a repeatable version of that. I think it's definitely something I'll consider freeing up space for.
-
Eternal Witness should've been in this deck a while ago. I liked the lower cost of Regrowth but I like the value of having another body on the field while I'm setting up or trying to re-establish a foothold in the game, so I'm definitely swapping that out.
-
Lurking Predators has probably led to the most explosive and fun games this deck has had. You're totally right that I won't get cast triggers, but honestly those have been mostly negligible once Predators has been out for a turn cycle. Hitting any of the titans or something like Blightsteel Colossus most of the time is enough to close out the game, especially if you hit multiple.
-
I'm always curious as to what others might cut, so I'm all ears.
-
Land count was something I was worried about with such a high curve, but so far that hasn't been much of an issue. It really comes down to taking the right hand and usually you're just fine. Most the time, once you hit 5 mana and can get Kura, the Boundless Sky out, you're all set. It feels a little low especially when I do run cards like Exploration, but my intention behind that was to be able to get tron lands out faster once they're in hand, and not necessarily to hit a land drop every turn.
-
I don't run fetchlands because I just don't want to. Would it make the deck better? Absolutely. It's another one of those situations where I know it would improve the deck, so I'm intentionally trying to balance the deck from being too good. The intent behind this deck is to be explosive and play big bombs, but not be a pubstomper. Because of that, I'm making sure to carefully balance how fast the deck can play.
-
I love Scapeshift! I know I considered it back when I made the deck but it must've slipped my mind. It's a definite candidate, especially as a good swap for Tempt with Discovery.
Thanks for your feedback! I really enjoyed reading all of your thoughts!
Voodoo_Gremlin on
[retired] Back That Mazz Up
3 years ago
Ah, a fellow enchantments connoisseur. Always nice to see something other Bant. I have two suggestions one good, one not so much. The good one is Trace of Abundance for a little more enchantment ramp. I would pull the Bequeathal. It would appear that you have more than enough card draw. The not so good one is Gahiji, Honored One. It gives the same buff as your current commander and encourages people to attack anyone but you. He'd function as a back-up commander.


