DGM Draft Debate - Pack 2, Pick 12 - Pack 3, Pick 1

Daily Draft Debate

KrazyCaley

20 May 2013

1488 views

Last pick

Wojek Halberdiers

Elaine's Commentary

E - "The best remaining creature. No complaints here."

Picks so far


DGM Draft Debate Deck

Unknown KrazyCaley

SCORE: 1 | 136 COMMENTS | 2904 VIEWS | IN 1 FOLDER



This pack

Illness in the Ranks

Guildscorn Ward

Skygames

Island

Caley autodrafts Illness in the Ranks.

"Can be a very useful sideboard piece. Other cards are trash."


Next pack

Riot Gear

Bioshift

Island

Caley autodrafts Bioshift

"This card has the potential of being useful in some decks, unlike Riot Gear."


Next pack

Last Thoughts

Forest

Caley autodrafts Last Thoughts


Next pack

Island

Caley autodrafts Island.

"How did THAT wheel?"


Pack 3, Pick 1 - Dragon's Maze

Last pack, boys and girls. Make it count.


Flesh / Blood

Turn / Burn

Unflinching Courage

Putrefy

Gruul Cluestone

Zhur-Taa Druid

Dimir Cluestone

Steeple Roc

Rubblebelt Maaka

Mindstatic

Selesnya Cluestone

Saruli Gatekeepers

Golgari Cluestone

Crypt Incursion

Orzhov Guildgate

This article is a follow-up to DGM Draft Debate - Pack 2, Pick 11 The next article in this series is DGM Draft Debate - Pack 3, Pick 2

aeonblue says... #1

I almost think you have to go Putrefy here. It's not ideal for the current card-base but that really looks like the best card outside of Zhur-Taa Druid in this pack and having access to removal is really key in limited.

May 20, 2013 10:56 a.m.

TheBearShaker says... #2

+1 Putrefy

This is the fourth time in a row that the DMG pack I (we, in this case) open has a putrefy and no real bombs to take over it.

May 20, 2013 11:04 a.m.

Zurnic says... #3

+1 Turn/Burn.It's a great way to get rid of LTB effects and can be just used as a way to kill a tough blocker/attacker.

May 20, 2013 11:07 a.m.

That is awkward. Putrefy is a good card, no mistake but... if we take it we're going two main colours and two splash colours. That's pretty inconsistent mana base for us.

Steeple Roc is perfectly fine as it flies, giving us more offense for our late-game evasion plan, and kills most fliers in the format.

The smart choice is Steeple Roc and the greedy choice is Putrefy . I'm going with the smart choice.

+1 Steeple Roc

But I know enough of you are going to be greedy and take the putrefy anyway.

May 20, 2013 11:12 a.m.

dcarpntr says... #5

I know the removal looks good, but Unflinching Courage can be a back-breaker if equipped to one of our evasive creatures (we have five creatures with flying). It also fits in with our enchantment theme (so Ethereal Armor will be better). Last, it gives a creature trample, and more importantly, lifelink. That helps our plan of stalling and dealing pinging damage with all the enchantments and Lobster Crew. We gain some life, and ping our opponents life.

Best case scenario: Slap this enchantment on Firemane Avenger and we have at least two other creatures. So we attack with the Battalion trigger. The opponent takes a minimum of 3 damage and we gain 3 life before blocks are declared. But if the angel is unblocked, the opponent loses 8 life and we gain 8 life. That's a 16 point swing! It's really hard to come back from that.

May 20, 2013 11:12 a.m.

dcarpntr says... #6

+1 Unflinching Courage

For reasons stated previously.

May 20, 2013 11:13 a.m.

drakanar says... #7

+1 Unflinching Courage

@ dcarpntr Actually, if Firemane Avenger 's battalion ability triggers with the Unflinching Courage , it'll actually be opponent loses 8 life and we gain 11 life, as lifelink would allow us to gain 3 more; that's a huge swing

May 20, 2013 11:21 a.m.

+1 Turn / Burn

The question is if we want to splash a 4th colour at this point and should it be green or blue? We don't really have any other green or blue cards worth splashing, but we do have a golgari guildgate. On the other hand we can just cast the burn part of turn // burn if we don't get blue. KrazyCaley also loves islands.

I think Turn / Burn is more flexible and easier to fit in, but if we're going to go 4 colours we seriously need to get some fixing going.

Other considerations in this pack are the guildgate and Steeple Roc

May 20, 2013 11:24 a.m.

Goody says... #9

+1 Putrefy

Removal. We need removal. Desperately. Seriously.

Removal.

May 20, 2013 11:38 a.m.

