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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Sacred Foundry
Land — Mountain Plains
(: Add or .)
As this enters, you may pay 2 life. If you don't, this enters tapped.


![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)

![Terra, Herald of Hope feature for Watch the Party Die [Primer]](http://static.tappedout.net/mtg-cards-2/FIC/terra-herald-of-hope/186-1739993100.png)



kamarupa on
Mono Red Devotion
1 week ago
Since you already have a full set of Ashling, Braid of Fire seems like a possible addition here. While I think you're running an awful lot of Instant spells for a Devotion deck, you would be able to cast those spells with mana from Braid of Fire during your upkeep if you didn't already have Ashling in play.
I decided Fanatic of Mogis looked like a fun card to brew around, so I put together my own Red Devotion brew. I also decided that splashing white for both blink spells (I went with Ephemerate) as well as recursion spells (I went with Late to Dinner) seemed worth it. Since you've already opted to include fetch lands, it seems like it would be easy enough to swap 4 of those for Arid Mesa and add a couple Sacred Foundrys.
You can check out what I've put together if you feel so inclined. I'm not completely satisfied with it, but I think it's got potential to be decent. Devoted Fans
DemonDragonJ on How Many Dual Lands do …
2 months ago
I have 10 two-colored 60-card decks, and I have eight dual lands in each of those decks: four copies of the appropriately-colored shocklands (i.e., Godless Shrine, Sacred Foundry
, and so forth) and four copies of the appropriately-colored "checklands" (i.e., Glacial Fortress, Hinterland Harbor, and do forth), but I am wondering if I should put additional dual lands into those decks, such as the "slow lands" from Innistrad (i.e., Shattered Sanctum, Sundown Pass, and so forth) or the filter lands from Shadowmoor and Eventide (i.e., Cascade Bluffs, Rugged Prairie, and so forth), or if eight dual lands are sufficient, for each deck.
What does everyone else say, about this subject? Should I put additional dual lands into my 60-card decks, or are eight dual lands sufficient, for each deck?
Balaam__ on
Boros Angel Lifegain
2 months ago
A lot of this will depend on the budget you’ve allotted the deck, but off the top of my head here are some simple fixes for your mana problems.
1) Replace stuff like Stone Quarry and Kabira Crossroads with Fetchlands or Shocklands. Since you’re in Legacy, true Duals like Plateau are the obvious suggestion, but they’re ludicrously expensive and out of reach for most. So things like Arid Mesa or Sacred Foundry are much more affordable and the next best thing. If that’s still out of reach, try fastlands or other less common mana producers like Inspiring Vantage or Clifftop Retreat. In other words, any land that says ‘Enters Tapped’ is slow as molasses and to be avoided.
•Another neat little trick is to run stuff like Flagstones of Trokair. A full set will let you thin your own deck with no drawback. You plop one down and have ready to go, and each subsequent one you play after that will heave the previous one into the graveyard and replace it while also fetching a Plains from your deck for free.
Be sure to check for the cheapest version of each card as well, since prices can vary drastically.
8-16-08-decimus on
Jetmir Hares
3 months ago
here's a better way to do it
opening hand Sacred Foundry+ Sol Ring+ Temple Garden
+ Stomping Ground
+ Plains + 2 Hare Apparent
Turn 1: Sacred Foundry
+ Sol Ring draw for turn 1:Hare Apparent
Turn 2: Temple Garden
+ 2 Hare Apparent draw for turn 2:Hare Apparent
turn 3: Stomping Ground
+ 2 Hare Apparent draw for turn 3 Hare Apparent
turn 4: Plains + Jetmir, Nexus of Revels swing for 88
Math-> 4 5/2 Hare Apparent with double strike so 40 dam
+ 6 4/1 Rabbit 1/1 W with double strike so 48 dam
Master_J on
Laser Beams
10 months ago
OUT: Sungrass Prairie, Mossfire Valley, 2x Forest, 2x Plains
IN: Temple Garden, Sunpetal Grove, Stomping Ground, Rootbound Crag, Sacred Foundry, Clifftop Retreat
Taking out some of the sub-par lands for more variety and generally better lands overall. Even though there's very little red in this deck, a few of those red cards have double pips in their cost, so trying to bring up my red base a little.
lhetrick13 on
Give your opinion on my dinosaur deck!
1 year ago
Lopende_Band - Like many of the people commenting, I also run a dinosaur deck but Gishath, Sun's Avatar is my commander so the deck (Gishath Spared No Expense!!!)runs slightly different but many of my experiences are likely still relevant.
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Do I run a good amount of lands (or is it too much) I personally feel like you need around 36-37 lands for dinosaurs. Your average CMC is 4.0 so that means you likely need more lands in the deck that normal plus heavy ramp. Between your lands and ramp/acceleration of the deck, I would make sure you have at least 50-55. That will make it so your deck is very consistent and you can cast those big dinos earlier than like turn 6-7. Urza's Incubator for Knight of the Stampede would be an expensive swap but very worth the investment. Some of your human mana dorks, you may consider swapping out for just mana rocks. Mana rocks are much harder to remove although I would highly recommend Selvala, Heart of the Wilds if you are going to stick with just straight mana dorks and not run a dork with some utility. If you start with her in your opening hand, your deck will be amazing! Forerunner of the Empire also is an amazing card that is a dino tutor and Enrage triggerer. Please consider him in your deck.
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Should I run more basic lands in favour of lands that come tapped? If possible, run as few tap lands as possible...it will speed up your deck. There is a reason why shock lands like Sacred Foundry, Temple Garden, and Stomping Grounds are expensive and it is because you can chose if they come in tapped or not AND they are fetchable. As you do have a good amount of ramping sorceries and dinosaurs that fetch basic lands, you need at least 8-10 to make sure those cards do not become worthless but tap lands are not good.
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Do I run too many creatures? (39 seems like a lot) Like I said, you could likely drop some creatures in exchange for more consistent game play. Unlike Gishath, Sun's Avatar where you specifically need to hit dinos to cast them for free, your commander's ability triggers only once per turn and can cast any card. So can drop the creature count for more support.
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Should I add any more of card draw / targeted removal / board wipe and cut a piece of ramp? You do have very few interaction cards in the deck for removal. I would recommend adding things like Trapjaw Tyrant and Silverclad Ferocidons. Both cards do work. I find that there are very few times I need to wipe the board playing dinos but I actually need to prepare for board wipes. SO I run alot of protection spells to protect my big dino boardstate rather than mess with my opponents.
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Do I have enough wincons in this deck? (e.g. akroma's will) Overwhelming Stampede and Akroma's Will are nice finishers for stompy decks. You might consider Aggravated Assault to get some extra combats so your big creatures can swing multiple time per turn rather than just one big push.
zandl on
Dragons Loooove Gold!
1 year ago
Command Tower, Mystic Monastery, Steam Vents, Hallowed Fountain, Sacred Foundry, Raugrin Triome, etc. Not sure on your budget, but you should definitely be playing the first two regardless.
Icbrgr on Colorshift Land Control
1 year ago
Well said legendofa... the more I've been thinking about this I think I echo what you said... its and cheeky strategy that with deep knowledge of the meta and some good guesses; might be able to steal some wins in some matchups.
Take boros burn for example... I really think slapping an Evil Presence on there Sacred Foundry could almost be as devastating as Blood Moon was to some other decks a few years ago... however I am not confident if that would translate the same to some other games.
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