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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kaalia of the Vast
Legendary Creature — Human Cleric
Flying
Whenever this attacks an opponent, you may put an Angel, Demon or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Crow_Umbra on Arixmathise the Disgraced - Mardu, …
1 month ago
I agree with DemonDragonJ on this one. I think you're close, but certain aspects can definitely be dialed in a bit more. Since you brought up the mana cost, another fairly restrictive and similarly costed card is Ruinous Ultimatum, which is also 1 mana more.
Arixmathise is pretty powerful in that:
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Between the haste & ETB, you may search up and put up to 6 land cards in your graveyard the turn that it enters, and then make your opponents do an equivalent amount of discard/sacrificing.
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The combo of keywords is pretty strong in that it's also a strongly statted commander that is inherently 1/3 of the way to lethal Voltron damage at baseline, stays Vigilant for defense (which is typically a weakness for Voltron without additional support), and helps stabilize decent chunks of life each time it connects for combat damage.
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The combo of creature types can also make it a pretty relevant option for certain commanders (Kaalia of the Vast), or typal shenanigans like Party.
I think to make the card more "fair", I'd recommend:
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Increase the mana by 1
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Maybe remove one or more of Haste, Lifelink, or Vigilance
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Change the attack trigger to a combat damage one, depending on how you tweak the addition of Haste.
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Maybe remove the ETB effect portion if you would prefer to keep more of the rest of everything intact.
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P/T could probably be taken down 1-2 points each respectively and still be decent. A 5 or 6 power aggro flyer with Vigilance with a high toughness is still nothing to scoff at.
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Introduce a drawback for yourself beyond the restrictive mana cost, such as losing life if your opponents sac or discard beyond a certain threshold.
I'm not saying to do all of the above, but I think those are all options in various combinations that could work to scale the card back a bit, but still keep it fairly powerful.
Edit: Ninja'd by Bookrook, but we're on similar wavelengths.
ThassaUpYo@ssa on
Angry Birds
3 months ago
Very good question. Typically, I don't have an issue with mana, granted that's been with 36 lands in the list vs. 35 - I just added Mana Confluence back in over Chance for Glory as I have a couple ways to duplicate Kaalia of the Vast's triggers which is pretty close to an extra combat minus the "you lose the game at the next end step" condition in case things go south. Maybe World at War or Aggravated Assault?
I also run a significant amount of protection spells/effects to help keep Kaalia of the Vast alive, so maybe I cut make a cut there for another land and/or more card draw?
Finally, I really appreciate you and SufferFromEDHD's input here!
ThassaUpYo@ssa on
Angry Birds
3 months ago
+1 for the absolutely brilliant name!
I built Kaalia of the Vast a couple years ago and slowly started foiling her out over that time. It has been a long time coming, but I finally got her there!
Absolutely love running her as she encompasses the theme of the first starter deck I ever bought a long time ago - "Blood and Fire" - as well as the creature types I enjoy the most in MTG - Angels & Demons (in particular).
I appreciate both you and Profet93's advice on this list for sure, and did cut a couple creatures in favor of Sneak Attack and Chance for Glory as those definitely seem like game changers and/or enders, so thanks to you two for the valuable feedback. I was running a couple pieces of MLD a while ago, but realized it often didn't seem feasible given scenarios I was actually experiencing in-game. I know Profet93 wasn't too keen on Terror of the Peaks, but it's 5 CMC makes it easy to cast and presents the opportunity to deal further damage when another big creatures enters from Kaalia of the Vast's triggered ability.
I personally don't care for Dragon Mage as it can just as easily benefit my opponent(s), but Heartwarming Redemption is tempting...
Thoughts on Full Throttle?
hyalopterouslemur on Rules Committee Gives Up Managing …
8 months ago
I miss the way they did precons. In the original precons, all the psychographs were represented. (Johnny would have a field day with all but the Mardu deck.) Here's how they stacked up:
Kaalia of the Vast Timmy and Spike
Tariel, Reckoner of Souls Timmy
Basandra, Battle Seraph Spike
Riku of Two Reflections Timmy and Johnny
Animar, Soul of Elements Timmy and Spike
Edric, Spymaster of Trest Spike
Ghave, Guru of Spores All three (Johnny likes the "combos with anything" nature of Ghave; Spike likes the sac outlet and the fact that you can use any +1/+1 counter for Ghave's abilities; Timmy likes an army of mushroom people.)
Karador, Ghost Chieftain Spike
Vish Kal, Blood Arbiter Spike
Zedruu the Greathearted *f-etch* Johnny
Ruhan of the Fomori Spike
Nin, the Pain Artist Johnny and Spike
The Mimeoplasm Johnny and Spike
Damia, Sage of Stone Spike
Skullbriar, the Walking Grave Timmy and Spike
Not that it was all Timmy and Johnny; the first precons did include a reprint of Skullclamp after all.
Look at the last precons? All eight of the new legends were designed for Spike. Where's the room for creativity on the part of players?
I admit that some of the changes to EDH have been fine. (I joke that nobody used instants before 2014. Which is somewhat true, people were more concerned with card advantage with their answers than they were with actual, you know, answers.) But I would like some legends to be designed for Johnny or Timmy.
Goldberserkerdragon on
tiny multifarious bounties of red elves [Primer]
9 months ago
Necramus Bruhh.. my kangee heart is fluttering. O_o Wow, so good! Do you think it shall rise as best flying commander? Or will Kaalia of the Vast always hold that spot?
ThassaUpYo@ssa on
Angry Birds
1 year ago
Agreed on Chromatic Lantern - currently brainstorming a solid replacement, leaning towards an additional card draw spell. Thoughts? Also, my color wheel seems damn near spot from a land mana-to-color cost perspective.
Are there any creatures in particular you think could be cut in favor of additional ramp/card advantage/removal?
Finally, I'm not a fan of MLD though I know it's effective in a Kaalia of the Vast list given the ways to weather the storm of destruction.
Thanks for the feedback, and I'm curious on what you think of the above couple points.
GeminiSpartanX on
Volrath, Voltron Reanimator
1 year ago
Profet93- I'm mostly trying to make it as consistent as possible while still giving homage to my commander's strengths. I know there are better reanimator commanders out there, but Volrath was one of the first legendary creatures I ever played with and as such, has a special place in my heart. In the previous version, I was just focusing on having the biggest cmc black and colorless cards in MtG and trying to swing in with him for the win, but it was too easily disrupted and the ramp wasn't enough to get there just by playing 1 fattie a turn otherwise. I figured the reanimation package will keep me in the game longer and make this deck more than a one-trick pony. I'm simply looking to cut the weakest cards from the list to keep up with the other powerful decks I normally play against (Tergrid, God of Fright Flip, Be'Lakor, the Dark Master, Pantlaza, Sun-Favored, Edgar Markov, and Kaalia of the Vast).
leon_bulminot- This deck is not a 'sac' or aristocrats deck, so unfortunately some of your suggestions won't fit the bill here. My Kozilek is there to keep me from getting milled out against people who run infinite mill combos, and LotV is great at allowing me to discard a beefy guy from my hand to reanimate afterwards. The others Lilys are nice, but I actually cut a few tutors already to try and speed up the deck as too many tutors in a non-combo deck slow things down by paying extra mana for the cards you need, and this deck has enough ramp under 4 cmc that lily of the dark realms just barely didn't make the cut.
Have (2) | Azdranax , jhTheMan99 |
Want (1) | MxStoneheart |