+1 Unflinching Courage

As discussed, the enchantment is backbreaking. I actually think it is a bomb in any deck not focusing on spells (i.e. everything that isn't Izzet). However, I know removal is awesome, and unconditional removal is more awesome, and Putrefy is about as awesome as it gets, so... Do what you want, there's a decent chance I'll change my vote later.

May 20, 2013 11:39 a.m.

Goody says... #11

I guess Unflinching Courage has the potential to be a bomb, but let's think about it for a sec.

We have a bunch of Defenders, and a bunch of creatures with low power and no evasion - blockers at heart. We do have a good number of fliers, so we could stick it on them and it'd be profitable. Even then, however, there's still the risk of a 2 for 1. This "bomb" requires another creature on the field, and a somewhat decent creature in order for it to be effective.

Putrefy is just pure removal that we can use on almost anything in the format. We already have Stab Wound for Tajic, Blade of the Legion , now we just need Destroy spells.

May 20, 2013 11:43 a.m.

dcarpntr says... #12

Nice call, drakanar. Just reread the card and you are correct.

May 20, 2013 11:45 a.m.

TheBearShaker says... #13

At this point we don't have enough in either green or red to say one is the definite splash. picking Putrefy is simple BREAD. If we don't play, it still wont get played against us. And with us picking Verdant Haven in the last pack makes going WBrg is not impossible as well as making just a WBg reasonable if we can get a green bomb in the next couple picks. the Roc is the safe choice. sure. But "safe" is rarely rewarded. Putrefy is probally the best single target removal in the format. Unflinching Courage is the second best card in the pack, but creates the same issues of color splashing that Putrefy does, but is not removal.

May 20, 2013 11:47 a.m.

cklise says... #14

+1 Unflinching Courage

Damn shame we didn't do these packs in the right order.

May 20, 2013 12:12 p.m.

IAmKingTony says... #15

+1 Rubblebelt Maaka

Keeps us in color and is a GREAT card. Neither Putrefy or Unflinching Courage is worth going green over Firemane Avenger and Wojek Halberdiers , sorry.

May 20, 2013 12:13 p.m.

psychoza says... #16

+1 Steeple Roc

White seems to be our primary color. Another flyer in our prime color with First Strike, yes please.

May 20, 2013 12:29 p.m.

lockiew says... #17

+1 unflinching courage

Not only does it fit our enchantment theme, but allows to play defensive by only attacking with a single creature and gaining life. This is the pick, because while putrefy is good, there are many bombs that reisist it.

May 20, 2013 12:30 p.m.

atreyujames says... #18

+1 Orzhov Guildgate

We have 1 piece of fixing in our deck and its for a minor splash colour. we need fixing desperately. This whole draft we've been passing gates saying " there is one in every pack in DGM, so no worries", well now its here and we need it while we have the chance to get it

May 20, 2013 12:34 p.m.

Cdawg44 says... #19

+1 Putrefy

Removal. Our creatures aren't that amazing, so it looks like we're gonna have to stick with removal.

May 20, 2013 12:37 p.m.

MagnorCriol says... #20

Geeeeeeez. Unflinching Courage and Putrefy? Whaaaat? How am I supposed to choose between those?

+1 Putrefy by the narrow margin of it being the best removal (re)printed since Doom Blade . And as Goody said, we need removal. I won't be sad if Courage wins, though.

To everyone saying Turn / Burn : That card is amazing and if we had any reasonable blue cards at all I'd snap it up. But it's not worth going into 5 colors for, and it's not worth running just for Burn, AND Putrefy is still just better removal (in Limited, anyhow - no Thragtusk s to hit).

atreyujames - I've been in the camp that was saying "we should get the gate now while we aren't tempted by the good cards in DGM," but taking the gate now is ridiculous considering what else is in this pack. Putrefy, Unflinching Courage, and Turn/Burn are all first-pick quality cards on their own, and there's a lot of other solid cards in this pack as well. Based on how well-stacked this pack is there's actually a not-unreasonable chance that gate wheels, depending on what the others are playing / wanting, though I don't want to bet on it. Take one of the grade-A cards here, and we can pick up a gate in a pack or two. They'll still be there.

May 20, 2013 12:44 p.m.

Spker says... #21

+1 Putrefy

Removal is good, especially when it's good removal.

May 20, 2013 12:48 p.m.

anewsome says... #22

+1 Putrefy

Even if we don't board it, I'm fine with a hate draft.

May 20, 2013 12:56 p.m.

Arachnarchist says... #23

+1 Putrefy

Our deck currently lacks both power and consistency. Its easier to improve power.

May 20, 2013 12:59 p.m.

I've been watching this draft debate from the sidelines, since most picks have been pretty onesided. But I feel like now my vote should count

+1 Putrefy . Removal is removal is removal. We don't have anything frighteningly huge, and when that one guy tries to bloodrush Skarrg Goliath , we will be happy we have Putrefy and not Unflinching Courage .

