, Exile the top card of your library: Prevent the next 1 damage that would be dealt to target creature this turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
2 months ago
I think I agree with most of the Strixhaven commander ratings. I will say however I'm hoping I can get Quintorius, Field Historian to be a tier 3 deck soon. I've been testing him and while a little clunky, he can do some fun things with cards like Alms and Terror of the Peaks , etc.. I'm thinking maybe if I add some Kiki combos I can get him to be TIER 3, but we shall see.
2 months ago
I'll try and summarize it as best I can in a few things, I can talk about problems the deck has for awhile if I wanted to, but I'll also show some of the high points that at least this list has.
Let's start with the cons...
5 mana is a tough sell for him, and if he gets removed you get really sad at times. I feel however most of my playgroup leave him alone enough, as he's never the main threat. This does show how ramp is very key to this deck however, and especially with cards like Alms , you really need to get mana quickly.
Winning can be difficult sometimes. I like winning with combos in the end, and currently it's diffiucult. I may add in some Kiki combo cards as I have them lying around anyways, but just one isn't cutting it when we don't have creature tutors. Maybe a focus on more Enchantment based wins could be effective, as tutoring for Warstorm Surge for 4 damage per spirit is nasty overtime.
I was half considering changing commanders to add a color. Lack of black hurts our GY capablities.
I've never played anything like it. It's a really interesting deck that gets to abuse weird cards, and people asking what does that do again is a favorite thing of mine.
The commander isn't overly threatening, as he's weird and people think hes slow. Maybe if I refine the list they'll focus him more, but currently he flies under the radar.
It's a fun GY strategy. It really gets some cool things to do, and it can do some powerful plays. With a 10 card GY I got to use Alms endstep of my last opponent's turn, and made 10 spirits on turn 8 or so, killing him with Warstorm Surge . I won't forget that for awhile haha.
Overall I'm gonna keep working on him, and even though he'll never be competitive, I think he can be a strong 75% perhaps if I find a good build for him!
2 months ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
2 months ago
Honestly, I like it. It takes the (IMO) stale graveyard/reanimator archetype in a new drection, in colors that not only needed it, but have a surprising amount of things already that use the graveyard for something (like Alms , or Flashback , or Retrace ...).
In addition, the flavor really feels on point, though that might be a general Strixhaven thing. Quintorius, Field Historian is the first Boros commander that i've been excited to play since I started, and that's partly because of the flavor text on both him and Stonebound Mentor, but also see above.
Also, Sultai_Sir, I personally think that Velomachus Lorehold is pretty good as is, mainly because I don't really want a Boros Narset. Red should have a bit of risk in it, and without Blue in there to hold it back, Velomachus feels right in a way I can't explain.
4 years ago
Nice going buddy! I'm impressend and amused :)
Actually there really are some crazy shit 1 mana drops. Might I suggest some more?
Here we go:
Crop Rotation cough, cough Did I mention you should run some certain two lands? ;)
Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:
Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control
4 years ago
Lets say I attack with a 20/20 trample monster, my opponent blocks with a 1/1, but somehow manages to use Alms (for istance) and put a "prevent the next 20 damage, dealt to this creature this turn" shield on that critter. Would that damage prevention soak up all the trample damage, or could I merrily trample my opponent for 19 damage?