Thing in the Fog *P*

Modern* skoobysnackz

SCORE: 26 | 29 COMMENTS | 4298 VIEWS | IN 4 FOLDERS


The_Mike says... #1

Ah, the times I used Angel's Grace myself, nostalgic..

But that's not what we're here for now are we? With forthcoming TITI hype, I've pondered and come to a conclusion that Gigadrowse is a fantastic card for this. You can tap potential blockers or your opponent's lands at their end step to get that juicy 7/8 meat right where it belongs. Only downside for this is the land base. When you have to use only it narrows down the other potential answers for your opponent's plays. I really liked scry lands like Temple of Enlightenment, but if you don't want to slow down your tempo, I suggest pain lands, namely Adarkar Wastes. Of course there's the infamous shock- and fetch lands, but the list seems pretty budget to me so there's that.

Also some card draw wouldn't hurt. Even tho Serum Visions keep things consistent, Jace's Ingenuity and Sphinx's Revelation aren't bad cards when you start to really use resources.

Lastly I see 8 game winning cards in whole deck, of which 5 die directly to creature removal. Remaining 3 cards are very slow compared to the rest, but both fall out of effect if opponent manages to do any damage, be it combat or burn. Elixir of Immortality is a great card to keep your winning conditions in game with some extra benefits. It really has worked wonders for our local control decks.

It will be interesting to see what kinda decks will emerge with the upcoming SOI block, and TITI control seems to be already the word 'round to town. Have fun with yours when the card's out~

March 16, 2016 2:52 a.m.

skoobysnackz says... #2

Thanks for the advice! I'll try out Gigadrowse, Elixir of Immortality and Jace's Ingenuity, I would rather have Sphinx's Revelation but its not really in my price range for now. About the lands, I would rather not have lands deal damage to me because it could mess with Luminarch Ascension, I might try out Temple of Enlightenment though.

March 16, 2016 3:22 p.m.

skoobysnackz says... #3

After a lot of play testing, Roil Spout and Planar Outburst aren't quite pulling their weight, any suggestions for replacements? I'm thinking -2x Planar Outburst +2x Day of Judgment, -2x Roil Spout +1x Thing in the Ice  Flip +1x something else.

April 7, 2016 7:08 p.m.

Perfidy says... #4

How about the Sword of the Meek and Thopter Foundry combo that just got legalized in modern for an alternate win con.

April 7, 2016 7:14 p.m.

skoobysnackz says... #5

Thanks for the advice, I hadn't thought of that combo in here. I'd like to keep four board wipes in here so I'll try subbing out other things like Silence for the combo for now. Any other advice very appreciated as always.

April 8, 2016 3:06 a.m.

carpage says... #6

You're missing the whole Turbo part of TurboFog :P Need more Howling Mine and Dictate of Kruphix. This is my go-to archetype for the lolz, see Turbohaze v3.0.

April 11, 2016 2:28 p.m.

skoobysnackz says... #7

While I think your deck looks great it is fundamentally different from mine. you rely on your opponent having many cards in his hand to do damage to him, however, for me my opponent having lots of cards can give him more options to do harm to my wincons. I have played around with Dictate of Kruphix and even had three in my deck at one point, but I noticed that more often that not it lead to my opponent drawing the right cards to beat me. I agree that in a turbo fog mill deck or one such as yours Dictate of Kruphix and Howling Mine are great but I think in this kind of build it is not necessarily that usefull.

April 11, 2016 3:26 p.m.

carpage says... #8

How's the deck running? Also, I think -2 Day of Judgment +2 Wrath of God or +2 Supreme Verdict. +1 from me, I wonder how much more productive this version is over mine. For example, Path to Exile/Terminate are just dead cards against my version. I also wonder if Thing in the Ice  Flip is any good? Luminarch Ascension (sort of) and Myth Realized dodge this removal, but not so much the thing.

April 11, 2016 4:39 p.m.

skoobysnackz says... #9

For now I am running Day of Judgment because I don't have money for more Supreme Verdict, or Wrath of God but once I do I will replace them. As for Thing in the Ice  Flip I only play online, so I can't give any feedback on it yet. So far I have been playtesting with 1 Consecrated Sphinx and 2 Frost Titans and the deck has exceeded all my expectations. In the past week or so I have won around 9-10 matches and only lost 2.

April 11, 2016 5:23 p.m.

carpage says... #10

Fair. It's good to know there are other Turbofog players running a muck. Someday we will get the mirror match!

April 12, 2016 9:26 a.m.

Oof_Magic says... #11

I REALLY like this list. Wit. hout enough turbo, I feel Isochron Scepter will help you not fizzle out of fogs. I like that you naturally make it hard for your opponents to deal with your planes walkers by neutralizing damage, making their ultimates viable. And they actually work quite well with your strategy.

April 14, 2016 12:22 a.m.

skoobysnackz says... #12

Thanks Happymaster19, I'm glad you like it! I have been thinking about putting Isochron Scepter in here for a while and I don't really know what to take out for it. To be honest, I never have been in a situation where i needed more fog spells, but it could be really good with Silence to lock out an opponent or with Dawn Charm against the burn match-ups. I think I might put it back in the sideboard instead of Detention Sphere. Thanks for the advice!