As a side note going 4 color like WBgr with 2 main colors and two splash is pretty easy.

May 20, 2013 1 p.m.

Unflinching Courage is not a good card for our gameplan. We could put it on a defender, sure, but we won't get as much value out of it as if we were attacking.

Also we have about four removal spells already in Pit Fight , Stab Wound s and One Thousand Lashes . So, we don't have zero removal as it is, and all the removal named doesn't require us to jump into green.

May 20, 2013 1 p.m.

+1 Putrefy

Gah! This pack has everything we want. Dangit. As of this point, the draft is now a sealed tournament.

I have to go with Putrefy based simply on BREAD principles. Would I take Green over Red at this point? Yeah, maybe. Firemane Avenger is a sick bomb in a boros swarm deck. But we do not have a swarm deck. A good chunk of our creatures are built for blocking only. I'll ditch a not-quite-a-bomb card for removal any day.

May 20, 2013 1:03 p.m.

TheBearShaker says... #27

@ atreyujames I have to agree with MagnorCriol on the "take the gate now front" (as a matter of fact, I pretty much mirror his post 100%)

I would also like to point out the chance that either or both of Selesnya Cluestone and Golgari Cluestone will wheel back around. Further pushing me to thinking we need keep our eye out for and green bombs, as the jump to green can come easy.

May 20, 2013 1:07 p.m.

sewellius says... #28

+1 Putrefy

It probably is the best removal in the entire format. Seems like a green splash may be more necessary.

I won't be sad if we end up with Unflinching Courage since we're looking at green anyway.

If they weren't here I'd probably be picking the guildgate.

May 20, 2013 1:07 p.m.

+1 Putrefy

Unflinching courage is a HOUSE in the right deck, and it's probably still good in ours. That being said, unconditional removal is better. Especially instant-speed unconditional removal.

May 20, 2013 1:08 p.m.

magerob says... #30

+1 Putrefy Really tough choice with Unflinching Courage but putrefy is removal and a good draw in all situations.

May 20, 2013 1:11 p.m.

Dallie says... #31

+1 Putrefy

I've never been a fan of enchantments. I'd much prefer to destroy a creature that they're blowing us out of the water with.

May 20, 2013 1:16 p.m.

+1 Putrefy

May 20, 2013 1:20 p.m.

cartwheelnurd says... #33

+1 Putrefy

now this pack almot makes me want to go back into green from red. putrefy is incredible. however Flesh / Blood is good too, and Unflinching Courage could also be a pick. Qe need more mana fixing this pack

May 20, 2013 1:22 p.m.

IAmKingTony says... #34

So let's take a card that forces us into a fourth color, or let's take the best card in our deck out of our deck.

I'd rather have the guildgate.

I can understand the Verdant Haven pick, but this is about as confusing as it gets.

May 20, 2013 1:22 p.m.

tempest says... #35

+1 Putrefy

as much as i love Unflinching Courage as a selesnya player...

May 20, 2013 1:42 p.m.

exarkun809 says... #36

+1 Putrefy

Four colors is definitely doable. We have a very solid mainboard already. Hopefully the next 2 or 3 picks fill out our deck and we can switch entirely to fixing. We'll pick up a lot of late cluestones and gates.

May 20, 2013 1:42 p.m.

First picking a guildgate would almost be worse than first picking a cluestone. But either way, you'd be doing draft wrong.

Meh, this whole pack is terribad. I mean it has two good cards in it, both for a colour we're not in, and the rest is junk. I don't even care which of the green cards we shouldn't be considering we end up with because we're not losing anything critical.

May 20, 2013 1:44 p.m.

exarkun809 says... #38

Note the Gruul Cluestone and the Orzhov Guildgate in this pack. One will table. Don't freak out about 4 colors in this format (especially since we're drafting backwards and we'll have our pick of fixing cards in the next 13 picks).

May 20, 2013 1:44 p.m.

exarkun809 says... #39

May 20, 2013 1:45 p.m.

IAmKingTony says... #40

Being forced into 4 colors by 3 back to back to back Madcap Skills (I was otherwise playing Bant) this past Friday led to my first Limited loss in as long as I can remember (over a year?). I was even playing sufficient guildgates (EIGHT of them) so don't give me fixing.

May 20, 2013 1:52 p.m.

Wike900 says... #41

Note that we can still choose to drop red. If we do so, we lose Firemane Avenger , Wojek Halberdiers , and Lobber Crew . Green lets us play Drudge Beetle , Rites of Reaping , and Verdant Haven , as well as a guildgate. While we can play both of those colors, going deeper into green really isn't that bad an idea.

