Prossh - Flyraider of Kher [defunct April 1st '19]

Commander / EDH NoNeedToBragoBoutIt

SCORE: 12 | 20 COMMENTS | 3565 VIEWS | IN 5 FOLDERS


Sylvan Primordial is banned

November 25, 2015 11:18 p.m.

Our playing group does have a few exceptions to ban lists. The Primordial is one of them.

November 25, 2015 11:29 p.m.

TheDracogenius says... #3

Sweet deck!

I really like that you took your time to write a description that is longer than two sentences, very few people actually do that!

Some cards that I think are questionable in your deck are:

  1. Boundless Realms is probably at its best in decks like Omnath, Locus of Rage or Titania, Protector of Argoth decks, but in an aggressive Jund deck I am not a fan of it. You really do not want to run that many basic lands, and generating these amounts of mana is at the point in the game when you can actually cast it not really that strong anymore. Cards like Kodama's Reach and Cultivate would do the trick several turns earlier. Ramping into ramp is probably better with a huge ramp target like Eldrazis and such.

  2. Jund Charm is really versatile, but none of the Mode screams " put me into your deck". All of them are just fine and not worth a card ob their own. Pyroclasm is not that strong in commander, the two counters are negledgible and for graveyard hate you have way better options like Relic of Progenitus or Nihil Spellbomb or Rakdos Charm which can also destroy artifacts, which is a way stronger effect, if you really need it.

  3. Oblivion Strike has only one advantage over every other more effective removal spell: it exiles. If your meta does contain Ulamog, the Infinite Gyre or Avacyn, Angel of Hope This card might be an allstar, but otherwise there are more effective ways to get ridd of your opponents creatures.

I hope that this helps your deck. Feel free to look through my Prossh Primer if you want!

Have fun playing the deck!

March 19, 2016 6:27 a.m.

Thanks for your input TheDracogenius! Yes, i do like to write some more about my decks, especially to explain the meta i'm playing and to make deck changes and development understandable.

About the mentioned cards:

  1. Boundless Realms is a two sided story, as you noticed. Sure, it lacks fast speed, but it does two things exceptionally well. For one it pumps out loads of lands, which is always nice and mid-late game it gets rid of the rest of basics in my library, in return drawing me more "content" instead of lands. I partitially disagree on the late game aspect you mentioned, as this card oftenly made a 3-5 time Prossh cast possible, where "little" ramp spells wouldn't be able to. There is a high possibility of including more ramp spells in the future though, Kodama's Reach and Cultivate would be some of the first ones i would consider.

  2. Jund Charm is a card i rather play because of my play group than the general value. Yes, it doesn't cut the deal in loads of cases, but with the likes of Brimaz, King of Oreskos, Shirei, Shizo's Caretaker, Marchesa, the Black Rose, Tasigur, the Golden Fang, Meren of Clan Nel Toth, Kemba, Kha Regent and others it is a must have for me. It's better than Pyroclasm, because it has instant speed, Relic of Progenitus and Nihil Spellbomb are on the board before you use them, so your opponents are likely to be prepared and Rakdos Charm is already in the deck.

  3. Oblivion Strike is in fact a candidate to be cut and i already have a few cards in mind, that are going to be added very soon; stay tuned! ;) The point why i play(ed) it is that i get to face loads of gods, eldrazis and other indestructibles as well.

I checked your primer and really liked it, even though we are miles apart in play styles (infinites, tutoring, tokens, ...) i instantly felt, that i would enjoy playing your deck for a game or two. Keep it up, i'll propably check it out regularly.

March 19, 2016 8:01 a.m.

Winterblast says... #5

Food Chain needs to go in there...someone here plays Prossh and this card is absolutely mad with him. Countless infinite combos and it makes the deck far too fast in general - if it isn't dealt with.

September 20, 2016 5:50 a.m.

Thanks for your input Winterblast but i actually removed Food Chain months ago. ;)

It's insane and turns the deck into a monster, but it shortens the games to unfun lengths. Generally speaking not a huge fan of infinites and instant wins, so, yeah.

September 20, 2016 6:14 a.m.

Winterblast says... #7

I just thought the speed is absolutely needed, because from my experience if Prossh doesn't kill fast he always gets thrashed or locked down. If you can play this slow in your playgroup, it's cool though.

September 20, 2016 6:29 a.m.

Ind0r says... #8

maybe Essence Warden nice life gain

September 28, 2016 5:12 a.m.

Essence Warden is an unusual suggestion for Prossh, Skyraider of Kher, Ind0r. While the main focus might be draining anyone else, gaining life could extend the difference in life counts. In addition to that 7+ life for is a bargain deal! I actually do have one in my binders, so i might try it out. Thanks!

September 28, 2016 6:28 p.m.

