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Enchantment (4)

Artifact (2)


So my gf is learning the game and I'm looking to put together a few standard decks so that she can play FNMs too (rock on!). She wasn't too impressed with any of the standard ideas I've thrown up yet. She seems intrigued by Selesnya as a guild option for RTR after rotation and requested I look into "an angel deck." So this is what about 40 minutes of perusing the post-rotation sets has yielded.

The idea is to drop the humans early to provide some early defenses and also mislead the opponent. They see Doomed Traveler, Avacyn's Pilgrim, and Thraben Doomsayer and they'll be expecting Champion of Lambholt, Champion of the Parish, or tokens (I hope). But the real clincher comes in the form of angels, and with any luck, a quick Avacyn, Angel of Hope.

Obviously angels have a steep mana curve; however, that's the beauty of green as I can ramp the mana using Avacyn's Pilgrim and Somberwald Sage. Angels will get cheaper thanks to Herald of War to further expedite the process. And if none of those work, Descendants' Path will let me drop either the humans or the angels at no added cost to me.

I don't forsee getting decked with Mentor of the Meek pairing with Thraben Doomsayer to help me draw. Scroll of Avacyn gives a nice life gain while also powering some added draws. Lastly, multiple Descendants' Paths will let me cycle through the deck with the quickness.

Divine Reckoning works either once Avacyn is out or otherwise just to bail my ass out when I'm looking at a bad draw (or at least a bad board presence). Defy Death will let me score Avacyn if they counter her or if she's otherwise forced to the graveyard (and five is certainly cheaper than eight).

I have SOME removal in Pacifism and Oblivion Ring, but don't know that I'll really need much because of the basic design of the deck - I should be able to secure a better board presence pretty quickly or just chump block the crap out of them.

Lastly, Ajani, Caller of the Pride is just in for some grins. He can help with Herald of War by adding counters or otherwise his -3 ability will help get the kill.

So here are my concerns:

1) Sideboard - at current it has 4x Nevermore as I'm viewing that as the ultimate SB card. Play the first game, see what happens, sub them in and you can cripple most decks relatively easily - just think about calling out Mana Leak/Vapor Snag/Tragic Slip/Bonfire of the Damned or better yet, Delver of Secrets or Snapcaster Mage. Curse of Exhaustion is sort of barking up the same tree there.

2) Do I need more removal? Would it make sense to dump Pacifism for more oblivion rings - they're more versatile and can even help mana screw your opponent.

3) I can't help but think I'm missing something in green as the color balance is wildly in favor of white. I'd adjust the mana, but forests are so important to get things off on the right foot with Avacyn's Pilgrim.

4) Entreat the Angels, Banishing Stroke and several others are tempting. But are they necessary? I can't help but think that the creature composition of the deck is spread too thin. Would it make sense to drop some and make it more focused?

How does this sound more generally? Thoughts? As always, any input anyone can offer will be greatly appreciated.

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So my gf played this at her first constructed FNM last night and didn't have the results we were hoping to see, going (1-3).

First round: Delver (what a friggin surprise) (0-2) - I didn't see much of this myself as I was getting my deck Heroin Hero unceremoniously destroyed at another table. But from the second game that I did get to observe, the problem came from Vapor Snag - such that whenever she would drop an angel or anything worthwhile on the board, here comes another Vapor Snag, Snapcaster Mage, or Restoration Angel to flicker the snap to get the snag. I mean really folks... think up your own deck ideas (this was one of FOUR U/W delver decks out of only 15 players). I'm not really sure where changes could/should be made here except perhaps to move away from Descendants' Path, which sucks, because I personally like that mechanic. Maybe some Fiend Hunters would help. Pacifisms would also have been effective I believe.

Second Round: Mono-black zombies (with a splash of Blood Artist) (0-2) - So I once again didn't see how things played out, but I'm thinking this time the outcome was perhaps due a bit more to the fact my gf is still learning the game. The only reason I say this is because she and her opponent switched decks after the match was done and he was able to overpower her with the deck while she was using his. There needs to be more removal though, definitely, as things like Blood Artist can be HUGE against this deck.

Third Round: Grixis Control (aiming for Bolas) (2-0) - A breakthrough perhaps? Or perhaps not. I played against the same player and was able to overpower him, so I'm not sure here. Observing her second game, however, I did see her making some errors in play (forgetting to use Ajani's +1, not drawing as many cards as possible with Mentor of the Meek, things like that). Overall, she smashed face though. The second game (the one I was able to watch) wasn't even close. He managed to wake up a Slumbering Dragon only to be met by her playing Gisela, Blade of Goldnight for a quick win.

Fourth Round: Mono-black Mirrodin (no really, like 95% of this deck will be rotated in 2 weeks) (0-2) - Am I the only one counting the days until all that Phyrexian whatnot is gone? I didn't get to see any of her games, but she said that every time she would get anything decent on the field, it would get taken out (bite me Gut Shot, Dismember, etc). I can't really comment on this one much other than to say I think this deck becomes a LOT more viable after rotation.

Lesson Learned? This deck needs more creature removal. Sure, ramping and dumping angels is nice, but if they have removal and you don't, you end up on the short end of the stick more often than not. 3x Oblivion Ring can be nice, but there needs to be more. Also, I don't know that Descendants' Path was paying the dividends I was hoping for. Perhaps swapping it for a full blown Mentor of the Meek drawing storm would be better...

Thoughts?

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

16 - 3 Rares

8 - 10 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 3.31
Tokens Cat 2/2 W, Human 1/1 W, Spirit 1/1 W
Folders Check these out, Standard
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