Also note that there are 4 cluestones, 3 of which would be in our colors, and a guildgate in our main colors. Flesh / Blood or Steeple Roc might even table, and some of the fixing almost certainly will.

+1 Putrefy

May 20, 2013 1:53 p.m.

CB47 says... #42

+1 Putrefy

Removal is good

May 20, 2013 1:56 p.m.

I wouldn't care so much about us taking the putrefy if it weren't for the fact that I just know next pack we'll be taking mediocre green cards to try and help support our new colour. And I am with IAmKingTony with regard to mana fixing. Greed will get you killed. Cluestones are bad cards and if we're playing with them then we're very likely going to fail. The less we have to rely on fixing the better we'll be. So I'd much rather stick to Orzhov splashing red, than Orzhov splashing red and green.

May 20, 2013 2:10 p.m.

actiontech says... #44

+1 Putrefy

Instant speed certain death for our opponent's biggest threat. And I'd hate to have our opponent drop it on our Firemane Avenger .

May 20, 2013 2:11 p.m.

Owlus says... #45

+1 Unflinching Courage

It's a real power card, and i think that we want Firemane Avenger in our deck as a game-ender.

May 20, 2013 2:15 p.m.

IAmKingTony says... #46

thebeardedshuffler knows what's up.

The only way Putrefy is a good pick is as a hate draft selection to protect us from someone else having it but is that what we want to do with our first pick?

Rubblebelt Maaka is a fine pick here, with Steeple Roc being decent but clearly second best to me.

Don't be a bad limited player and play Cluestones unless you have no choice.

May 20, 2013 2:19 p.m.

Darkness1835 says... #47

+1 Putrefy

May 20, 2013 2:29 p.m.

normalman says... #48

May 20, 2013 2:53 p.m.

+1 Putrefy

We are Shorter on removal than I feel comfortable with at this point.

May 20, 2013 3:19 p.m.

vic says... #50

Are you freaking kidding me? We're seeing Orzhov Guildgate , Putrefy , AND Unflinching Courage all in the same pack???

This is going to be an extremely hard choice. But definitely one of those 3.

I'll say this much: We are NOT locked into red. Green can be our 3rd color. Remember have a Golgari Guildgate too.

May 20, 2013 3:27 p.m.

IAmKingTony says... #51

The best card in our deck by far right now is red.

It's a better card than the admittedly good green cards present here.

Rubblebelt Maaka is a good red card.

We're not going 4 colors.

I'm just not seeing what the debate is here.

May 20, 2013 3:31 p.m.

ScionLocke says... #52

+1 Unflinching Courage from what i see, we're going white and i would pick green as a seccond color

May 20, 2013 3:33 p.m.

Chubbub says... #53

+1 Unflinching Courage

Tough pick.

May 20, 2013 3:41 p.m.

Kravian says... #54

+1 Putrefy .

May 20, 2013 3:48 p.m.

TheBearShaker says... #55

The debate is that "the best card in our deck is red" is your opinion, and really that card, Firemane Avenger , is lackluster in our deck and can easily be upgraded to a green bomb. We should NOT pass up the best removal in the format, that is also in colors we have 4 picks drafted in, for a overcosted vanilla creature / off color giant growth.

May 20, 2013 3:53 p.m.

Okay here's the thing about our red cards. They synergise with out decks strategy. Okay? Here's why.

We are defensively minded with either flying damage or nibbling the opponent to death. Both Lobber Crew and Firemane Avenger fit this theme perfectly well. A 3/3 flier for 4 is still a fantastic card in our strategy, if the helix bolt-on is unreliable.

In contrast what does our green selection have for us? A bad situational removal spell at 6CMC. A bear in a deck that doesn't really care about bears. And now, Putrefy, which while good, isn't good enough to convince me that we suddenly jump into a colour we have no other good cards in.

If you try and force green now what do we gain? We won't be getting a Varols passed, and even if we do, giving our fat-asses scavenge is hardly amazing, given the generally low power on all of the creatures. About the only good card we could get is the deathtouch gorgon, which while it would fit our defensive theme, does nothing for us in terms of pinging death.

So we have a fairly focused plan for the deck in BWR. If we drop red and start to try and soak up green, we will end up with an unfocused mess that, hey, at least has this one good removal spell.

The best card in our deck right now is Stab Wound but the best creature is Firemane Avenger . The Angelic Skirmisher would be better if we were more offensive, but she's very good too. The Avenger is better though, because of the cost and POTENTIAL for lightning helixes. As Sun Tzu states, invincibility lies in the defence, the possibility of victory in the attack. We have good defensive tech right now and we really need to be a little more able to inflict damage through evasion. Even if we take picks to strengthen our defensive posture, we shouldn't do it at the risk of the synergy we already have drafted.

May 20, 2013 4:05 p.m.