April 14, 2016 12:46 a.m.

carpage says... #13

I had Isochron Scepter in my initial lists and got punished for it. Opponents are bringing in cards like Wear / Tear and Abrupt Decay + Maelstrom Pulse against you. In principle, Isochron Scepter is amazing, but, in practice, I find it lack luster. My 2 cents.

April 14, 2016 11:41 a.m.

Oof_Magic says... #14

True. I think of Scepter like Delver of Secrets  Flip. It does to ALL the removal. And it's still an amazing card. Minus Abrupt Decay, the scepter even defends itself by copying countermagic. And I think Echoing Truth is also fantastic with it as it can also be recurred and protect the scepter. But now I'm just championing for a Delver-Scepter deck. xD

April 14, 2016 2:47 p.m.

skoobysnackz says... #15

I've been thinking of sideboarding 3x Gifts Ungiven, 1x Iona, Shield of Emeria, and 1x Unburial Rites instead of Hindering Light and Spreading Seas. With Gifts Ungiven, I can either fetch Iona for an alternate win con, or I can look for removal/another win con etc. What do you guys think?

April 18, 2016 2:29 p.m. Edited.

bah-bammmm says... #16

you should try Flooded Strand

April 30, 2016 8:04 p.m.

abby315 says... #17

I feel like Cryptic Command would be a great card. Counter and draw to get more gas, counter and tap down to save yourself a turn, counter and bounce an opponent's land. :)

April 30, 2016 8:44 p.m.

skoobysnackz says... #18

I would love Cryptic Command in here but its a bit expensive, so it'll have wait a little bit. I'm not sure Flooded Strand is really necessary, the mana base has been really consistent until now.

April 30, 2016 11:30 p.m.

bah-bammmm says... #19

Flooded Strand is super necessary. As with Hallowed Fountain. It thins your deck and provides mana. That mana base is not very consistent.

May 1, 2016 12:34 p.m.

skoobysnackz says... #20

bah-bammmm, thanks for the advice, but I will not be adding shock and fetch lands for several reasons. First off they are very expensive and I don't have that kind of money right now. Second, this deck often has to come from behind winning games with just 3-5 life and taking 3-5 life away because of lands would kill me more than help me. Third, playing shock and fetch lands correctly means that I often will be waiting until my opponents turn to use them which acts against Luminarch Ascension. Fourth, say what you want about my mana base not being consistent, but I've been playing with it for over a month now and it has been really consistent for me so far.

May 1, 2016 1:17 p.m.

The_Mike says... #21

I'd only add 2 more scry lands. But you're right, two colored decks do not usually need Shock/Fetch combos to stay relatively consistent. The real consistency of the two is that the land can enter the battlefield untapped, and most of all it makes drawing lands less likely, making drawing the answers more consistent. The list looks consistent enough to find it's answers by itself.

Soooo.. You're both right and have your points, however in this deck with common mana costs being only one or , I'd call this landbase consistent enough.

However if you ever have any spare money left by the end of the day, I'd still recomend the Sphinx's Revelation once more. Just one is enough and when you wont be decreasing your land amount by fetching, in late game with quite many lands drawn by now, you can convert all that into drawing with this card and really turn the tables heavily for your favor. Speaking from experience with my very budget Esper Control that I've been toying around with for quite a while now.

May 1, 2016 1:35 p.m.

bah-bammmm says... #22

the fact that you do not currently have the money for shocks and fetchlands is a reasonable answer.

However, 1st off, it is easy to get around the Luminarch Ascension. Just fetch during your turn. It is simple. 2nd,most people fetch during the first few turns, before luminarch comes into play. It does not matter how often that deck turns around the game at 3-5 life, when you can lose because of not having the right mana, or drawing into land. Remember, you can FILTER YOUR DECK with fetchlands. and also, it does not matter how long you have been playing the deck, your claim of a consistent mana base can still be wrong. For all we know, you might not even be honest.

May 1, 2016 1:37 p.m.

skoobysnackz says... #23

The_Mike Thanks again, I will try to get a copy soon along with 2 or 3 Cryptic Commands. bah-bammmm I understand what shock and fetch lands are for what I'm trying to tell you is that I don't think they're necessary. And ya sure it would be a really great idea to lie about how well the deck is running on a site that is designed for getting help and feedback... If I needed a more consistent mana base I wouldn't be disagreeing with you right now.

May 1, 2016 1:49 p.m.

bah-bammmm says... #24

If you cannot understand that shocklands and fetchlands would help a lot, then i simply cannot offer anymore advice. You don't seem to take any of the good ideas.

May 1, 2016 2:33 p.m.

skoobysnackz says... #25

Look man, if you don't like the deck or mana base, then stop commenting here. I already told you my reasons for not using shock and fetch lands, its nothing personal I just don't see the need to use them. If you want to play this deck with Flooded Strand and Hallowed Fountain be my guest, but I won't.

May 1, 2016 2:43 p.m.

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