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Let Sleeping Dogs Lie - Modern Werewolf Tribal

Modern* RG (Gruul)

phi1997


Sideboard

Instant (2)

Sorcery (4)


This is what I am currently building towards. As I am inexperienced with brewing, I would appreciate any advice I can get. Currently, I am going for an aggro build. I am willing to answer questions about why I chose these cards.

I am running 1 Damping Sphere in the mainboard because, in addition to being advantageous in specific match-ups, it makes it harder for my opponent to flip my werewolves back into their weaker forms.

I am considering using the following cards.

Werewolves:

Reckless Waif   - I am worried about running too many 1-Drops since if I don't have an Immerwolf out I risk having cards sitting in my hand to avoid flipping my werewolves back into humans.

Daybreak Ranger  

Kessig Prowler   - 2/1 for 1 seems nice, but the 1-drops I am running have nicer abilities and can be reasonably expected to flip before the game ends. Nonbo with Immerwolf

Kruin Outlaw  

Instigator Gang   - Probably too slow, but the boost in power and trample seems tempting.

Werewolf-Related:

Howlpack Resurgence - I do like having flash and a toughness boost, but Full Moon's Rise probably wins out due to being cheaper.

Moonlight Hunt - Could be good at removing creatures, but it requires me to have a strong enough board presence and it can't target players or Planeswalkers.

Waxing Moon - Trample is nice, but I like how Moonmist flips all of my werewolves and

Other Creatures:

Birds of Paradise - Would this help me get to my stronger creatures faster?

Tarmogoyf - It's that good.

Etc:

Blood Moon - Flavorful and effective, but is it necessary alongside Damping Sphere for shutting down Tron?

Electrickery

Pithing Needle

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Date added 5 years
Last updated 5 years
Exclude colors WUB
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 3 Rares

18 - 8 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.13
Tokens Emblem Arlinn Kord, Wolf 2/2 G
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