Soul's Fire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul's Fire

Instant

Target creature you control deals damage equal to its power to target creature, player or planeswalker.

SaberTech on How Can I Put Xira …

2 weeks ago

If it is a choice between the two, then I think that you should replace the Vein Ripper. Your deck theme runs on benefiting from when creatures die. Vein Ripper is a payoff for things dying, but Butcher of Malakir helps to make things die in the first place. I also took a quick look at your deck and only saw a limited amount of mass token generation, which is what you would want alongside free sac outlets to really get the most out of Vein Ripper.

If you were looking for more ways to cut down on the deck's mana curve, one possibility is swapping out Charnelhoard Wurm for something like Archpriest of Shadows. Although, there is something a little fun that you can do with Charnelhoard Wurm. You can use the Wurm as the target for Soul's Fire or Chandra's Ignition, and then after the Wurm deals damage to an opponent you could get the spell back. Both of those spells could also hit really hard if you happened to have a massive Kresh on the board as an alternative target.

indieinside on Red Dragon

2 months ago

I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.

Strong Cards:

Blood Moon

Faithless Looting

Deflecting Swat

Lightning Bolt

Soul's Fire

Chaos Warp

Lands:

Rogue's Passage

Nykthos, Shrine to Nyx

Flamekin Village

Dragons:

Wrathful Red Dragon

Dragon Tempest

Caldera Pyremaw

Planeswalkers:

Koth, Fire of Resistance – first ability

Sarkhan, Dragonsoul – final ability

When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.

Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.

Kornjunky on Comedy Club

1 year ago

Fear Cursed Flesh Imposing Visage are on the chopping block. Too many evasion spells. Need more curses to stick around even when blim dies.

Also Soul's Fire and Burning Anger need to go because Blim actually needs to deal COMBAT damage.

Zobeth on Zada, Hedron Grinder

1 year ago

I really like this Zada list! Unfortunately, Soul's Fire doesn't work how you probably think it should. Since it targets Zada and any other target it doesn't trigger Zada. You could try Heat Shimmer as another creature copy ability but this one also can copy an opponent if need be! Also, Feel free to join the Zada Discord

Zobeth on Zada, Hedron Grinder - Goblin Spellslinger

1 year ago

I like this beat down version of Zada a lot. Unfortunately Soul's Fire and Gravitic Punch dont work how you probably want it to work. Since it will target Zada and another creature or player, It doesnt trigger Zada. You could probably fill these spots with some spot removal such as Lightning Bolt or Zoyowa's Justice

jonjonhholt on Wall Flinger

2 years ago

this is a hilarious list i love it!(i dont think i knew Glyph of Destruction was a card lol). i have to second Gattison's mention of Soul's Fire as its the only reasonable one i know of and allows you to deal 20 damage without a second Glyph of Destruction. Do keep in mind that if your opponent kills your wall in response Soul's Fire will fizzle whereas Fling involves the creature in the casting cost of the spell, meaning your wall is dead before your opponent has a chance to interact with it. There are technically some other cards similar to Soul's Fire like Gravitic Punch but unless you have specific synergies, they will generally be a worse version of Soul's Fire

SufferFromEDHD on BANE! (Maraxus voltron)

2 years ago

Wow. Proper card analysis Rasaru!

I haven't taken this deck for a spin since last summer but I clocked in a lot of games.

A. Storm-Kiln Artist This is not a spellslinger list but I thought the few instants/sorceries would create mana. It made 1 or 2 maybe 3 treasure. Your suggestion of The Reaver Cleaver is the perfect replacement.

B. Nettlecyst was really strong. Puts Bane easily on a two turn clock sometimes one and done. Your suggestion of Sword of Forge and Frontier is too good not to include so I will find another cut.

C. Great Furnace + Goblin Welder is one of those simple synergies that makes me love MTG. I'm going to keep it in. That said, you are right about upping the snow-covered mountains for Valakut triggers and your assessment of the other non-basics.

D. Endless Atlas was made for mono Red, White and Boros. Going to continue running it for now but Seize the Spoils seems really good and I'm already running Big Score so why not?

E. Wow... neat! I'm already running Soul's Fire and Chandra's Ignition, Surestrike Trident seems very appropriate.

Thanks for spitballing ideas. I'm going to update based off your analysis and test again.

legendofa on Kresh Fight Club

2 years ago

Saw an update, wanted to check it out. One point I have is that in the description, you mention winning through commander damage with Soul's Fire, Rite of Consumption, etc. Commander damage is only combat damage; noncombat damage like that won't count. That's not a reason to take these cards out of the deck, since they're still great in this sort of deck. They're just not really commander damage.

Keep up the good work!

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