I've been playing Magic on and off for a number of years now. I got back into it right before M12 came out. I like playing standard because I like the pay-as-you-go approach, as opposed to dropping hundreds of dollars at once on a legacy deck. It also forces me to keep making and playing new decks, which is half the fun.
I did recently drop my collection to pick up a legacy deck, and I've been having lots of fun with it. The people at my LGS help me tweak it, and it's been smooth sailing.
I also love playing in limited formats and EDH, because they turn deck making into a skill, and forces creative play choices.
|Avg. deck rating||4.55|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||15|
|Last activity||1 hour|
Wizards doesn't have some sort of mystery boner for enchantment creatures. Enchantment creatures are simply the "thing" that this block revolves around. Many creatures are also enchantments because of the flavor of the Theros mythology.
It is unlikely that enchantment creatures will be relevant in the near future once Theros leaves Standard.
Hate drafting is never an acceptable reason to grab a card unless exactly zero of the other cards in the pack will help your deck. Common sense and math back this up.
Only one opponent will end up with the card you would have hate-drafted. One opponent whom you are not even guaranteed to play against. Even if you do play against them, they are not guaranteed to draw the card.
You're better off with a card that helps your own game plan 100% of the time. Draft with a plan to win rather than a plan to not lose. Yes, there is a difference.