Aether Vial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on this.

: You may put a creature card with converted mana cost/mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

kamarupa on Midnight Mass

2 weeks ago

I'm not into your God themed description. Majorly gross to me.

I don't understand the need for Aether Vial here. With only 1 & 2 drops, you're going to be top decking around t4. Instead, I'd suggest using those 4 slots for 2x more lands to improve the stability of the mana base and 2x draw card spells to keep the deck from stalling out. I'd also cut Reprieve because 1) none of your creatures have ETB effects and 2) it only slows opponents marginally, where classic standby spells like Path to Exile would be both cheaper to cast and more effective. The cantrip draw card of Reprieve doesn't provide any card advantage, so it isn't really helping the deck. In it's place, I'd suggest 2x more removal spells and 2x more draw cards, bringing your draw card to 4x and your removal to 6x. For removal, I'd suggest 2x of any of the following: Path to Exile, Damn, Winds of Abandon. For draw card I'd suggest Night's Whisper, Sword-Point Diplomacy, or Tocasia's Welcome. A big advantage to running 6x+ removal spells is that when facing non-creature threats, you can sideboard out some removal to deal with Artifacts and Enchantments, etc while still having some creature removal spells. An important element to solid draw card spells is that they offer you card advantage, not just cantrip replacement.

I think it's also worth noting that Black is really only a splash in this deck and that while Black does open up effects not available in white, I'm not seeing those effects here. While Bitter Triumph is a good fit mechanically in this deck, given how many great removal spells available in white, I don't think it warrants the need for Black mana here. Similarly, Cleric of Life's Bond doesn't strike me as a 'must have' in this list. I'd say Essence Channeler would be as good or better in it's place. So it's very possible Black could be cut entirely, which would just make the deck more consistent/stable. Something like Marauding Blight-Priest would be an example of a Black spell giving the deck something White isn't going to offer. I'd also say Black offers a lot more card advantage options than White, though Tocasia's Welcome is a very solid more recent option for White that goes a long way in reducing the need to depend on Black for draw card. That said, I think Night's Whisper would be a solid choice for this deck, especially if you're dedicated to limiting the brew to 1 & 2 drops.

I want to like Giver of Runes - the repeatability of Protection is a great ability - but with Brave the Elements, I'm not convinced Giver is worth the space. If you were to go to mono-white and lose the lifegain from Cleric of Life's Bond, then I think I'd drop Giver of Runes for Soul's Attendant.

dgalarza on

3 months ago

Gatekeeper of Malakir is Sheoldred's Edict.

Since you're going so low to the ground, I would test out Aether Vial and see if that's something you like.

Bloodghast's landfall ability is hella busted. Prismatic Vista (or Fabled Passage if you're on a more sensible budget) could work amazing. Maybe Evolving Wilds can work in your meta if it's more laid back. The sacrifice trigger also works well with Fatal Push.

Venturub on Mono-White Control Clerics

4 months ago

As a complement to my previous message, I am considering the following:

Chuckwallas on Modern Persist Combo

7 months ago

Hi, I am quite New to MTG and I go out for FNM sometimes and i started to use my persist combo Deck because i dont want to invest in any meta prebuild deck.after some tries and a lot of game losses i ended up Here and i want to play ur combo. Is there any Update from ur side nowadays? I thought about including Malevolent Rumble instead of Aether Vial or Thrill of Possibility.

And Do you have a side Board guide? I always struggle with side boarding because of the combo we need to use a lot of cards are important and i dont See advantages of taking some cards out. Thank you in advance!

Balaam__ on Mono Black Zombies

11 months ago

A lot of the pieces for a solid zombie aggro build are here, my advice would be to just trim the fat.

Run 4x copies of Aether Vial, keep the best zombies and run full playsets as well. Cut the creatures that have less of an impact on the board. You already have some ramp and interaction, so I’d think about putting a sideboard together based off whatever your playgroup runs most often.

Apoptosis on Smile all the way

11 months ago

In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk  Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).

Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).

Sliverguy420 on Crazy Cat Company

11 months ago

best way to play cats is Collected Company and Aether Vial

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