Zombie Ogre

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Zombie Ogre

Creature — Zombie Ogre

At the beginning of your end step, if a creature died this turn (was put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

privatepook on Processing Throat Pain with Yuriko

3 years ago

Nice, multimedia! That has me off to a good start.

UPDATED ADDITIONS:

Brainstorm

Sol Ring

Command Tower

Triton Shorestalker

Treasure Cruise

Consign / Oblivion

Triton Shorestalker

Krydle of Baldur's Gate

Grazilaxx, Illithid Scholar

Bolas's Citadel - I just like playing this card when I have the mana to pull it off.

Overwhelmed Apprentice - A placeholder until I can get a few more powerful scry cards.

UPDATED CUTS:

Temple of the Dragon Queen - I honestly don't know how this even got in here, but "Bye, Dragonicia!" along with 2 basic swamps and 1 island.

Hoard Robber

Gravedigger

Bone to Ash -- Wasn't suggested, but I honestly never use it when it's in my hand anyway...

Zombie Ogre

Scion of the Swarm

Still on the lookout for some others, especially Fallen Shinobi cause I want a set for my Modern Ninja deck as well!

multimedia on Processing Throat Pain with Yuriko

3 years ago

Hey, you're welcome.

The first cuts to consider are Temple of the Dragon Queen and 3 other lands since 40 lands is too much. In place of some lands add some lower CMC scry/draw such as Brainstorm, Augury Owl, Preordain, Telling Time. The idea is these cards can replace lands because they're one or two mana, easy to cast, that can help to find lands if you need a land, find/draw other cards or most important help to setup the top card of your library for Yuriko. The scry 3 of Augury Owl is nice since it's a flying creature to return to your hand to cast again.

The more lower CMC creatures who have evasion or can give itself or another creature evasion you add the better the creature base will be for Yuriko. There's a large amount of budget creatures to choose from therefore there's really no reason to play many nonNinja creatures who don't have evasion.

Some other cards to consider cutting:


A more complex budget interaction is Cunning Evasion or Grazilaxx, Illithid Scholar with Yuriko and other Ninjutsu. You keep bouncing Ninjas who are blocked and then Ninjutsu them while still in combat. This is helpful with Yuriko and other Ninjas because they will not always have evasion. Any Ninja who has a trigger when it does combat damage to a player such as Ingenious Infiltrator benefits from being able to be blocked then bounced and then Ninjutsu while still in combat, before combat damage step.

Some other cards to consider adding later on that are a little more expensive price, but still budget:

  • Arcane Adaptation: this makes all creatures you control a Ninja as well as a Rogue. This is a powerful effect because then each creature who does combat damage to an opponent triggers Yuriko.
  • Varragoth, Bloodsky Sire: it's a Rogue who's boast ability can tutor for any card and put that card on top of your library. You can activate boast at any time after Varragoth is declared as an attacker thus you can set up the top card of your library in combat before Varragoth dies if that is what is going to happen and before you do combat damage to a player.
  • Fallen Shinobi: Ninja with a potentially busted trigger when you do combat damage to an opponent, but the power of it depends on what cards you exile from the top of your opponent's library.

multimedia on Dungeon of Sefris

3 years ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

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