Hatred

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hatred

Instant

As an additional cost to play Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

indieinside on It's only 1 damage

20 hours ago

Hatred is a super solid one shop in 1v1.

indieinside on Phage the Uncastable

2 weeks ago

I have Phage the Untouchable as one of my win conditions in my favorite build (shadow deck). She is so cool. I would recommend Hatred or Vorpal Sword, but you don’t really have any creatures. He costs a bit much to cast, but doubling your mana is nice with Nirkana Revenant. I’m surprised you aren’t playing Damnation. What about Sanctum of Eternity? It might help, might not.

Here are a few tutors that aren’t too costly. Seems like this deck should use some so that it is a little more consistent.

Demonic Consultation – a little risky, but it works.

Diabolic Intent

Diabolic Tutor

77hi77 on Getting Freaky - Build Mono …

2 weeks ago

Here's the challenge I've set myself: Evra, Halcyon Witness is a really straight-forward commander to build if you want it to be: give her evasion, then it's a card that does its own voltron-ing. But I see it and think "That's kinda like Hatred, can I build this deck like a mono-black deck?"

Damn it Patrice!

Deck needs a lot of work because right now it's just an incohesive collection of cards I own, but the help I'd love is any suggestions that pull it in that mono-black direction. It's a vague ask but that's fine, I'll take vague answers!

Thanks!

Mortlocke on Atraxa, infectious scream (Need help)

1 month ago

Sorry to spam your page, but just to clarify, all of the aforementioned pump spells only synergize with creatures that have infect. For creatures sporting the neutered Toxic mechanic, i'd highly recommend going the +1/+1 route primarily as it does help both creatures with Toxic and Infect - but splash in some of the really good explosive stuff like Hatred. You can literally hate out an opponent at random. Not to mention it has great synergy with Atraxa as she just gains you all that life back after spending it. No infect? No problem.

Alternatively, if you wanted to go some completely out of left field route, there is a creature in Edge of Eternities that does give all Artifact creatures you control Toxic 2 (technically). BUT this is a leak - so I can't link it or really discuss it at length. The leak does have some credibility is because on Mark Rosewater's Teaser for the set he does say under the "Things to Expect" section "poison card". So if you really desired it, you could go with an Artifact focused poison deck with an equipment like Grafted Exoskeleton.

Mortlocke on Atraxa, infectious scream (Need help)

1 month ago

I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:

And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.

But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:

  • Winter Orb
  • Static Orb
  • Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
  • Tangle Wire (A personal Fave as you can proliferate these counters)
  • Parallax Wave (A personal Fave as you can proliferate these counters)
  • Parallax Tide (A personal Fave as you can proliferate these counters)

Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.

Mortlocke on Delicious Skittles EDH

11 months ago

Hi NeverCloud,

I am always a fan of Skittles, and Poison (aka Infect/Toxic) and am happy to see yet another deck in my favorite archetypes. First bit of advice I must give you is that you must build a proper deck description. You don't need to build a whole primer, but you need to inform the visitor to your page of what cards/synergies are important. Is this deck meant for a 4 player pod? Single player? What kind of decks do you want to match this deck up against?

As for card recommendations, I understand you are going for a more stax (shout out to that foil tangle wire btw, I have one of my own and I absolutely adore that card) approach but I think having a bit of ramp may help you have more consistent games. I suggest the following:

I'm curious as to why you lean more heavily into a discard theme as opposed to a voltron or proliferation subtheme? On that note, I do have some card suggestions for you:

  • Sword of Feast and Famine - this helps you break parity with Tangle Wirefoil and Static Orbfoil in play. Unfortunately, yes you can't target it with Hatred or Howl from Beyond but I think that's a small price to pay to be able to get all of your lands to untap after just one attack.

  • Phyresis Outbreak - this card gets poison counters on opponents without targeting them, and is only amplified in efficiency by your commander after it takes just one swing against an opponent. It may be slower than what you're looking for, but worth considering.

That's it from me, I don't want to inundate you with card options. But I am genuinely curious as to how your games look, and what your usual paths to victory are.

SufferFromEDHD on Father of Machines

1 year ago

Peat Bog and/or Subterranean Hangar

Jet Medallion

Hatred ends games with infect.

zelous666 on The Masochism Tango

1 year ago

I considered Angel's Trumpet before and dismissed it as too much of a drawback for my own side. Many of my creatures either can't attack or are only there for utility so they're too weak to attack. That leaves more of an uncontrollable pain point than I want if I want to be able to control where my life is. Same thing with Kothophed, Soul Hoarder. Great draw power, but it let's my opponent control my life instead of me and that's what I'm trying to avoid. Once I'm down to low life all they have to do is sacrifice a couple things to finish me off at instant speed, or attack with creatures they know will die. Nemesis Mask seems like it wouldn't get much use in the deck. It would be pointless on Teysa and the only creature I WOULD want to put it on would be Stuffy Doll. Other than that it would just be used as a lure to clear blockers when swinging with other creatures.

Hatred looks promising. I don't mind doing commander damage with Teysa, I just didn't want to sacrifice slots in the 99 to boost it. But this card synergizes well. Pretty expensive mana cost, so that limits being able to cast it with any other spells that would take advantage of the loss of life like Reverse the Sands, but being able to pay any amount of life at instant speed is gold in this deck. Top it off with a boost to unblockable commander damage and that's pretty strong.

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