Winterblast says... #10

I've played against our Prossh again yesterday and it's really similar to yours. It has one big weakness and that is basically Zero defense in the first 4 or 5 turns...I could have killed that player with my goblins at turn 4 or so but for some reasons have decided to attack someone else, thus leaving him at unter 20 life. the game before was with stax, which was far too aggressive, although Prossh managed to bring out one 5/5 creature before the game was completely shut down in turn 3.

It seems that if you get beyond a certain point without anyone killing you, or disrupting your mana base before, it's a strong midrange build. I would probably add some cheap creature mass removal, such as Firespout, Pyroclasm, maybe Damnation because the deck dominates the late game anyway if it gets that far. The weak point are the first turns, during which you are open to everything, be it fast aggro, or any proactive control strategy (not to mention Combo, because there's not much you can do in These colours to effectively work against a straightforward Combo deck anyway)

September 29, 2016 8:30 a.m.

Once again, thanks for your advice, Winterblast, i really appreciate you coming back to evaluate. :)

You do have a point about weaknesses and speed concerning decks build this way. What you have to keep in mind though, my play group doesn't run any infinites, there are no combo off decks as they oftenly depend on (near-)infinites and the most explosive decks in early stages of the game are my own Ezuri - Regenerating Leader and Omnath, Locus of Ramp that i rarely loan out. If there isn't an unusual fast start of Wort, the Raidmother or an early lockdown by Marchesa, the Black Rose there's a good chance i get to cast Prossh 2-4x. Matches rarely end before a 7-10 turn. As said, we prefer playing Magic over shuffling cards. xD

But maybe i should overthink low CMC wrath though, to a) eliminate chances of those head starts b) clear the board mid-late game and have more mana open. While i'm a huge fan of Damnation, it comes at a hefty price tag and regeneration isn't really a thing - exception again, my own Ezuri - Regenerating Leader. I'd really love to get Toxic Deluge instead, but i haven't found anyone to trade with yet. I was thinking Crux of Fate too, as it's a possible game finisher when Prossh, Skyraider of Kher hit the field and Boltwing Marauder was already there.

So, bottom line; my prefered board wipe would be Toxic Deluge, alternatively Damnation and as a budget placeholder Crux of Fate. Until then Black Sun's Zenith (indestructible, my ass), Blasphemous Act (can be hellish cheap), Chandra's Ignition (did anyone say "synergy"!?) and Decree of Pain (CA!) will have to do. As we only play every few weeks it could take some time to get some of them, but i'll keep you updated.

Other cards i've been thinking about are Atarka, World Render (house/group rule: commander damage isn't a win con!), Dragonlord Kolaghan and Frontier Siege. Any experiences or thoughts?

September 29, 2016 8:54 p.m.

Winterblast says... #12

Dragonlord Kolaghan doesn't work when there's only one copy of each card...at least it's not as great as it should be for that mana costs.

September 30, 2016 2:16 a.m.

Norrak72 says... #13

A friend of mine runs Utvara Hellkite in his Prosh deck. Does wonders sometimes

October 5, 2016 7:10 a.m.

Interesting. Nothing one would think of first, but highly aggressive - i like it.

Propably a bit high on the curve, but i'll pick one up if i can. Thanks Norrak72!

October 5, 2016 5:26 p.m.

Smokus_Krakus says... #15

October 25, 2016 9:21 a.m.

Shared Animosity is also pretty nice, and Vexing Shusher for protection.

November 23, 2017 2:41 p.m.

Hey SlavicGhaespar, thx for your comment!

Yeah, Shared Animosity is nice, but a bit off flavor. If i had one i'd much rather put it in my Zada, Hedron Grinder deck. In this deck Beastmaster Ascension is just as good, the buff is static and the card costs only a glimpse of Shared Animosity.

Vexing Shusher but tbh Prossh, Skyraider of Kher doesn't care too much about being countered, as i can - and want to - recast him over and over. As far as utility goes i am either able to sac him as spell cost or have enough redundancy in the deck to replace whatever is countered.

But thx for your suggestions anyway!

November 24, 2017 7:25 a.m.

Food chain is something that would really complete this deck. Either way it looks pretty nice. :)

November 24, 2017 7:53 a.m.

Thx, SlavicGhaespar!

At a certain point in time Food Chain was a part of the deck, but tbh i hated it. I'm not a friend of infinites at all, so i don't really miss it. Same goes for Sol Ring and Mana Crypt. they might enable very early drops of Prossh, Skyraider of Kher, but our playgroup has a gentleman's agreement not to run them. Compared to our Meta before the agreement i can say it's a lot more fun, encourages better deck building and feels a ton more original than waiting for the first Ring or Crypt to drop to know who's the first target.

November 24, 2017 2:11 p.m.

That is great that you all agreed to play like that. My playgroup is somewhat different, so we are balancing between tier 1-2 decks and casual edh deck, and atm it is really good :)

November 24, 2017 4:40 p.m.

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