Terror of the Peaks

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Terror of the Peaks

Creature — Dragon

Flying

Spells your opponents cast that target this cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, this deals damage equal to that creature's power to any target (creature, player, planeswalker or battle).

Leathable on Inalla - A New Foe Has appeared

1 month ago

Hi NV_1980,

thanks for the feedback. Yes, you are correct, I built the deck with solely those win conditions in mind - getting them somewhat low with Impact Tremorsfoil, Terror of the Peaks, Anathemancer and so on, and then finish them with Exsanguinate or Torment of Hailfire. I'd like to Note, that these spells are not strictly one-use, since i can get them back with Archaeomancer and Kess, Dissident Mage / copy them using Dualcaster Mage (perhaps in combination with Harmonic Prodigy and Naban, Dean of Iteration.

I've actually had Marchesa, the Black Rose (and Havengul Lich ) in a previous version of the Deck, but removed her, since i didn't actually want to build the deck around attacking, but using her effect to actively re-trigger ETBs is something I've not thought of. I've only used her as a means of "protecting" my creatures, not "sac" them for additional triggers. I'll add her back into the Deck, this idea synergises well with the theme of the Deck. Havengul Lich might also be worth re-adding.

As for "more powerful spells": I've thought about adding some more, but not necessarily token creations. More like in the Spirit of ToH and EX (preferably with CMC 2 or less so i can tutor them as well with Spellseeker)

SufferFromEDHD on Angry Birds

2 months ago

I have a massive collection of 1-ofs. Avoided foils to keep my $anity. A foiled out Kaalia is never going out of fashion: always fun to play, always fun to play against and always nice to look at. Props d00d.

My thoughts on Full Throttle = haha feels like an Unglued card. The artwork is so bad. WOTC needs to do some soul searching. This enchantment definitely belongs in any "combat matters" deck. Will cut Seize the Day in my list when I trade into it.

The only MLD I still run is Cataclysm. Really like the awkward situations it creates. Kaalia math is forever in our favor.

Also running Terror of the Peaks and agree with your points but still agree with Señor Profet assessment in losing atleast a playset of creatures for some gas. Kaalia likes to go faster than Trinity on that Ducati 996.

Sword of Light and Shadow probably the worst sword but the best colors to have protection from + recursion is too juicy to not utilize.

ThassaUpYo@ssa on Angry Birds

2 months ago

SufferFromEDHD

+1 for the absolutely brilliant name!

I built Kaalia of the Vast a couple years ago and slowly started foiling her out over that time. It has been a long time coming, but I finally got her there!

Absolutely love running her as she encompasses the theme of the first starter deck I ever bought a long time ago - "Blood and Fire" - as well as the creature types I enjoy the most in MTG - Angels & Demons (in particular).

I appreciate both you and Profet93's advice on this list for sure, and did cut a couple creatures in favor of Sneak Attack and Chance for Glory as those definitely seem like game changers and/or enders, so thanks to you two for the valuable feedback. I was running a couple pieces of MLD a while ago, but realized it often didn't seem feasible given scenarios I was actually experiencing in-game. I know Profet93 wasn't too keen on Terror of the Peaks, but it's 5 CMC makes it easy to cast and presents the opportunity to deal further damage when another big creatures enters from Kaalia of the Vast's triggered ability.

I personally don't care for Dragon Mage as it can just as easily benefit my opponent(s), but Heartwarming Redemption is tempting...

Thoughts on Full Throttle?

Kazierts on Elemental Storm

4 months ago

My bad about Terror of the Peaks. I could swear I saw you wrote on a comment that you had removed it.

As your deck is currently built, Enduring Vitality does almost nothing. The cheapest creature you have is Coiling Oracle. Dryad of the Ilysian Grove is still better. Yes, it does make Wandering Mind very slightly worse, but the entire decks just gets better. Again, you don't need to care about basic land types. Having all lands have basic land types just means they tap for all colors and, if you copy it, you get two additional land drops every turn. This highlights another things you should work on.

You seem really focusing on trying to maximise everyone single bit of synergy between cards and sometimes overlook the benefits other cards can bring to your deck. Marauding Raptor is debatle because it can kill your own creatures and copying it might no be the best. Instead, you focused on not having enough dinosaurs, which is the irrelevant part of the card. If you look at MTGtop8, you'll see thay it's used in some dinosaur decks, but quite a few other decks without dinosaurs also use it. Same goes for Intrepid Paleontologist. I have a Nethroi, Apex of Death without a single dinosaur. In that deck, it just works as a mana dork that's also graveyard hate. Think of it as Scavenging Ooze thar also generates mana.

Heroic Intervention is one of those cards that is good to have redundancy. If you copy it, then opponents will need to counter it twice to interact with your board.

DemonDragonJ on Elemental Storm

4 months ago

Kazierts, this deck does not have a strong focus on dinosaurs, so I am not certain about Marauding Raptor or Intrepid Paleontologist.

I definitely considered putting Dryad of the Ilysian Grove into this deck, but this deck has very few, if any, cards that care about basic land types, and I also need to be careful about putting too many creatures into this deck, since each additional creature is one fewer card that shall synergize with Wandering Mind.

This deck already contains a copy of Terror of the Peaks, and I have no problem with removing Ionize, so what would you recommend as a replacement, for it? I do need to keep at least several counterspells, in this deck, as it is a blue deck.

Kazierts on Elemental Storm

4 months ago

Before I make any proper recommendations, you should stop worrying so much about the average CMC. Yes, having a lower curve is better (usually), but you take note of every little change, and that's not gonna help you build a better deck.

Onto the recommendations themselves:

Profet93 on I have a bad feeling about this

6 months ago

Siege-Gang Commander - Expensive but might be worth considering.

Feldon of the Third Path - Reuse ETB synergies

Flametongue Kavu - Removal on a creature

Humble Defector - While not ETB, gives you draw which you really need in red. it's a political tool and works best with Homeward Path, the other political tool, especially useful against GY decks that take your creatures

Zealous Conscripts - Super helpful on it's own and can combo with Kiki-Jiki, Mirror Breaker. Kiki adds so much value on it's own as well

Terror of the Peaks - No explanation needed

Curse of Opulence - Politics + useful with Norin.

Outpost Siege > Vigilante justice - Different modes and while it works differently, it's almost the same. Card draw is very important in red EDH

Warstorm Surge - No explanation needed

TypicalTimmy on Eda, Mother of the Lost

10 months ago

That's how I play Magic, though. I look at cards as investments.

The way I construct a deck, each card should be able to stand on its own and extrapolate across the board with each new addition.

That's the philosophy between "combo" and "synergy". For example, Impact Tremors, Purphoros, God of the Forge, and Warstorm Surge may all stand on their own but extrapolate the pain when working in synergy with one another.

Then you extrapolate further with cards such as Scourge of Valkas, Dragon Tempest, Terror of the Peaks and Utvara Hellkite and suddenly you are the biggest threat at the table.

Run this with Lathliss, Dragon Queen and all of a sudden every single card becomes a stand-alone threat, all radically compounding the pain on top of one-another.

The reason I build decks like this is because if a single spell is countered, or I endure a boardwipe, that is okay because the very next spell I cast replaces what I've just lost.

I've actually dealt enough damage with boardstates like this to take down all three opponents at once from targeted and indirect damage, no to mention combat damage when you apply Fervor, Purphoros, Bronze-Blooded and Dragon Tempest.

Anyway, sorry for the tangent. Just explaining my own personal deck-building process and how I play.

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