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Thunderous Miraculous Mastery

Standard* RUG (Temur) Storm UR (Izzet)

mikedh1


Sideboard


Maybeboard


This is a U. R.,lightly splashed Green, Temporal Mastery,Thunderous Wrath, Miracle, Draw, Semi Control, Delverish, sub variantish deck, that will exploit, abuse the hell out of Temporal Mastery, and Thunderous Wrath, miracle cards, from the new AVR set.

I made this deck in response to a challenge Squire1 made in the threads about the new set, and broken cards.

So here is a Breakdown of the deck:

DECK BREAKDOWN:

62 cards, 22 lands,.3548% land, mana ratio, 2.62 ave cmc, 5, 4x, 4 of's, 1, 2x, 2 of, rest are 3x, 3 of's

Note:

ONLY had to mulligan 13 times out of 100 sample hands, games, I play tested

Notes:

**So Here is a list of the AVR cards, that are used in this deck.

Note:

3 of Dual Casting(replaces,Increasing Vengeance):

Is a 1 red, 1 colorless cost creature enchantment that: Tap enchanted creature: Pay 1 red, copy instant, sorcery spell. It a Reverberate on a enchantment stick

Note

3 Side boarded Devastation Tide:(Replaces Ratchet Bomb)

A 1 blue, 1 colorless miracle cost miracle card. Non Miracle cost is 3 colorless, 2 Blue. Returns ALL nonland permanents back to their owners hands.

CARD DRAW: 16

4 Ponder, 3 Merfolk Looter,

3 Crippling Chill

3 Desolate Lighthouse

3 Temporal Mastery

Flashback, Recursion: 10

3 Noxious Revival, 4 Snapcaster Mage

3 Phyrexian Metamorph

Miracle Cards: 6

3 Temporal Mastery,

3 Thunderous Wrath

Draw Discarders:(to help discard miracle cards in hand)6

3 Merfolk Looter, 3 Desolate Lighthouse

Removal: 10

Counterspells: 4

4 Mana Leak

Burn: 3

3 Thunderous Wrath

Bouncers: 3

3 Disperse

Copiers: 6

3 Dual Casting (replaces Increasing Vengeance, A 1 C, 1 R creature enchantment, that tap enchanted creature: pay 1 red copy instant, sorcery spell.

3 Phyrexian Metamorph

Extra Turns: 3

3 Temporal Mastery

Ramp: 3

3 Temporal Mastery

Extra Possible Attacks in Extra Attack Phases:3

3 Temporal Mastery

Extra Card Draw in Extra Draw Phase Steps:3

3 Temporal Mastery

Misc: 4

4 Delver of Secrets  

Primary Win Con:

A mix of taking extra turns, doing burn damage to foe, Board Position with Delver, creatures, Game Control with Removal, Protection from Game Control, dealing with threats with removal, Mana Leak, Phyrexian Metamorph, Disperse ,(A miracle bounce card).

And a mix of the above mix combined with the following Semi Prime Win Con:

Semi Prime Win Con And Alternate Win Con:

Thunderous Wrath + Noxious Revival + Dual Casting,(A copier)

Key Core cards:

3 Noxious Revival, 4 Ponder,

3 Thunderous Wrath 3 Temporal Mastery,

4 Snapcaster Mage, 2 Dual Casting,(copier)

4 Mana Leak, 3 Merfolk Looter,

4 Delver of Secrets  , 4 Disperse

3 Desolate Lighthouse, 3 Thought Scour

3 Phyrexian Metamorph

Deck has 3 to 8 slots that allow for variation, development:

3 Phyrexian Metamorph: Altho Metamorph is awesome, and should be a CORE card, it's not necessary, and deck is ok without Metamorph, or 1 less metamorph. That said, the deck is better with Metamorph, to deal with things like blight steels, Traft, Norn, Titans, Demons, Angel of Hope,etc, and to copy Snapcaster Mage, and to copy Delver.

3 Disperse ,Altho these 4 slots are optional slots that allow for variation, these slots, are almost a must, and should be either 3 Vapor Snag s, or 3 Silent Departure s, to either bounce remove foes creatures, and or permanents to owners hand, or to bounce Snapcaster Mage, or Metamorph to be able to flash cast something.

1 Ponder, and 1 Noxious Revival, could(not recommended), be turned into, be used as 2 optional slots that allow for variation.

Except for some very slight fine tuning, tweaks, etc, I recommend that the core cards list be used, and the recommendations be used and followed.

Me and others have been play testing this a LOT.

The exception to that, is if the new set, makes better versions of the cards in the deck.

Not saying everybody that wants to make a deck like this, has to make a deck exactly like this, exactly like this deck. There are 3 to 9 slots, that allow for development, variation.

Side Board:

2 Negate, 3 Naturalize

2 Nihil Spellbomb,

3 Devastation Tide,(A 1 colorless, 1 blue miracle cost, miracle card, that bounces ALL permanents, back to their owners hands. It's non miracle cost is 3 colorless, 2 blue. It replaces Ratchet Bomb)

2 Surgical Extraction, 3 Tunnel Ignus

Side boarding:

Zombies:

2 Negate. 2 Surgical Extraction,

2 Nihil Spellbomb

Aggro:

3 Devastation Tide,(a miracle board bounce all non land cards, card, that replaces Ratchet Bomb),

2 Negate

Wolf Run Ramp:

3 Tunnel Ignus , 2 Negate

4 color reanimator Frites:

2 Negate, 2 Tunnel Ignus ,

2 Surgical Extraction, 2 Nihil Spellbomb

Control:

2 Negate, 2 Surgical Extraction,

2 Nihil Spellbomb

Tempered Steel:

3 Devastation Tide,(a bounce board wipe bounce miracle card that replaces Ratchet Bomb),

3 Naturalize 2 Negate

RDW,Goblin

3 Devastation Tide,(miracle bounce board wipe bounce card, replaces Ratchet Bomb),

2 Negate

Werewolf:

3 Devastation Tide, 2 Negate,

2 Naturalize

Sideboard out slot list:

  1. 1 Mana Leak
  2. 1 Disperse
  3. 1 Snapcaster Mage
  4. 1 Ponder
  5. 1 Delver
  6. 1 Phyrexian Metamorph
  7. 1 Thought Scour
  8. 1 Merfolk Looter
  9. 1 Temporal Mastery
  10. 1 Noxious Revival

If you like deck's concept, theme, potential, effectiveness, etc, please play test, use, play deck, comment, help, +1 if want to, etc.

Deck has reached a semi milestone of 100 comments, 1000 views, 5 +1's(now 6 +1's),etc.

Thanks for taking the time to view, read, the deck list, deck breakdown, comments, and for commenting, helping, +1's, play testing the deck, using the deck, building very similar decks, based on, and inspired by this deck.

THANKS

Mike

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Date added 12 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

16 - 7 Rares

13 - 0 Uncommons

21 - 8 Commons

Cards 66
Avg. CMC 2.61
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