Havengul Lich

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Havengul Lich

Creature — Zombie Wizard

: You may cast target creature from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Leathable on Inalla - A New Foe Has appeared

4 months ago

Hi NV_1980,

thanks for the feedback. Yes, you are correct, I built the deck with solely those win conditions in mind - getting them somewhat low with Impact Tremorsfoil, Terror of the Peaks, Anathemancer and so on, and then finish them with Exsanguinate or Torment of Hailfire. I'd like to Note, that these spells are not strictly one-use, since i can get them back with Archaeomancer and Kess, Dissident Mage / copy them using Dualcaster Mage (perhaps in combination with Harmonic Prodigy and Naban, Dean of Iteration.

I've actually had Marchesa, the Black Rose (and Havengul Lich ) in a previous version of the Deck, but removed her, since i didn't actually want to build the deck around attacking, but using her effect to actively re-trigger ETBs is something I've not thought of. I've only used her as a means of "protecting" my creatures, not "sac" them for additional triggers. I'll add her back into the Deck, this idea synergises well with the theme of the Deck. Havengul Lich might also be worth re-adding.

As for "more powerful spells": I've thought about adding some more, but not necessarily token creations. More like in the Spirit of ToH and EX (preferably with CMC 2 or less so i can tutor them as well with Spellseeker)

NV_1980 on Inalla - A New Foe Has appeared

4 months ago

Hi,

So I play-tested this a few times. What stood out most to me is that the deck lacks a bit in win-conditions. In terms of dealing damage to the opposing side, your best bet is currently summoning wizards and their copies with Inalla and then using cards like Impact Tremorsfoil and Purphoros, God of the Forge. The other win-conditions are powerful, one-use sorceries like Exsanguinate and Torment of Hailfire. I'm not seeing much else you can do to swing games in your favor, but please correct me if I'm wrong.

I would advise to add some more avenues in here that will help you win. Make combat with your wizards more feasible by adding Marchesa, the Black Rose. As long as your wizards harass the opponent with the most life, they'll return to the field even if they die during combat (which allows you to benefit from their ETB's again). Cyclone Summoner and/or Galecaster Colossus can be used to put your opponents on a massive disadvantage in terms of battlefield presence. How about using Beguiler of Wills or Havengul Lich to steal whatever you fancy on the opposing side? The deck might also benefit from a few more powerful spells (especially since you already feature several means to retrieve them, copy them, etc. Clone Legion? Expropriate? Rite of Replication?

  • Ruby_Rule on Gisa and Geralf's Graveyard Games

    1 year ago

    Thanks for your feedback! I appreciate the help on this deck as for The Scarab God I'd replace Havengul Lich since Scarab does his job better. For Secrets of the Dead I run River Kelpie since it does the same effect but for each player not just my own and can also combo with mikeaus, the unhallowed if you have a sac outlet. For the Liliana's Reaver I'd run Mindleech Ghoul as it's faster to get cards out of all my opponents hands.

    NV_1980 on The Winchester

    2 years ago

    Both Gisa and Geralf and Havengul Lich are exceptional at providing you with very powerful recursion (even stealing in Lich's case); I can't recommend these enough.

    sdtech58 on Wilhelt Tribal

    2 years ago

    Gray Merchant of Asphodel - life drain/gain. Bounce him a few times for maximum benefit

    Havengul Lich - reanimation source. Has underperformed in games for me. Borderline

    Headless Rider - tokens

    Midnight Reaper - card draw

    Murderous Rider - spot removal if needed. Versatile

    Noxious Ghoul - one-sided board wipe potential

    Plague Belcher - potential sac outlet, death trigger payoff

    Relentless Dead - recurrence, reanimate

    Shepherd of Rot - life drain. ALL players. Don't kill yourself...

    Sidisi, Undead Vizier - tutor, sac outlet and big body

    Undead Augur - card draw

    Wilhelt, the Rotcleaver - alternate commander. Tokens and sac outlet

    Zombie Master - reanimation, swampwalk. Nice when Urborg is on the field!!

    Rhadamanthus on Can card:Havengul Lich cast Adventures/ …

    3 years ago

    If the front-face of a modal DFC is a creature and the back face is a non-land, Havengul Lich will allow you to cast either side (lands are "played", not "cast", so you won't be able to play the land face this way). If a rule or effect allows you to cast something, you can cast either side of a modal DFC if it satisfies whatever restrictions the effect put in place. The "target creature card" in the text of the Lich's ability only defines what kind of card you're allowed to choose as a target for the ability, not what kind of spell you're allowed to cast.

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