Mirror Entity

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Necramus on Teenage Mutant Ninja Spirits (Millicent)

2 months ago

Goldberserkerdragon I have a couple friends from work that wanted to get into MTG and knew I've been playing most of my life. So, I got this precon and suped it up a little to train them with it. They still have PTSD a couple years later whenever I pull it out for some nostalgia! Lol. They hate to see the spirits coming and know that their commanders are doomed to become an indestructible bug or a land! XD

It's great to teach basic mechanics, though. You gotta deal with all these pesky, evasive nuisances. You gotta fight through the enchantments. You gotta learn to get around difficult permanent removal. Sometimes I play it just for funsies in my regular pod. They lost to it last week, cuz they didn't take me seriously until I had around 50 spirits and a Mirror Entity on board. Haha!

_AoxomoxoA_ on Veni, Vidi, Vici

6 months ago

10/21/2024 Revisions

Why?

I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:

General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.

Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells

Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures

Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.

Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.

Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.

Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.

Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.

Diabolic Tutor: Worse Demonic Tutor

The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe

Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.

Ojer Taq, Deepest Foundation  Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon

Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option

Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently

Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already

Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.

Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.

Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.

Austere Command: Selective Boardwipe, what's more to say?

Demonic Tutor: Better Diabolic Tutor

metalflame on Blink and You'll Miss It

7 months ago

I would recommend a higher land count, and perhaps a few more cheap ramp cards. Opening hands being reliable makes the deck a lot more fun. Also just my style, but white has a ton of cards that exile target non land permanent which can target things not cast, or cast when you are not ready unlike counterspells. like Oblivion Ring. I never see people use removal to get back permanents.

I like the heavy blink theme though, you build more budget in this deck which I appreciate. Intrepid Hero is a great reusable removal, same with Steel Hellkite. Mother of Runes is a budget staple, and Mirror Entity is a finisher for any combat deck with white.

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

10 months ago

So, quick revisions log;

Out:

Mirror Entity (love this card but my strategy has evolved a little and late game huge mana dumps could just be going to more vamps as I have more draw power now)

Rakish Heir (He was just okay in a deck where 3 mana cards are mostly game-changing)

Cover of Darkness and Reconnaissance (Quite useful, but I've started to prefer brute force and anthem buffs over blanket evasion)

In:

Sorin of House Markov  Flip (Not 100% sold on him but I'm trying out some new toys and he seems rather popular, just wish he were a vampire)

Chthonian Nightmare (reusable recursion, low cost, yes please. Suits sacrifice combos very nicely)

Fell the Profane  Flip (33rd land, killspell if I need it)

Wheel of Fortune (I finally got one and frankly I like it much more than Pact of the Serpent)

@Vessiliana your thoughts? Decided to bring back Phyrexian Altar given it's possibly the best combo piece if I want to spam Clavileno's demons.

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

1 year ago

Finally got my hands on a Wheel of Fortune. I know I've been a big proponent of Mirror Entity but somehow even with my increased access to ramp he just isn't as explosive as he was in previous iterations of the build, so he goes in maybeboard for now. 3 cmc for 3 cmc. Though I'd love to have an even 40 creatures, I wanted one more way to refresh resources. This deck has a tendency to play my entire hand pretty quickly due to having so many 1-2 mana cards and ways to ramp out 3 cmc creatures early.

BX223Hunter on Voja, the Lone Wolf

1 year ago

Mirror Entity Would make your critters all elves and wolves too if you wanted another piece. I also like Baeloth Barrityl, Entertainer for the forced protection you get from him. Unless you think he's too slow?

seshiro_of_the_orochi on

1 year ago

You're welcome. Btw, are you aware of how Mirror Entity works here? Could really do some work here.

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