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True. I think how it would actually play out is that an opponent would see a control player and probably go for an early deal 2 + discard before Torrential hits. But if they get it late or Snap it and you have Gearhulk out, yes they can do that.
July 19, 2017 3:04 p.m.
I don't know that we need a ton of redundancy of 'no max hand size' since wheels don't put us over that. I have a Reliquary Tower in case Rhystic Study, Mind's Eye, or Consecrated Sphinx get out of hand. I actually had Jin in but I'm kicking around the idea of jamming Omniscience and Laboratory Maniac and that would likely kick Jin out.
July 18, 2017 3:42 p.m.
July 10, 2017 9:24 p.m.
I just missed Skullclamp. The interaction with Mana Echoes certainly is powerful but I feel like you want the Echoes in something like Goblins that could take advantage of the Echoes when you don't necessarily have Skullclamp in play.
July 10, 2017 7:39 p.m.
Thanks! I like some things in your list. I've never built a Commander list before this. I really like Dualcaster Mage in yours and Stigma Lasher as well as Leyline of Punishment are cards I'll consider if lifegain is a big part of Commander. If there's anything I could do to tune it I'd appreciate some insight.
July 7, 2017 4:05 a.m.
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