Galvanic Juggernaut

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Galvanic Juggernaut

Artifact Creature — Juggernaut

Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

NewAgeDoom on Mono Black Artifact

6 years ago

Hello everyone, as the title suggests, I'm playing around with Mono Black Artifact (The Black Metal battle deck from Card Kingdom to be exact), and I'm looking for some second opinions on what to actually take out/remove, as I'm not entirely familiar with the decktype. Advice is appreciated. A bit of a pre-note, I am rather enjoying the interplay between the Defiant Salvager and Marionette Master, so any ideas for promoting that would be appreciated. Anywho, on to the decklist:

Creatures

4 Defiant Salvager

3 Marionette Master

4 Dhund Operative

4 Hedron Crawler

4 Galvanic Juggernaut

4 Juggernaut

2 Ramroller

Artifacts

2 Mortarpod

1 Executioner's Capsule

2 Sphere of the Suns

Instants

4 Tragic Slip

Lands

2 Quicksand

2 Blighted Fen

2 Mortuary Mire

1 Phyrexia's Core

17 Swamp

FIZZBOG on Juggernauts!

7 years ago

This is a great deck! I love the colorless-ness! Possibly add Galvanic Juggernaut because of pit trap, and then you could also use it as a blocker once it untaps? Also, Kuldotha Forgemaster?

demongod on Thromok EDH deck

8 years ago

Primeval Bounty, Galvanic Juggernaut, Kamahl, Pit Fighter, and Tangleroot are cards that i don't think are worth putting in the deck. I'm not going to read all the posts before mine but I might add more comments later.

gmac1993 on Thromok EDH deck

8 years ago

More reviews of individual cards:

Tangleroot - when creature tokens come in to play for you, they are not a spell being played as they are not coming from your hand. If this card said "Whenever a creature comes into play" it would be great for you, but as it stands it helps opponents too much and I might remove it.

Galvanic Juggernaut - this is really bad, also when all of your creatures are devoured, this happens all at once so you cannot untap/tap a bunch of times.

Giant Adephage would be good in this deck

Take out Gruul Guildgate in lieu of a Kazandu Refuge

Regal Force too expensive ($12), probably worth it if he's in a mono-green deck. Think about it, you are creating 0/1 colorless eldrazi tokens a lot of the time, and some red goblins. He wouldn't help with those at all.

Saber Ants and Broodhatch Nantuko - these are OK, but you don't really have a way to deal them damage beyond hoping an opponent will attack you. Blasphemous Act would be troll because it would kill all creatures, THEN you would get 13 tokens.

Soul of the Harvest - this is bad here because you are creating so many tokens--he only gives you card draw when a non-token creature enters.

Zendikar Resurgent is good, but Enchantments can be easily destroyed and this is a quite expensive one. For that mana, I would rather play a spell like Boundless Realms. While we are on the subject of ramp, these are some good cards for you: 1. Cultivate 2. Kodama's Reach 3. Sakura-Tribe Elder 4. Harrow 5. Farhaven Elf 6. Gruul SignetYou should definitely have Sakura Tribe Elder, the Signet, and the others are great as well.

Dragon Egg is bad, you won't always be able to sacrifice it with Ashnod's Altar or Thromok, and even then it becomes just a shitty 2/2 dragon.

snuggerdog on Thromok EDH deck

8 years ago

Response to gmac1993:

Thank you stranger for your suggestions. For posterity reasons, I've documented the following changes below regarding this deck:

Removed per suggestion: Dragon Broodmother, Dragonmaster Outcast, Tooth and Nail, Goblin Matron, Greater Good, Goblin Rally.

Removed per MY decision: Taiga,"Ach! Hans, Run!".

Added per MY desision: Zendikar Resurgent, Ashnod's Altar, Tangleroot, Elemental Mastery, Galvanic Juggernaut, Awakening Zone

I decided to keep Imperious Perfect because I feel that it's ability is still worthwhile in most situations. Especially early game.

I've also added to the sideboard. I'm trying to decide if I should add a card or two that enable me to have no maximum hand limit.

Anyways I look forward to further review from you. Live prosper and long - Snuggerdog

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