Scorch Spitter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scorch Spitter

Creature — Elemental Lizard

Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.

levelupcommander on Ian - A DISSIDENT IS HERE

4 years ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

Idoneity on Tetsuko's Calamity

4 years ago

I have a few notes here.

Crumbling Necropolis is a tap land, and, for a rather swift game plan of aggro, this is a large detriment. I'd recommend more basics in their place.

The curve is quite low, thence twenty-four lands is a little much. I'd cut 2-4 lands and try some removal. Unsummon, Terminate, Brazen Borrower, or Fatal Push could be better. Lightning Bolt would probably be best.

Unearth is a little odd here. Perhaps a mere two copies? It doesn't work well with this proactive gameplan.

Shadowmage Infiltrator is a late-game engine that allows this to sustain card draw, but is three mana and doesn't do much early. Try two copies.

Knight of the Ebon Legion could be fine. Pump it after blocks and the Calvalcade's attack trigger, hit for far more.

I'd put in Scorch Spitter. It seems to do well.

Tetsuko Umezawa, Fugitive is legendary and doesn't stack due to this. I'd go down to three.

Servant of Tymaret is useless. Do not run this. Put in some Gingerbrutes.

Thar it be. Good luck!

abby315 on Rakdos Cavalcade Cauldron

4 years ago

Hmm, I think the problem here is that Cavalcade of Calamity is an /extremely/ aggressive deck - to the point of running "bad" cards like Scorch Spitter - where the Cat Oven combo is grindy and value-oriented. Even though both do similar things with reach/face burn, they don't necessarily gel.

When you add Oven to the Cavalcade deck, you're diluting the number of cards you can draw that trigger Cavalcade in a suicide deck that can't accept the loss of consistency. When you add Cavalcade to an Oven deck, you're adding a card that is at cross-purposes with the combo, because there's much more value in blocking + sac'ing Cat than attacking with it for +1 damage. You're also probably losing access to Torbran, Thane of Red Fell, which is the real game-ender for Cavalcade of Calamity. Does that make sense?

I do think you've built the deck properly aggressive, but I hope I've illustrated why combining the two strategies doesn't necessarily make them stronger.

If you're new to MTG and deckbuilding, I would suggest starting with a fairly stock list, playing it a bit, and making changes from there. You'll get a better sense of what the deck is trying to do while also being able to make changes that you'll enjoy. I'd probably start with the mono-red Cavalcade of Calamity list because you seem to enjoy that attacking aggressive strategy. Here's a decently popular list as a starting point.

This isn't to dissuade you from your idea because I haven't playtested this idea, but if you're finding that the deck isn't coming together correctly, sometimes it's the theory that doesn't work, not the execution!

Happy to help if you have questions!

Sedohr on A Thousand Burns

4 years ago

I've also considered dropping 1 Scorch Spitter and/or 1 Tibalt's Rager to make room for these changes on top of removing Burning Prophet. The spitter I considered since later on it doesn't do as much by itself. It's just real tempting to keep them in since they fit into most of the deck combos (Chandra's Spitfire, Cavalcade of Calamity, Torbran, Thane of Red Fell). The rager on the flip side provides me with a mana dump on his ability. So later on when I am low on cards or have an abundance of mana I can buff him.

I also obviously would not want to trim out Torbran, Thane of Red Fell so he is off limits. This leaves me with Chandra's Spitfire as the only other creature, but don't want to trim this out either since it is a high priority target from enemies and will win games.

Looking at spells I need Light Up the Stage for card advantage since I'll run out quick, so that's not really an option. Cavalcade of Calamity is an engine, so this also can't get trimmed. Chandra's Outrage is getting replaced with Chandra's Pyrohelix. Slaying Fire is an option, but it's my only real "larger creature" removal while also being versatile to burn a problematic planeswalker or the player directly. Which leaves me with Shock which is a good staple, but maybe I only need 3 since I'll be putting in Chandra's Pyrohelix too? Things for me to think about.

Sedohr on A Thousand Burns

4 years ago

Re salttotart, Storm's Wrath is a strong card, but generally I don't have a problem with a lot of smaller creatures due to other cards in the deck. It would also kill all my creatures since I have nothing over 4 toughness, and without card advantage I'm likely to have a hard time ramping back up.

Even though my creatures have 1 power, most have 2 or 3 toughness and can trade with other weenies. If Torbran, Thane of Red Fell is there, the weenies can trade with higher toughness creatures easily too. Shock and/or Slaying Fire generally deal with other creatures. Otherwise having full "control" over the board doesn't affect the deck too much. As most of the time people try to out trade me on life with higher power creatures which leaves them open, or I have other ways to hit them directly such as Cavalcade of Calamity, flying on Chandra's Spitfire, the non combat damage on Scorch Spitter, the activated ability for Tin Street Dodger, and just general burn spells.

Chandra, Novice Pyromancer looks nice to tip it towards a higher base cmc again, but I feel it is partly wasted without a true elemental deck. This makes me want to spin off another elemental burn deck though since I would no longer be limited by the low CMC and power 1 creatures.

I'd be interested to hear your results of testing as well. Since I only have a limited pool of people to play with at a table, so most of my games for the deck are on Arena.

Quantum_Breaker on Torbran's Revenge Coreset 21 Update

4 years ago

oof, Scorch Spitter is a beast in this deck

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