, Exile the top card of your library: Prevent the next 1 damage that would be dealt to target creature this turn.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Alms Discussion

Scarecrow1779 on [PEDH] Quintorius - Never Forgets

1 week ago

On the upside, now you might have 2 extra slots open for interaction or more token creators like Vessel of Endless Rest or Alms

Arcaneful on Best Commanders in EDH [Tier List]

2 months ago

I think I agree with most of the Strixhaven commander ratings. I will say however I'm hoping I can get Quintorius, Field Historian to be a tier 3 deck soon. I've been testing him and while a little clunky, he can do some fun things with cards like Alms and Terror of the Peaks , etc.. I'm thinking maybe if I add some Kiki combos I can get him to be TIER 3, but we shall see.

Arcaneful on Elephant's Graveyard (Boros Reanimator Combo)

2 months ago


I'll try and summarize it as best I can in a few things, I can talk about problems the deck has for awhile if I wanted to, but I'll also show some of the high points that at least this list has.

Let's start with the cons...

  1. 5 mana is a tough sell for him, and if he gets removed you get really sad at times. I feel however most of my playgroup leave him alone enough, as he's never the main threat. This does show how ramp is very key to this deck however, and especially with cards like Alms , you really need to get mana quickly.

  2. Winning can be difficult sometimes. I like winning with combos in the end, and currently it's diffiucult. I may add in some Kiki combo cards as I have them lying around anyways, but just one isn't cutting it when we don't have creature tutors. Maybe a focus on more Enchantment based wins could be effective, as tutoring for Warstorm Surge for 4 damage per spirit is nasty overtime.

  3. I was half considering changing commanders to add a color. Lack of black hurts our GY capablities.


  1. I've never played anything like it. It's a really interesting deck that gets to abuse weird cards, and people asking what does that do again is a favorite thing of mine.

  2. The commander isn't overly threatening, as he's weird and people think hes slow. Maybe if I refine the list they'll focus him more, but currently he flies under the radar.

  3. It's a fun GY strategy. It really gets some cool things to do, and it can do some powerful plays. With a 10 card GY I got to use Alms endstep of my last opponent's turn, and made 10 spirits on turn 8 or so, killing him with Warstorm Surge . I won't forget that for awhile haha.

Overall I'm gonna keep working on him, and even though he'll never be competitive, I think he can be a strong 75% perhaps if I find a good build for him!

Coward_Token on Strixhaven spoiler season

2 months ago

Move over 60-format nerds, it's C21 time!

(Collapsible due to obnoxious wall of text) Show

AjaxSlumbering on BOROS IS ACTUALLY GOOD??? (NOT …

2 months ago

Honestly, I like it. It takes the (IMO) stale graveyard/reanimator archetype in a new drection, in colors that not only needed it, but have a surprising amount of things already that use the graveyard for something (like Alms , or Flashback , or Retrace ...).

In addition, the flavor really feels on point, though that might be a general Strixhaven thing. Quintorius, Field Historian is the first Boros commander that i've been excited to play since I started, and that's partly because of the flavor text on both him and Stonebound Mentor, but also see above.

Also, Sultai_Sir, I personally think that Velomachus Lorehold is pretty good as is, mainly because I don't really want a Boros Narset. Red should have a bit of risk in it, and without Blue in there to hold it back, Velomachus feels right in a way I can't explain.

Dark_Danda on The "Number 1" Rhys Deck

4 years ago

Nice going buddy! I'm impressend and amused :)

Actually there really are some crazy shit 1 mana drops. Might I suggest some more?

Here we go:

Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:

Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control


hyena69 on Damage prevention and trample

4 years ago

Lets say I attack with a 20/20 trample monster, my opponent blocks with a 1/1, but somehow manages to use Alms (for istance) and put a "prevent the next 20 damage, dealt to this creature this turn" shield on that critter. Would that damage prevention soak up all the trample damage, or could I merrily trample my opponent for 19 damage?