Topiary Stomper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Topiary Stomper

Creature — Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.)

When this enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

This can't attack or block unless you control seven or more lands.

NV_1980 on Panty-loser....Sun Flavored?

1 month ago

Hi,

This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:

Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.

Hyunkel on Wild and Unchained

1 year ago

Virtue of Strength's really good in like mono-green or gruul/selesnya landfall, you could pair that with Shigeki, Jukai Visionary and run mostly basic lands and fetch lands, you play cards like Topiary Stomper and Vorinclex  Flip to get more lands that you can tap for 3 mana, and then it's very straight forwards you coule run things like Lotus Cobra, Primeval Titan and other strong landfall cards, then you could run things like an Eldrazi Titan or some X mana creatures, hydras idk, whatever you feel like popping off with, I guess. I think it's a good card, the cycle of Virtues in general is really good, I feel like.

Hyunkel on Wild and Unchained

1 year ago

Yoooo dude, I was thinking exactly the same thing as I was writing the description, I was like "on the other hand, Teferi's Protection gets around everything for the same cost..." I think I looked, the other day, on the deckbuilder, and I couldn't find Teferi's Protection... For reference, I'm building this deck for Traditional Explorer and I think it's only available in Historic. I'm not too much of a fan of Alchemy nonsense, though, so that's why I usually stick to Explorer. However, thanks to your intervention, this got me thinking and Guardian of Faith does a marvelous job in this deck. It's a creature and it basically accomplishes the same thing, with the downside of not actually protecting you against burn spells to the face or protecting your enchantments and planeswalkers, it's a bit less flexible than Teferi's Protection but it has the added bonus of being a flash creature that can also get me some ETB triggers, with cards like Topiary Stomper, Titan of Industry and Vorinclex  Flip.

I was also considering Get Lost, I heard about how it's the best possible 2-drop removal in standard, and I think I might end up swapping the Ram Through for them, it looks solid, so I'll definitely at least test it.

Tsukimi on Can't Catch Me, I'm the GingerBant Man! [Primer]

1 year ago

Crow_Umbra I am trying to fine tune the ramp- Yavimaya Granger and Topiary Stomper didn't work out as well as I hoped, at 3 CMC they usually just come out the turn before Brenard so they don't help the game plan much. They will be replaced with Nature's Lore and Three Visits. I'll be swapping Ao Dawk Sky for Kodama of the East Tree but at 6 CMC I'm not really sure if it can be counted as ramp at that point? If we include it as ramp, that's 13 sources of ramp. I am always conflicted about how many 1cmc mana dorks to include in a deck like this... Early game they are perfect but late game they're not great to draw. What are your thoughts on 1 cmc mana dorks? Not sure if I should keep the 3 I have now or go down to 2 now that I have Three Visits and Nature's Lore...

Helnas on Omnath locus of mana (opinions needed)

1 year ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

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