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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Life Goes On
Instant
You gain 4 life. If a creature died this turn (was put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist), you gain 8 life instead.





sergiodelrio on Lifegain-how much to be worth …
2 months ago
Life Goes On seems to be the most pushed so far
seshiro_of_the_orochi on
Gargos, vicious Watcher
1 year ago
I think you don't even need to cut ramp spells. These are the cards you could cut for more (basic) lands:
Clockwork Hydra (pretty bad card)
Longshot Squad (not really necessary)
Life Goes On (lifegain without payoffs for it isn't good)
That way, you get to 36 lands, which is just fine.
legendofa on
Incredible budget combo elves
2 years ago
Tldr: Cut the Giant Growth and Life Goes On for more protection. Cut the Beast Whisperer and Regal Force for more direct searching.
How often do you use the Giant Growth? This would be my first pick for switching out for more protection. It buffs your creatures, but it won't help when your creatures get Murdered. With only a single Growth, it's also not going to appear reliably, and single-target pumping isn't really what I see this deck doing.
I'm also going to ask about the Life Goes On. Since this deck doesn't have any lifegain focus or interactions, how often does it change the course of a game? Can you point to multiple matches where it directly contributed to a win? Unless it regularly and specifically protects a win or avoids a loss, it's kind of out of place here, especially as a one-off. Lifegain for lifegain's sake usually just ends up diluting the deck and adding filler.
To go into this next thought, the goal for this deck is to ramp into big smashy creatures and attack, right? If that's the case, maybe switch the Beast Whisperer for Fierce Empath or Mwonvuli Beast Tracker and switch of the Regal Force for a second Empath or Tracker or another big scary creature. The Empath and Tracker will get your finishers in hand faster, and once you hit that stage, you want to be attacking, not drawing cards off a 5/5 without evasion.
If you're trying to stay inexpensive, the Heroic Intervention might be a bit much, Blossoming Defense is reasonable but not super cheap, and Ranger's Guile, Mwonvuli Beast Tracker, and Fierce Empath are all pocket change.
AmoeboidChangeling on
Kami & other Spirits
3 years ago
lespaul977 Thank you! Your deck is also cool and seems like lots of fun and Seedborn Muse is a nice Spirit indeed.
These cards appearently weren't good in their own standard environment. I have them from a friend, don't even remember which one of us bought them. I even had to remove some of the Kamigawa Spirits from this deck because they were so bad. But in it's current state, the deck is nice for kitchentable Magic.
The deck has now been modified a bit, but only the lifegain spells. Joyous Respite is an awful card, now it's been removed and replaced by another Life Goes On and another Wolf's Quarry. I'll update the deck eventually. Thank you for the upvote!
ClockworkSwordfish on
Life Gain
3 years ago
This looks like a good start! I think to really get Lathiel working, you'll want cards that gain you life in huge chunks - some good, cheap options include Ordeal of Heliod, Life Goes On and Feudkiller's Verdict. Cards that do nothing but gain a little bit of life at a time, such as Ajani's Mantra or Marble Chalice, build up an advantage over a long time but aren't quite as flashy. Likewise, enchantments just meant to make creatures bigger - that is, Vinecraft, Siegecraft and Castle - are somewhat redundant, as you can expect to make creatures bigger by virtue of gaining life!
The other key element to Lathiel is that you're accruing +1/+1 counters, so creatures like Conclave Mentor, Abzan Falconer and Abzan Battle Priest will capitalize on that fact. Having access to lifelink is probably key, since it will essentially allow your creatures to double in size each turn. Other good ways to ensure that include Loxodon Warhammer, Behemoth Sledge Vitality Hunter. Hopefully some of these pointers help give you a leg up!
razelfark on
Selesnya Life Gain
3 years ago
Seems you have a good base going for your deck idea so far. There are a couple cards I would suggest adding to the deck idea, and trimming others due to more efficient plays.
First I would advise going for a full set of Prosperous Innkeeper as this card is way to good for your deck type to run less then 4. The ETB (enter batltle field) trigger to gain life for all your cretures entering the battle field is huge for Trelasarra, Moon Dancer as it can spin her out of control quickly. The addition of the treasure token to give you a turn of ramp can also be very valuable.
