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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fearsome Temper
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "2{R}: Target creature can't block this turn."
DeathChant17 on No Whine With My Cheese, Please
8 years ago
It's a decent buff and vigilance is nice to have. Plus if anyone plays one of those "gain control of all creatures, untap and swing them" red spells, at least you can't get hit with Narset. I'd use it.
Other good enchantments in addition to the ones I mentioned are:
Bonds of Faith, Battle Mastery, Daybreak Coronet, Ethereal Armor, and Unquestioned Authority.
I use all of them in my Zur the Enchanter deck except Sphere of Safety. Since I run Zur I'm not very familiar with red enchantments. There is Dragon Mantle to give narset fire-breathing, Errantry is perfect for narset, Fearsome Temper, Giant Strength, Immolation, Lightning Talons, Madcap Skills, and probably plenty others.
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