+1 Putrefy

We really need the removal, and this provides it alot.

Unflinching Courage is also a sweet card, but doesnt really fit our build.

May 20, 2013 4:16 p.m.

TheBearShaker says... #58

I don't think any one was suggesting that we jump ship to green right away. it's just the best card in the pack and depending on what we see can easily make that switch. Putrefy as the pick here functions as the best possible hate draft you could have in this format AND keeps us open to move into green if we get pushed that way. a 4 mana 3/3 IS NOT WORTH shutting that door. nor is a 5 mana 3/1 flyer.

May 20, 2013 4:17 p.m.

Well I'm glad you realise that Putrefy isn't enough to make green viable. Now please explain why on earth you think we'll likely pick up good green cards that fit our strategy, and why "keeping an option open" is better than picking cards which legitimately advance our deck strategy?

This is not pack one. We are not picking the best cards and then seeing where we are. We are at the point where we know where we are and we should be doing what we can to give ourselves the most options for that strategy to be optimised. A 3/1 first strike flier is a very legitimate pick for our current draft strategy, even if it does cost 5 mana.

As I've said, we're obviously going to wind up with Putrefy . I can accept that even if we really shouldn't. But I really don't want our future picks dictated by this notion, that we are suddenly going Junk because of one card. I'm just glad we're not losing something more important than the flier.

May 20, 2013 4:26 p.m.

vic says... #60

I've realized that the Orzhov Guildgate has a very reasonable chance of coming back.

It's Putrefy vs Unflinching Courage . Maaka and Steeple Roc are not worth it here. I suggest we focus the discussion to the 2 clear frontrunners. It's a tough call, and merits discussion.

May 20, 2013 4:26 p.m.

CyRRdaR says... #61

+1 Putrefy

Good removal is good. There is nothing good enough in our picks yet to make us stick to red as a third color. The angel doesn't fit our stalling plan at all. The hallberdiers aren't convincing me in a deck like ours, as it will most likely go out too late to be relevant, and the battalion won't be seen often.

I'd rather go green if we get a bomb or several good cards in this color, as it still allows us to play the Pit Fight , gives us Rites of Reaping , and we already got 2 pieces of fixing to make it less awkward.

And as a froggy, I have one more reason to stick to BREAD FTW!

May 20, 2013 4:30 p.m.

IAmKingTony says... #62

This is why this block is not meant to be drafted in this direction.

Sigh.

May 20, 2013 4:32 p.m.

What at 20+ for putrefy and about 8 for courage? I'll happily keep discussing why they're both terrible rather than entertain the notion that this is a close race of any sort.

May 20, 2013 4:34 p.m.

@CyRRdaR

Explain how our stalling plan is going to win without evasion creatures please, I am genuinely curious!

May 20, 2013 4:35 p.m.

We're obviously going to take a card with Green here, either Putrefy or Unflinching Courage.

This doesn't mean we should go into green, but it also doesn't mean we should be closed mind about going green.

As someone said above (cant find them, sorry) Firemane Avenger can be easily replaced by another bomb. Not to mention Firemane isnt really a "bomb" in our deck, more like a 3/3 flyer with a small chance of Lightning Helix ing.

May 20, 2013 4:39 p.m.

vic says... #66

Comparison: (BREAD is even money, because the enchantment is a mini-bomb).

Putrefy :

Safer choice. We know we can use it, even if not on a bomb. It won't backfire.

Helps to slow the tempo and let our bleeders do their work.

Will not be a win-con in and of itself.

Unflinching Courage :

Upward potential very high on offense.

Might get 2-for-1ed, but If not removed, will either keep us in lifegain on a big butted blocker, or smash face with a flyer(+ lifegain, meaning we can handle the counterpunch).

Goes nicely(and safer) on Dutiful Thrull , but need all 3 colors for that goodness.

Helps make Ethereal Armor a strong weapon, which would be nice.

Could be a win-con, and how many of those do we have?

May 20, 2013 4:44 p.m.

vic says... #67

+1 Unflinching Courage by a nose. I think I just talked myself into it.

And let's hope like hell that the gate comes back.

May 20, 2013 4:48 p.m.

Supersun says... #68

Seriously, as much as I like our red, look what's going to wheel in this pack.

Green has a very good chance of replacing red depending on our next picks.

+1 Putrefy

(I also reeaaly want the Armadillo Cloak though too D:)

May 20, 2013 4:49 p.m.

IAmKingTony says... #69

Really neither green nor red will be super impressive from here out but what I'm noticing is a lack of a green bomb that is going to make our switch to Junk a viable one unless for some reason we're passed a rare like Advent of the Wurm or Varolz. The closing thing is Trostani's Summoner but meh.

May 20, 2013 4:51 p.m.