I would also suggest adding extra copies of Righteous Valkyrie to the deck as most of your creatures are clerics, giving you extra life for them entering the battlefield while it is on the board. The anthem effect it brings for being at 27 or more life is also very strong and hard for decks that do not have a straight kill spell to remove the angel handle the card a lot of the time.
For some good lifegain cantrips to consider, I would suggest Cram Session and Revitalize . These spells will give you some life and allow you to get another card to potentially play. With cram session you can use some potentially good removals spells like Containment Breach and Reduce to Memory in the side or get Environmental Sciences for some more life and fetch a land if you are a bit stalled on lands. There are other card options to consider as well, but those are some quick examples.
A cheap rare that is good to consider for the deck Yasharn, Implacable Earth . This card is a good size body that will and some lands to your hand and also prevent players from activating sacrifice mechanics and life paying functions. This is particularly useful with a lot of decks trying to make use of treasures as they will not be able to activate them while it is on the board (small note, your treasures also won't work). If you do not think its good enough for the main board, would definitely use in the side for best of 3 matches.
I would suggest Hallowed Priest for arena, but it sadly does not have a paper version of it printed. Due to this I would suggest moving your Trelasarra, Moon Dancer to a 4 of as this card is one of your strongest creatures with this kind of deck and is likely to die to opponents removal spells at least once as it is a high priority target for their removal a lot of the times. I would also increase the Cleric Class to a 4 of for paper format if not just a 3 of at least for general play.
Cards I would trim from your deck would be Turntimber Ascetic , Tajuru Paragon , Conclave Mentor , and Life Goes On .
You are running some cards I haven't test yet like Druid Class , so I am not so sure how that works out and would be interested to hear your thoughts if you think it has been working out for you. If you are interested in seeing my take on this deck that I have been playing in the arena's 2022 format you can see it here
Hope these comments help.
lagotripha on
budget mono-black aggro/devotion
3 years ago
I've played a bunch of mono black in modern. It is great for FNM, but will probs never put up tournament results.
The deck lives on sideboarding and the sheer variety of options available - your opponent has no idea if you are aggro, midrange grindy or combo until turn three or four. This means that published decklists and scouting in major tournaments strips away its biggest advantage.
Cards to mess around with;
Duress (and the million variants) - hitting a Life Goes On can be 'more damage' than any 1 drop.
Gifted Aetherborn - it completes the dire moon / nighthawk trio, and helps with tribal vampire options like Stromkirk Condemned or Captivating Vampire
Stromkirk Condemned and stuff like Zombie Infestation lets you play with discard synergies - pitching your hand then casting symetrical discard, or getting back demigod.
Lashwrithe If you want an equip in mono black on a budget, it is this. Its scary on its own, strapped to a nighthawk it boosts your life total to massive levels.
Ratchet Bomb used to be the only enchantment answer, but Feed the Swarm has really patched that hole and made the deck a lot more solid.
Sign in Blood - draw two is good. Two damage is good to finish an opponent sometimes too.
There are a bunch of 'return to the battlefield' 1 drops that can help create tempo by flooding the board and provide fodder for sacrifice effects - Bloodsoaked Champion, Dread Wanderer, Tenacious Dead etc.
If you want to do it the other way, effects like Unearth let you keep key creatures on the battlefield, while synergysing neatly with stuff like Profane Command to hit face.
Finally, play to mono-black's biggest advantage, reliability. Lots of decks focus on hands that can 'just win the game', mono black does an amazing job at getting a hand that is 'better than the opponent'. Not an incredible hand, but a little disruption and a lot of 'good cards', no chance of getting mana screwed, and far less need to mulligan.
zapyourtumor on
Lifegain: The Thicc Wurm Story
4 years ago
Finally found someone else using Voracious Wurm !! Although your deck doesn't have many white cards, I've found a version of the wurm combo with Martyr of Sands , Heroes' Reunion , and Life Goes On to be pretty effective against other casual decks. If you can fit martyr in I think she could do some serious work.
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