Knight of the Ebon Legion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight of the Ebon Legion

Creature — Vampire Knight

: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if that player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Lord_Olga on Transylvanian Welcome (Aggro)

2 weeks ago

You may have already considered it as its a well known card, but Blood Artist would also be a good target for a lot of these self sacrifice type cards. Helps your Knight of the Ebon Legion too.

Fun Vamp tribal! I like it

DarkKiridon on Mono-Black Vampires

1 month ago

Bloodline Keeper  Flip is always fun.

Maybe Knight of the Ebon Legion, and I'm a fan of Bloodghast

nuperokaso on "Vampires are a POX on this Land!"

4 months ago

DreadKhan on Claim The Dark

8 months ago

You probably want to add a ton of 1 drops to this, a few you might try out are Falkenrath Gorger, Falkenrath Pit Fighter, and Indulgent Aristocrat. There are also options like Vampire of the Dire Moon and Knight of the Ebon Legion that are probably better but cost more. I think running less than 8 spells that are good turn 1 plays is going to put you behind every game, Modern is a pretty aggressive format in most areas.

People do sometimes run 4 drops in Modern, and rarely higher MV stuff, but 6 drops are a lot of mana, and half the opponent's life might not matter enough if you play it late (half of 10 is a lot smaller of an effect than half of 20), so I feel like you shouldn't run more than x1 Blood Tribute, if any.

If you're very 'all in' on aggro, I feel like Curse of Stalked Prey will feel more playable than Curse of Shaken Faith, those +1/+1 counters add up quickly, while later game people are less likely to double spell. I could see Shaken Faith showing up in a sideboard, but it seems like a strange card in the main deck.

I'm not sure if I'm missing something, but Balustrade Spy seems like a terrible card in here, do you have some synergies with self-mill, or are you hopping to force your opponent to draw lands maybe? I think there are better cards than this. If you have enough life gain effects you could try either/or Vito, Thorn of the Dusk Rose or Marauding Blight-Priest, either is pretty unpleasant if you've got a bunch of lifelink vampires (Gifted Aetherborn and Vampire Cutthroat are 2 more that are solid, though Vito can give your board Lifelink by himself fwiw).

DreadKhan on Red/Black Vamp & Wolf

8 months ago

I'm not very experienced with Modern, but I think there are a few pointers that I can give you.

Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!

As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.

I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper  Flip can quickly take over a game.

A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.

wallisface on Fight

9 months ago

idfkgabe and Balinor5: I think I need to state this deck is intended fir competitive, top-tier play.

  • Swiftfoot Boots is better than Lightning Greaves but both are still pretty universally bad in Modern for most of the reasons I already stated.

  • “unequip” isn’t a thing. I’d have to have a second creature in play to move the equipment to, in the case of Lightning Greaves. Boardstates in Modern are small so there’s no guarantee i’d have 2 creatures in play - furthermore this whole interaction defeats the purpose of having protection to begin with. Its too clumsy and messy.

  • Ulvenwald Tracker is slow, weak, and requires a ton of mana. The opponent can also very easily and leisurely respond to it before it can tap. It also dies to W&6. Its a bad card.

  • I run Glissa Sunslayer in the Pioneer version of this deck, but imo its too slow for Modern. Knight of the Ebon Legion doesn’t really help me at all. Orcish Bowmasters are intended to slow the game down, gum up the board, deal with low-toughness threats, and be incidentally game-winning in some matchups.

Balinor5 on Fight

9 months ago

I'm not sure about those bowmasters, a couple creatures that worked well in my Phyrexian Fight Club deck were Glissa Sunslayer and Knight of the Ebon Legion. Glissa pairs well with your fight cards, and Knight is a good mana dump.

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