Supersun! It is not Armadillo Cloak ! It is Unflinching Courage ! COME ON MAN!! THERE IS SUCH A HUGE DIFFERENCE! :)

May 20, 2013 4:52 p.m.

@TheSeventhNinja

Yes, Avenger isn't a "bomb" but she is a highly efficient creature for us, and has the potential to be more. What bomb in green are we going to get that'll convince us to go green? And if anyone else opens one, why wouldn't they take it? If it's worth jumping colours for?

Ready / Willing is about the only one I can think of that would tempt me.

May 20, 2013 4:53 p.m.

IAmKingTony says... #72

True but that's a rare, we'd probably have to see it next pack (same with Varolz or Advent) and that's taking a chance. Taking chances and missing out leads to losses.

May 20, 2013 4:56 p.m.

IAmKingTony says... #73

Next pick, not pack.

May 20, 2013 4:57 p.m.

Dallie says... #74

TheSeventhNinja ARMADILLO CLOAK STACKS WITH ITSELF!!!!

DAT'S SO SICK

May 20, 2013 5 p.m.

@ thebeardedshuffler

I wasn't necessarily just talking about green. w or b either.

Varolz, Advent of the Wurm , Ready & willing (of course), Voice of Resurgence

May 20, 2013 5:02 p.m.

IAmKingTony says... #76

What's the chance of seeing a Voice even on pick 2? Like 0.5%, maybe?

May 20, 2013 5:05 p.m.

Could be a foil one in the same pack maybe..

May 20, 2013 5:09 p.m.

@thebeardedshuffler Love ya man! But don't pretend we haven't already drafted our fair share of evasive creatures.

Our stalling plan should win with a bomb that comes at the end. We have failed to draft a bomb. Instead, we have flying weenies. All of those weenies will begin dying the moment a true bomb hits the table. If said bomb hits the table, we have only one good answer and two damage mitigation spells. A true removal spell is something we need. We may not have the green mana to cast it. That's true. But sacrificing a bird to Skarrg Goliath to it isn't going to any good either.

Unflinching Courage will turn our weenies into legit bombs. It also makes the fight mechanic work in our favor.

Putrefy provides protection from those bombs our opponents are going to lob at us. It also clears the path so that our flying weenies can get past a bigger flyer.

Steeple Roc gives us another flying weenie. Which is not a bad thing. I would take it in a heartbeat... if there were no bombs and no removal in this pack.

May 20, 2013 5:09 p.m.

And let's not forget... we got passed Firemane Avenger in pick THREE of the second pack. How many drafters are going to look at us like we're nuts for passing Unflinching Courage , Steeple Roc , and Turn / Burn .

May 20, 2013 5:14 p.m.

aeonblue says... #80

+1 Putrefy

I don't think it's being greedy here and I would rather have the instant-speed removal over an enchantment.

May 20, 2013 5:16 p.m.

I agree, removal is important. And if we see any good removal in our colours, I'll be right there with you dude. That way, we'll be able to cast it when we need it, rather than on turn 6 when that damn forest finally shows up.

Also, I think the idea that we need a bomb finisher is utterly flawed. We're basically going with the extort plan, little and often. If we get a bomb, awesome. If not, it's no loss to us.

We have a few ways to deal with enemy bombs too. Aside from Stab Wound to help make them managable threats, we have a Corpse Blockade that can trade two of our creatures for their bomb if we need to. We can even kill a flier with it, if we use Pit Fight (yay 3 for 1) or use Pit Fight as a combat trick to finish it off. And One Thousand Lashes pretty much neuters any bomb.

We do actually have answers in our deck, is my point. And because Putrefy isn't good enough to splash green for on his own (it's not worth the damage to our manabase for something we may not be able to cast when we need to), I don't see the point in our taking it when we have other picks that would actually help us win games.

May 20, 2013 5:22 p.m.

sewellius says... #82

I'm tempted to say 'screw it' and go for the gate instead of ANY green cards. Seems like green wasn't going to be very open to us in later picks (based off earlier packs), and using a pick now might end up a wasted pick (or just a hate draft).

May 20, 2013 5:41 p.m.

jkarnes says... #83

+1 Steeple Roc

Putrefy is a good card, but it's not good enough to warrant going into green. Here's the cards we have with a green symbol: Verdant Haven , Rites of Reaping , Drudge Beetle (Scavenge Bear), Golgari Guildgate , Pit Fight (Hybrid R/G), and Bioshift (likely unplayed). Of these, the Rites and the Verdant Haven are probably the only cards I would put in the deck. Everything else is either Black, White, or Red.

The Roc fits our colors are doesn't push our mana in a bad direction. It gives us another flyer, and it has First Strike (relevant). The enchantment is good... but slow. If we had drafted DGM first, this would be a simple choice, but the truth of the matter is that we did not. Now we have to draft smart and work with what we have.

