I've been playing Magic on and off for a number of years now. I got back into it right before M12 came out. I like playing standard because I like the pay-as-you-go approach, as opposed to dropping hundreds of dollars at once on a legacy deck. It also forces me to keep making and playing new decks, which is half the fun.
I did recently drop my collection to pick up a legacy deck, and I've been having lots of fun with it. The people at my LGS help me tweak it, and it's been smooth sailing.
I also love playing in limited formats and EDH, because they turn deck making into a skill, and forces creative play choices.
|Avg. deck rating||4.27|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||14|
|Last activity||22 hours|
Hi. The DDD is officially over for us. One match to go and we will know the final standings. Thank you NobodyPicksBulbasaur for all the work you've put into this DDD and see you in the next one (same team or not). I can tell you right away that I won't be applying for a team leader again, at least not in near future. I enjoyed it pretty much, but the fact that I live in GMT+1 and the rest of the gyus are all in the States makes scheduling and playing highly inconvenient for everybody, and mostly myself. Best wishes.
This might come off as really naggy or snippy. If so, I apologize.
It bugs me when people say things like "Jund is dead" or "Will Jund still be good if XX?". Jund isn't a deck archetype; it's a color pairing. It happens to be a color pairing containing extremely efficient cards, but at its core, all Jund means is R/G/B.
Because it's a color pairing and not a specific archetype, it can never truly die. There will always be powerful combinations of red, green, and black cards.
Conversely, decks like Splinter Twin can, effectively, die. Those decks are fine-tuned to do exactly one thing very well. Splinter Twin makes infinite dudes or it probably loses. It is reasonable to assume that if a potent enough answer to ST's combo gets printed, it will cease to be a tier-1 deck. When your deck's only win condition gets shut down, your deck isn't really a deck anymore.
Where Jund shines, and where Splinter Twin never truly can, is in its versatility. Because it's just a compilation of the best cards in three colors, the deck can contain any number of win conditions. A Jund deck can be tailored to any metagame; you simply need to choose different combinations of R/G/B cards.
Sure, they banned Deathrite Shaman , and Jund hasn't been doing well in the past few weeks as a result. That doesn't mean the whole concept of a Jund deck is suddenly dead. They'll print another good 1-drop, or players will learn to properly utilize one that already exists. The very nature of a deck based on nothing but a color combination will allow it to survive.
It is unlikely that a judge would DQ you if the only alter to your cards was the color of the border. That being said, there are many ways to alter a card, and some of them won't fly at a tournament. You need to make sure that the alter you do won't affect the cards in any non-visual way (giving the edges a texture, for example).
As stated before, if you alter your cards it would be a good idea to OK them with the head judge before the tournament begins.
The simplest way to make a proxy is just to print out a picture of the card and slide the printout into a sleeve with a basic land or something. This is obviously not legal to do at any sort of tournament, but I think you could get away with using it at the shop where your dragon got torn up because people will understand, at least until arrangements for a proper replacement are made.
If I had to guess I'd say he was carried out screaming because a dude just tore his Stormbreath in half.
Still don't know what prompted the action in the first place, but would you react calmly if someone tore up one of the best creatures in your deck?
The scenarios you just described are exactly what Wizards is trying to avoid. When one card becomes so overpowering that you have to run mainboard answers to it or you lose, it's too strong and should be banned.
When the only two reasons to play a deck are "it can run Jace, the Mind Sculptor " and "it can directly answer Jace, the Mind Sculptor ", then Jace needs to be banned. Feel free to substitute in any card name instead of Jace. Any time an entire format centers around interactions with one card, that card is a problem.
You should start with someone else's booster. That way one player can't design 2 or 3 really bonkers cards and then a bunch of chaff. Getting an auto-first-pick bomb while everyone else gets crap seems like a probable way to cheat.
The only way to beat that cheating system is if the shuffle puts more than one bomb card in the same pack, but the chances of that are low enough with 2 bomb rares that it's still viable for anyone who wants to cheese the game.
I think that it is probably a bit too good to be an uncommon, but would be a pretty mediocre-bad rare. Definitely not first-pick material. I think if you made it rare and gave it Haste it would be pretty solid.
There's also a chance it could use one more toughness so that it would have to be blocked by at least a few things in order to kill it. Keep its power at 3 or less so that it doesn't become a board wipe on a stick.
Math MtG can be useful for figuring out why your deck really sucks when it looks like it should be good. Sometimes your mana is all wrong and math can help you fix it.
It's pretty bad at figuring out which spells to play, though, because so many other factors are simply better judges of a card's power level in a deck.
Nobody ever pulled a Dark Confidant out of their deck because their 3-drop spot needed more meat. "Damn, I really wish I could run Bob, but I really need more 3-drops" is not a common phrase.
But what about those times where your opponent has an empty board, is at 2 life, and has no cards in hand? You're not going to pay BBB for Gatekeeper in that situation because it would be silly.
That's an outside, extreme example, but there are going to be plenty of times you want a creature but don't need an Edict effect. You're better off leaving it as-is and understanding that the numbers it gives aren't always super perfect.
Making decks strictly by the numbers is generally a bad practice, anyways.
Intuition > Math.