Untimely Malfunction

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Untimely Malfunction

Instant

Choose one —

  • Destroy target artifact.
  • Change the target of target spell or ability with a single target.
  • One or two target creature can't block this turn.

theNeroTurtle on *Dumpster Diving Racoon [Primer]

1 month ago

DarkKiridon, thanks for the feedback!!!

Trying to decide if I should even have a reactive section at all. That is 7 cards that could go toward speed. I don't know. Untimely Malfunction has a lot of potential. I like that one. Super good.

DarkKiridon on *Dumpster Diving Racoon [Primer]

1 month ago

Oof, what a deck. Not my wheelhouse (besides my Dragon's Approach deck) but I'll give it a whirl.

Here's some more removal and other card ideas.

Feed the Swarm

Withering Torment

Untimely Malfunction

Return the Favor I love this one!

Imp's Mischief

Red Elemental Blast and/or Pyroblast. You never know? Or they could be dead draws?

Blasphemous Act

Blasphemous Edict

I love Seize the Spotlight.

Kaya's Ghostform

Toxic Deluge incase you fall behind?

I wonder how Bloodchief Ascension would do in here?

Delayed Blast Fireball

TheVectornaut on Monocolor hell

6 months ago

Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!

Crow_Umbra on Elsha, Threefold Master - Mystic Meditation (v0.4)

11 months ago

Interested in seeing how your deck evolves, especially once we get some more Tarkir spoilers. MaRo stated in his Tarkir teaser that we're getting new Instant & Sorcery subtypes.

Lol you have plenty of spells to choose from for a deck like this as is, but I'd recommend checking out a few more:

  • Scapegoat - You'll be making plenty of creature tokens for the additional cost.

  • Soul Partition - One of my favorite flex pieces for removal or protection

  • Untimely Malfunction - A budget Deflecting Swat with some additional utility.

Crow_Umbra on The Amethyst Knight

11 months ago

The knight subtheme is cool. I have a few random thoughts more than suggestions:

  • Since Garland's first ability triggers off non-creature spells, would you consider something like Birgi, God of Storytelling  Flip? She could help with chaining your cheaper non-creature spells.

  • Untimely Malfunction could be a helpful utility piece, especially clearing out blockers for your Voltron-y stuff.

  • Sazacap's Brew occupies a kinda similar space as options like Demand Answers & Thrill of Possibility.

  • "Further cards that I deem worthy are things that make reference to Chaos", surprised I don't see Chaos Warp in here lol.

  • Not to cross IPs too much, but Brotherhood Regalia could also be a fun equipment piece for Garland.

8-16-08-decimus on Pioneer Jund

1 year ago

you could consider Untimely Malfunction it's very versatile

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