Again. +1 Steeple Roc .

May 20, 2013 5:49 p.m.

TikiShades says... #84

+1 Putrefy

Our deck seems to be hoping to win on attrition. We whittle them down with Stab Wound , One Thousand Lashes , and a few fliers that can get in when its safe. Even if we don't get a forest until late, we aren't in bad shape, because killing a creature outright is rarely an undesired thing.

As powerful as Unflinching Courage is, it won't end up giving us as much strength as we wish it did. It's too easy to lose card advantage from it, because all of their removal will be on our weenie creatures that we'd want to enchant.

Running 4 colors is a very scary thought to drafters; it goes against everything we've learned and have been taught. But we're drafting backwards. We're actually very capable of getting color fixing for two meager splashes. Even our first pack is filled with cluestones (particularly a gruul one, which is, imho, the best one we can hope for).

May 20, 2013 5:49 p.m.

TikiShades says... #85

Also, Turn / Burn should not even be a consideration here. XD

May 20, 2013 5:50 p.m.

@TikiShades

Your reasoning about colour fixing is flawed because you are talking about using cluestones. Cluestones are bad fixing, and symbolic of a draft gone wrong. 3 mana to make a mana source is not worth a slot in any sane deck, and if you have to do that to make your deck work, then you're essentially using spell/creature slots as land. At least the keyrunes could be creatures.

May 20, 2013 6:12 p.m.

mossflower says... #87

+1 Putrefy

With the hope that we just pick up mana-fixing from here on. Yeah...

May 20, 2013 6:28 p.m.

Deco_y says... #88

+1 Putrefy

BREAD guys, BREAD

May 20, 2013 6:33 p.m.

miracleHat says... #89

Unflinching Courage . i really like this card for the deck for 2 reasons. First, it will help the Ethereal Armor . second, it will give us some life which is always nice against the faster decks.

May 20, 2013 6:43 p.m.

miracleHat says... #90

May 20, 2013 6:43 p.m.

vic says... #91

I hope that the people who are showing concern about facing the Skarrg Goliath are not the same people who voted against it on the basis that it's unplayable.

I would like to have that pick to do over again.

May 20, 2013 6:45 p.m.

Yeah a time machine sure would be nice huh? There are no decisions that become wrong later. You make them with the information you had at the time. I don't regret not picking the goliath, I believe it was the right choice at the time and the green we had come our way in general has been poor at best. Being aware the goliath is out there is fine though, because that is information we have now. Someone in our pod has drafted green. Either they have the goliath or someone else felt they were splashing the right way for it. Either way we may never see it hit play. There are much worse bombs that we haven't seen that we'll be beaten down by.

Also, I would really like people to stop using BREAD as an excuse not to think. BREAD has a specific job. That job is to teach new players how to draft. It's even a good practise to refer to. In pack one. Maybe in early pack two. But at this point, BREAD is not how we make decisions. We are now drafting to finish a deck we've more than half built.

BREAD is not some bible by which all the pro's keep winning. They look to build archetypes and strategies and then try to make the best deck they can around that strategy. I'm not claiming to be a pro, I'm just saying that they're up there because they can use their own judgment and not refer to some guideline to decide their picks.

May 20, 2013 7 p.m.

-1 Putrefy +1 Unflinching Courage

The point is here, We're drafting green from this pack no matter what, as to which is better, it's a toss up.

May 20, 2013 7:23 p.m.

vic says... #94

I agree on not being BREAD clones...or 2-for-1 clones. Those are good rule-of-thumb guidelines, which work in most situations, but no, they are not "always" scenarios, nor should they be excuses to stop thinking.

May 20, 2013 7:46 p.m.

Rewdog says... #95

+1 Putrefy

we have enough evasive creatures and defense to hold out against most creatures and deal damage, but for the big fatties and bloodrushers, we need effective spot removal.

May 20, 2013 7:49 p.m.

Absinthman says... #96

+1 Putrefy

Well, as somebody already said, we're taking green here in any case. I'd rather have it be an unconditional removal spell than an aura, even though a premium one.

May 20, 2013 8:10 p.m.

zephyrkey says... #97

+1 Purify

Its close between this and Unflinching Courage , but Purify is almost always going to be a 1-1, and occasionally 2-1, trade that can take out their bomb.

Rubblebelt Maaka and Steeple Roc are both ok cards, but in no world are they first-picks, especially in a pack like this where there are vastly superior choices, if for no other reason than that they are commons and we are likely to see more of them. The roc might even table, there are enough tricks to remove x/1s in this set for far less than 5cc. But in a small set? We'll see more of these.

May 20, 2013 8:32 p.m.

