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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Midnight Covenant
Enchantment — Aura
Enchant creature
Enchanted creature has "(Black): This creature gets +1/+1 until end of turn."
fatchudw on Penance
7 years ago
Hmm, why the Midnight Covenant? To beef up your creatures so that they don't die from pestilence?
SmokeyBear15 on
7 years ago
Hi There! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).
I like your inclusion of Fallen Ideal. I haven't considered that before, but it could help protect Shirie from -X/-X removal and damage. Plus it doubles as a sac outlet. Wall of Souls is neat too.
I might recommend Sadistic Glee or Blade of the Bloodchief instead of Midnight Covenant and Dark Privilege or maybe Ring of Xathrid instead of Soul Channeling. I like Nightmare but Swarm of Bloodflies gets bigger fast.
Maybe consider Smothering Abomination or Harvester of Souls over Dark Prophecy. I'd consider some more sac outlets too, since many of yours make creatures get stronger (which stops Shirei's ability): Ashnod's Altar, Spawning Pit, or Viscera Seer are good options.
TheMadRocketeer on Re-Vamped
8 years ago
It's definitely time to update this deck. Once the opponent gets a few decent creatures out, this gets shut out too easily. It needs more ability to compete once the bigger stuff gets to the table. It's not fast enough to win before then. My thoughts:
Things to Remove:
- Vampire Lacerator - Most of the time, I just don't want this card.
- Some of my cards that bring stuff back:
----- Disentomb - Can bring any creature back, so maybe I'd add it back in if I had more stuff worth recovering.
----- Morbid Plunder - More expensive. Gets 2 back, but I'd rather have the slot for a mid-range creature, I think.
----- Unearth - This one is faster. Might be worth keeping, just to get a Vampire Nighthawk back.
----- Gravepurge - I see this as more useful as a sideboard card against sweepers or milling.
----- Animate Dead - Might keep for now. I played this in a recent game to get my Archfiend of Depravity back. Chose it over the Sengir Vampire in my son's graveyard. (They had killed each other in battle.) Situational but kind of fun.
- Guul Draz Vampire and Mogis's Marauder. I like them both, but one has to make room for additions somehow.
Things to Add:
- Removal. I need some removal to help open the path for my vampires, especially the smaller non-evasive ones. Some of the candidate cards I'd have to go acquire; some I have already.
----- I like taylors4's suggestion of Urge to Feed. It can kill a good range of things and can help buff my army.
----- Drain Life and Tragic Slip are also good.
- Blood Seeker and Pulse Tracker have proven to be good in play, so I think ektoe253's suggestion of 4 of each is spot on.
- Midnight Covenant has helped with the bigger-creature problem, but 2-of is too few at present. Larger creatures might be a better help there, though. Not sure. Combined with Gruesome Deformity against the right deck, it can be good. Against removal, that can get you three-for-oned, though.
- Good creatures, as have been suggested here, such as Gatekeeper of Malakir and Vampire Nocturnus.
- Splash Red for some vampires that can grow.
- Some sort of tutoring, when it's time to fetch out something nasty.
Clearly, that's more Adds than Removes, so I have some thinking to do. LOL.
MichaelEscott_99 on Izack117
8 years ago
Do you know how to make an aggro zombie deck? If you seen my color combinations I have little to no black, but I think aggro Zombies is going to have to be Mono-colored...UH!
I own Three Endless Ranks of the Dead which is why I decided to make this deck. I also own 1 Cemetery Reaper, but I think he off as a side-board card because there is so many other zombies that do the same, but better.
Cards I would like to use:
Helldozer (Maybe)
Or any other black spells like removal, artifacts, pump spells.
I could go on with the number of black spells I know for removal, but I'm sure you know some too.
Thanks!