Maze's End

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add .

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

DrukenReaps on 9 To 10 Odds Favor Keene

1 month ago

Made some changes, hopefully I remember to update when I have the deck handy xD

Even before the changes though this deck does the thing you expect. Make lots and lots of mana and win with it. Actually kind of have to force the Maze's End win. Though I have done it once now! That was pretty satisfying to actually make happen. I'm 50/50 on Nine-Fingers Keene herself tbh. Like sometimes she's been real solid and swinging for basically free turn after turn in a game. Other games there was no point in playing her because I didn't have any good attacks with her. Menace just doesn't feel good by itself. Menace + another thing seems to be needed to make her consistently strong enough to attack with. Her other part of when you control so many gates you keep all the cards. That just isn't going to happen unless you are also right there with the Maze win too... She may get replaced in the future. Might even swap a color or two as I consider replacements. Would like to go for less popular land commanders if anyone happens to make suggestions. Of course the ward has been a huge upside of her's, she just does not get targeted. Even when I know people have the removal and want to. That 9 life has just been too steep. This is without a heavy lifegain deck at the table though.

Apollo_Paladin on Apollo_Paladin

4 months ago

@ Halfdan_TH I'm glad it was helpful! Those trophies are especially nice since they can also hit lands. It can really disrupt an opponent to take out their enchanted land, The World Tree or Maze's End that they were counting on for manafixing and/or a win condition.

There are so many new nonbasic lands out since the Trophy was first printed & I've found them to be a particularly useful solution in a wide array of cases.

Balaam__ on The Great Flood

5 months ago

This is definitely one of the more cohesive Maze's End decks I’ve seen on here. Question, why Moment's Peace over plain old Fog? I’d have gone with the cheaper-to-cast option. Does the Flashback give more overall utility?

Abaques on Untap lands?

8 months ago

If you want a budget 5-color mana-base, gates are your best bet. And Gond Gate does exactly what you want. You also get to play some bad ramp cards that get much, much better since you can tutor for gates like Circuitous Route and Explore the Underdark. I have a 5-color deck (Eight Drop Tribal) and it does really pretty well with that mana-base and ramp package. The one thing to note is you'll want to decide if you're going to include Maze's End or not. If you aren't, I would tell people that up front in the turn zero discussion because otherwise it can put a marker on you.

JAEK on Shrine on you crazy diamond

8 months ago

Thank you for your comment and suggestions mtgplayer903, I've got an explanation for a few of my choices here:

  1. Birds of Paradise over Ornithopter of Paradise is purely a preference of mine. I adore BoP and it finds its way into all multi-colour decks that I make. OoP is a great choice too and budget friendly, but I went with the birds this time round.
  2. Eternal Witness is just a much better card than Skullwinder if I don't have to give my opponent the recursion but can get it myself with E-Wit then it's a no brainer for me personally.
  3. Riftsweeper is in the deck to retrieve Maze's End for me. I have had people blow up Maze's End a few times on me and then Bojuka Bog my graveyard, so I needed a way to make sure I could get it back from exile. Admittedly, Rift does need some support from tutors to make it properly effective at this.
  4. Nature's Claim vs Assassin's Trophy is a great suggestion. I'm not sure I have an A'sT to hand, but I will check and update that.
  5. Vindicate is in over Beast Within because I already run Generous Gift and I find that I don't really like giving my opponents a 3/3 beater to come back at me with. The sorc speed hasn't really bothered me yet, but maybe BW will come back eventually after more playtesting.
  6. Explore is dirt cheap and Exploration is a little pricey. I know it just got a reprint and I am hoping to get one soon, once I do it will be back in the list. I do use Exploration on MTGO though.
  7. Tolaria West is a great tutor for Maze's End, Maze of Ith and Reliquary Tower depending on what I need from it. I find that a card like Ash Barrens is nice, but I don't think it's quite right for my list as it stands.
  8. Gatecreeper Vine is out of the list now and Open the Gates is just a neat lil gate tutor so it'll stay in as the Gates theme is key to what I like about this deck.

NV_1980 on

9 months ago

Out of curiosity, is Scapeshift not main-boarded because you don't own one? Or for other reasons? Just asking because it has the potential to be an insta-win in a gate-deck featuring Maze's End. Aside from that, I'd recommend Oracle of Mul Daya as she's awesome at granting you additional land-drops through top-decking.

eliakimras on Go-Shintai - Shrines, Gods & Gates [Primer]

1 year ago

So... You have the Gates win condition (Maze's End) and all the Shrines... May I suggest The World Tree to win with Gods aswell?

DemisRS on Esika Ad Nauseam Gate Win

1 year ago

Correct me if i'm wrong, but you must have 7 free mana at the moment you decide to play Ad Nauseam: for Ad Nauseam itself; for Amulet of Vigor; for Manabond. The for Maze's End activation you may get from the lands you just put into play with Manabond. Right?

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