We have two options here. We can pick only cards that fit our expected colors, and end up with whatever the MtG gods give us, or we can continue picking the best cards we see and adapt as we go.

So far we haven't locked into Red or Green yet. We haven't even ruled out Red AND Green as an option. Let's just keep taking the best cards and build a good deck. Tunnel vision deckbuilding is gonna leave us with a lot of barely playable cards.

We should not be freaking out because the pick from this pack has green in its casting cost. It currently looks like Putrefy is going to win. That is a good thing; Putrefy is a very good card. We are also likely to see other playable green cards in this round.

And, contrary to what has been said above this, I believe Putrefy is absolutely a good enough card to splash green for. It won't deal our opponent lethal damage, but that doesn't mean it isn't a game-winning card.

May 20, 2013 9:30 p.m.

yousquiddinme says... #99

+1 Putrefy

The best removal in the format.

May 20, 2013 10:06 p.m.

Agog says... #100

+1 Putrefy

Tough call, and I expect hind sight to be the only way to tell what was the right call. We have Golgari Guildgate and Verdant Haven , so it's a viable option.

May 20, 2013 10:37 p.m.

Anyone else notice that Unflinching Courage is more or less the perfect antithesis to Stab Wound ? I just figured that out...

May 20, 2013 10:41 p.m.

DaShPrime says... #102

+1 Putrefy

It's just a good card that we will definitely not want used against us. If our opponent has Unflinching Courage we can One Thousand Lashes whatever it is on.

May 20, 2013 11:09 p.m.

SwiftDeath says... #103

+1 Putrefy

There are a lot of great limited choices but putrefy barely wins over the other choices for me.

May 20, 2013 11:41 p.m.

nabrown2 says... #104

+1 Unflinching Courage

Putrefy is a great card, but Unflinching Courage is a complete game changer. We have some pretty decent stall mechanics with our enchants already, but we really don't have a lot of big aggressive threats. This gives us that. The lifelink cannot be understated, nor the trample. Putrefy can make us not lose a game to a fatty, but Unflinching Courage will not only keep us alive from the lifelink, but also beat our opponent into submission. It will be unfortunate to has to pass putrefy, but its the better card for us to win games.

May 21, 2013 12:35 a.m.

vic says... #105

Well put, nabrown2. I would have to agree.

May 21, 2013 1:34 a.m.

sewellius says... #106

-1 Putrefy

+1 Unflinching Courage

This has been close for me anyway, but I do like nabrown2's comments.

May 21, 2013 2:19 a.m.

Supersun says... #107

-1 Putrefy

+1 Unflinching Courage

Just thought about it and Unflinching Courage is a small bomb in on itself, but more importantly by picking it we turn one of our cards in our deck closer to an actual bomb, Ethereal Armor .

If we pick Unflinching Courage that will give us our 6th usable enchantment which should be good enough to warrant Ethereal Armor especially if we come across anymore good enchantments.

In the case that we need to pick green over red, we need a bomb, by picking Unflinching Courage we essentially have 2 in out deck if played right.

May 21, 2013 2:44 a.m.

Goody says... #108

We don't want to take a "bomb" that requires another card on the field and is extremely vulnerable to card advantage loss. Our game plan isn't to start attacking, it's to stall and win with attrition. Unflinching Courage might do well in our deck, but Putrefy is miles better in it.

May 21, 2013 3:07 a.m.

+1 Steeple Roc

We seem to be in WBR. No need to be greedy.

May 21, 2013 3:16 a.m.

Supersun says... #110

I'm just saying, we enchant even a bear with +4/+4, First Strike, Trample, and Lifelink and it becomes even better then the majority of bombs out there.

Yes, it is vulnerable to card advantage loss, that's assuming they have removal to deal with it in the first place. Barring the Putrefy in this pack, we haven't seen a whole lot that they can really use against us that we haven't picked first. I mean, yeah, sure, there are cards we are unaware about, but even if it's a dangerous bomb, it's still a bomb.

That being said, I wouldn't complain that much even if we do grab Putrefy over the Armadillo Cloak . Both are solid cards, but I'm just picking a Game/Bomb over a Removal.

May 21, 2013 3:41 a.m.

vishnarg says... #111

Putrefy

May 21, 2013 6:17 a.m.

psychoza says... #112

-1 Steeple Roc
+1 Unflinching Courage

Since we're picking our splash color again I will cast my vote to the one I would prefer.

May 21, 2013 9:26 a.m.

dcarpntr says... #113

By my count, and it may be off by a couple, but the votes are 34 for Putrefy and 16 for Unflinching Courage . Everything else that has been voted for has less than 10.

May 21, 2013 9:36 a.m.

KrazyCaley says... #114

Looks like Putrefy is going to take it. Moving along.

May 21, 2013 2:31 p.m.

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