Vampire of the Dire Moon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vampire of the Dire Moon

Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much.)

legendofa on How to Capture and Consume a Soul

3 months ago

kamarupa Short version is, what I have now is pretty much what I considered, minus a few redundant keyword creatures.

Self-mill is an interesting option, but in my very personal experience, I seem to be better at self-milling the cards I want to keep and drawing the cards I want to toss. I learned Dredge to try to weaponize that. So it's definitely on the table for someone with better luck, but I'm not sure I trust myself with it.

Skipping ahead to Pull from Eternity, I did look at it a little bit. Urborg Scavengers wants its cards to stay exiled while Soulflayer doesn't care, but if either one gets removed somehow, it's the best option to recycle the exiled card.

Counterspells are perfect sideboard material. Probably focus on the single- ones like your Mana Leak thought so the land budget doesn't explode.

Vampire of the Dire Moon got in specifically because it was castable as a 1-drop in this deck. Right now, there's no sac outlets, but I'm pretending it's a viable blocker or worth using removal on. I'll have to check out cheap self-saccers more carefully, but what I remember is that a lot of them have Selfless Spirit-style keyword granting.

More Collective Brutality. Noted and agreed. Sideboard artifact and enchantment removal. Noted and agreed.

Sword-Point Diplomacy can feed Ketramose, the New Dawn, but can also conflict with Flayer and Scavengers. I'll probably start with the 2-for-2 cards, maybe a Diplomacy in the sideboard.

I'm still working on the balance of keyword creatures to body creatures to support, so I'm not sure where this is gonna end up. Thanks for the suggestions!

kamarupa on How to Capture and Consume a Soul

3 months ago

I gotta be honest, I feel like they've printed quite a few of such cards ('has X ability of X graveyard targets') and as decent as they seem in theory, I've always felt the payoff was never good enough to warrant the effort. But you sir, have proven me wrong because this deck is nice.

I'm curious - did you consider self-mill cards like Stitcher's Supplier? and perhaps in combination with spells like Brainstone or Mystic Speculation?

Conversely, did you consider trying to overdraw to discard? It seems like a pretty unlikely strategy, but there is Inspired Idea... Maybe a fork brew might explore that more...I do think some broad spectrum counterspell might be useful, if only in the sideboard - your creatures have a goal of entering with some kind of built-in protection, so only a counterspell could offer anything extra. Rebuff the Wicked seems like a rough fit with your color scheme as is, but it doesn't really do anything Hexproof doesn't do. Whereas a general counterspell like Mana Leak could stop a Priest of Forgotten Gods from entering play or a Diabolic Edict from resolving.

I wonder if you plan on occasionally casting discard targets like Vampire of the Dire Moon - that strategy seems dynamic (good) but also less focused/committed (bad?). To that end, did you look into spells that might both sacrifice themselves and also provide abilities once in the graveyard? I didn't do any searches to see if those even exist, but imagine at least one or two does.

Collective Brutality seems way too good to only include 2x copies.

As good as Collective Brutality is, I still want to see at least 2 more slots devoted to removal. I see you have two in your sideboard, but I have a sideboard rule that violates: You have to have mainboard spells to remove to have a functioning sideboard. Extrapolate from that: mainboard removal sideboards out for sideboard removal.

I wonder if something like Pull from Eternity might be useful in the sideboard. I'm thinking that since both your beatsticks need to exile creatures themselves, being able to reuse the same creature could be useful?

So long as there's a splash of white, I'd like to see some Enchantment/Artifact removal in the sideboard. Those spells can sometimes wreck mono-black and white is the best at that. To that end, I'd probably try to run more dual lands. There are just so many useful white spells!

I'd love to see some more draw card here. I like Sword-Point Diplomacy because it has a chance of drawing 3 cards for 3 mana, which is pretty much as good as it gets for card draw. Otherside, Night's Whisper or Sign in Blood are among your best options, which are both decent.

DemonDragonJ on Nosferatu: A Symphony of Horror

7 months ago

Having just seen the new version of Nosferatu (as well as the original 1922 film and the 1979 remake), I must give this deck an upvote!

Would you consider Verrak, Warped Sengir in place of Vampire of the Dire Moon, given that he clearly was modeled after count Orlok, or would that be simply too much of an increase in this deck's mana curve?

windwolf1978 on

10 months ago

BioProfDude Thank you for the sugestions. I added Vampire of the Dire Moon. The reason i chose Tamiyo's Safekeeping over Snakeskin Veil was due to potential board wipes.

BioProfDude on

10 months ago

Foulmire Knight or Vampire of the Dire Moon are both way better than Tajuru Blightblade, and I think Snakeskin Veil is generally better than Tamiyo's Safekeeping.

I would suggest Vivien, Champion of the Wilds as a possible addition as giving your creatures flash could be interesting when playing against many of the current top decks, and the +1 to give creatures vigilance and reach is also quite relevant.

A creature land or two might be good in case you run into control or other matchups with a lot of removal. Hive of the Eye Tyrant, Hissing Quagmire, Lair of the Hydra, or maybe a Mutavault are all good candidates.

Cool deck! I upvoted a while ago, but it's still a +1 from me!

zapyourtumor on B/R Deathtouch Destruction

1 year ago

Sudden Spoiling and Hero's Downfall are not playable modern cards, the removal has to be more efficient than that. Staple BR removal options would be 3-4 Lightning Bolt 2-4 Fatal Push 1-2 Molten Collapse 0-1 Angrath's Rampage. I'd also cut the Blightning.

Vampire of the Dire Moon kinda boring generic 1 drop. I assume Tinybones, the Pickpocket is way out of your budget, the cards not super great in here anyways.

Hooded Blightfang is honestly not the best card but I mean if you're playing deathtouch tribal then you should probably play it. Also interesting you chose BR because most deathtouch decks I see are BG and use Fynn, the Fangbearer. Green also gives you some better 1 drop deathtouchers like Gnarlwood Dryad and Narnam Renegade, and also a 2 drop Chevill, Bane of Monsters. Also 3 drop Glissa Sunslayer.

Zoyowa Lava-Tongue 2 drop deathtoucher. Nighthawk Scavenger 3 drop.

SefTheReject on Bordello of Blood

1 year ago

YamishiTheWickedOne further testing of the historic build I replaced the 1 drops that filled in for seer with Vampire of the Dire Moon and it’s worked incredibly well with Vito and another addition Vein Ripper. Once I can get 2, they’ll be replacing vraan. Vraan has been a decent card, but ripper is naughty. 3 games dropped on turn 3 via sorin, 2 snap conceded. I know we loose the scry ability with seer, but built in removal and lifelink for 1 seems like a stronger play.

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