I've been playing Magic on and off for a number of years now. I got back into it right before M12 came out. I like playing standard because I like the pay-as-you-go approach, as opposed to dropping hundreds of dollars at once on a legacy deck. It also forces me to keep making and playing new decks, which is half the fun.
I did recently drop my collection to pick up a legacy deck, and I've been having lots of fun with it. The people at my LGS help me tweak it, and it's been smooth sailing.
I also love playing in limited formats and EDH, because they turn deck making into a skill, and forces creative play choices.
|Playing since||Ravnica: City of Guilds|
|Avg. deck rating||4.58|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||17|
|Last activity||2 hours|
Pick the one that fits your style most closely.
For Jeskai, don't focus too much on prowess or your deck will turn into a bad "heroic" deck. Just stick with the cards that are good on their own and if you get a prowess trigger then yay.
For Sultai, only play one or two cards with Delve if you can help it. Competing Delve cards can make multiples extremely clunky, if not completely uncastable.
In my experience there are two types of Sealed pools: those that build themselves (rare, but they happen) and those that require TONS of thought, experience, and nuance to perfect (most of them).
On average, the power level of every pool in the room is theoretically the same. It takes a lot of time and experience to be able to pull a worthy deck out of a pool of cards that most would dismiss as junk. Of course, some people pull 3 mythics and a rare all in their colors (those bastards), but most people look at their pools and go "meh".
Basically, bomb pools don't make good decks. Good deck building makes good decks, and it takes a long time to practice good deck building.
Just keep your head up and keep practicing and someday you'll be one of the elites stomping noobs with a sea of commons and uncommons.
I won't miss a single word on that card. Draw/Go control irritates me on a fundamental level, and I'm glad it's dying (at least for a while).
Having a plan to disrupt your opponent is a good thing. Devoting every card in your deck to making sure they can't play the game at all, however, is a twat move. BOTH players at the table should be able to have a fun and interactive match.
If you know 100% that this is the deck you want to run for Khans, then go ahead and just buy it. You might lose $20 on the deal, but you get the deck you want now. It will take at least a month for your $4 cards to dip down to their stable prices.
You have conflicting game plans in this deck.
Basically, Nemesis of Mortals and Nighthowler don't play well with Delve. You also have (probably) too many Delve cards in the list. If most of your spells have Delve, then your graveyard engines won't be able to keep up and you'll end up with a hand full of 10-drops.
It gets to that point so often because those aren't the only 2 cards in the deck, and none of the other 97 are slouches, either.
And yes, it's only 25 to each person, but then there's also about 100 life gained in the process. Kinda ruins the game state if everything else was "fair" at the time.
I've always absolutely hated Koko in EDH.
By himself, he's just fine. The problem is, he's never alone. A girl in my playgroup uses Damia, Sage of Stone to draw into Koko + Rite of Replication , then just ramps until she can play both. When we try to interact with it she's always ALWAYS holding goddamn Pact of Negation .
I get bitter sometimes.