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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
Cartrix on
Blanka, Ferocious Friend
3 months ago
You should consider Wild Defiance, Season of Growth, Keen Sense, and Snake Umbra.
Crow_Umbra on capwner
8 months ago
Thanks again for checking out my OG Modern decks. I haven't checked them out in years.
I haven't followed the Modern meta in years, but might take a peek. I don't really have any EDH decks I'm working on rn, besides recent updates to my existing lists.
Prowess/Flurry/Valiant seem like fun continuations to a Heroic deck that I used play. I thought I had my old Heroic list still up, but I must deleted or archived it a while ago for some reason I can't remember. It was a G/W Heroic deck built around OG Theros, and featured stuff like Ranger's Guile & Wild Defiance.
Crow_Umbra on
Heroic Test Build
2 years ago
Heroic was one of the first decks I ever put together about 10ish years ago lol. The variant I built was G/W though. I don't have the deck list anymore for whatever reason, but I'd suggest checking out some of the following:
- Emerge Unscathed - Could work in your current build, especially great with Rebound.
Stuff I used in the G/W build:
- Ranger's Guile - Hexproof plus buff
- Sheltering Word
- Vines of Vastwood
- Wild Defiance - Was pretty silly to play with back then.
Newer stuff in Green that I would have loved to have played with back then:
Also, I wouldn't worry much about the competitive meter. No one is sure how it works tbh lol
Crow_Umbra on
2 years ago
Taking a quick look at Scryfall, looks like there's only 18 humans that have Heroic. Artisan of Forms and Sage of Hours are definitely some fun jank picks. A lot of them put +1/+1 counters on themselves, so it could even open up a +1/+1 counter subtheme if you wanted to go that route. Wild Defiance used to be a centerpiece to my old GW Heroic deck, adding some additional beef behind combat tricks like Vines of Vastwood, Sheltering Word, and Ranger's Guile. Tyvar's Stand is something I would've loved for that old deck lol.
Yeah! So the deck definitely has stuff like Conspiracy, Maskwood Nexus, and Shared Animosity, plus various Aristocrats and death triggers. There's about 10 Saproling creating effects in deck. I shifted away from having more, as most felt a little too janky & slow for my tastes. I figured I might as well let Squee & Slimefoot attack to make the saprolings, and also benefit from some tribal shenanigans. I'm currently at 93 cards in main list.
paperhead on
Boost Infect
3 years ago
-4 Scale Up
Wurms don't have infect.
+4 Wild Defiance
Don't need wurms.
31770 on
This Might Be Nasty! (Infect 2 Turn Win)
3 years ago
70% of your one drops are green. The only one drop creature is green. you need more green mana!
If you are trying to kill on turn 2-4 then you could probably have
4x Yavimaya Coast 1x Pendelhaven
Adding 2 coast and a Pendelhaven would still keep you under $50. I also feel you are light on creatures. You really need a creature to stick and opponent to not have removal, and if they do you need to be able to protect it or reload. I think you need 19 mana and 12 creatures, so maybe add 2 more Ichorclaw Myr.
I don't think you need Distortion Strike, it's sorcery speed and it's useless on blighted agent, and only +1 power pales to everything else in your deck. Definitely sticks out as the weakest card in deck. Also, islands are really iffy when you really need extra green for all the pump. Having your second land be an island with a elf on board ready to swing and groundswell/krosa/mutagenic growth in hand on turn two feels really bad. I'd add: 2x Ichorclaw Myr 2x Yavimaya Coast 1x Pendelhaven
Take out: 3x Distortion Strike 2x Island
Sideboard: Depending on meta, cheap options that would be great for this would be
Nature's Claim Kill saga's or ensnaring brigde or spellskite or whatever other annoying thing that you need to remove.
Test of Talents or Spell Pierce (would probably add back one island and take out forest if adding more blue)
Autumn's Veil (more protect)
Wild Defiance (for grindy removal heavy long games)
TrashWolf95 on
Wolf Army
4 years ago
As a fellow wolf/werewolf player myself I have a few suggestions to make your deck a bit better. First I would remove Meteorite it's a high mana cost for not a lot in return I would suggest replacing it with The Celestus as it's cheaper mana rock and has synergy with your werewolves and the draw/discard ability is super useful. I would also remove Burn the Accursed in favour of maybe Lightning Bolt, Moonlight Hunt or Banefire.
A few other cards off the top of my head that I play in my wolf/werewolf deck that are very useful are Rampant Growth, Warstorm Surge, Atarka's Command, Destructive Revelry, Nightpack Ambusher, Cult of the Waxing Moon, Cultivate, Wolfcaller's Howl, Master of the Hunt, Shamanic Revelation, Elemental Bond, Beast Whisperer, Wild Defiance, Scorned Villager Flip, Overwhelming Stampede and Rhythm of the Wild.
Overall for your first edh deck you have some good picks and synergies I like the midnight hunt theme




