Bant Battlemage

Bant Battlemage

Creature — Human Wizard

(Green), Tap: Target creature gains trample until end of turn.

(Blue), Tap: Target creature gains flying until end of turn.

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Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all


Format Legality
Casual Legal
Unformat Legal
Custom Legal
Tiny Leaders Legal
Block Constructed Legal
Canadian Highlander Legal
1v1 Commander Legal
Legacy Legal
Vintage Legal
Modern Legal
Highlander Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Leviathan Legal
Commander / EDH Legal

Bant Battlemage Discussion

DasButch on Counters Company

1 year ago

COMBO COMBO COMBO. This deck will combo on turn 3. You better get the damn game finished by 5 or your chances aren't looking real good. Bant Battlemage is a nice addition to let damage slip through when the combo hasn't come up yet. Knight of the Reliquary gets pretty big from the sac lands. Geist of Saint Traft Should be called Geist of Taint Shaft. Playing against this deck sucks. It wins out of nowhere.

DasButch on Counters Company

2 years ago

I see a couple of interesting tweeks! Bant Battlemage should be a sweet addition for the Taint Shaft! Voice of Resurgence Also interesting!

eyes2sky on Spam-a-lot

2 years ago

Bant Battlemage if you wanted to go PDH, no black knight though.

enpc on What's the EDH color identity …

4 years ago

A card's colour and its colour identity are two different things.

A card's colour is determined by the colours of mana symbols in its casting cost, plus any other modifiers (such as devoid). So for example, Bant Battlemage is a white card.

A card's colour identity is determined by the colour of ALL of the mana symbols on the card (though ignoring any reminder text - see Crypt Ghast) as well as things like basic land types. So for Bant Battlemage, its colour identity is W/U/G.

In this example, Brood Monitor is a colourless card for the purposes of something like Iona, Shield of Emeria however its colour identity is still green.

Methylase on Unblockable Exalted

4 years ago

Might want to consider Bant Battlemage as an additional source of evasion. The trample ability is a particularly good deterrent for chump blocking solitary beaters.

thewyzman on pauper EDH

4 years ago

Decent primer, I'll keep it in favorites for a while.

Commanders I'm looking at are Aerie Mystics or Bant Battlemage and building a controlish tempo deck with a pack of fatties to threaten combats, Naya Battlemage in a more creature-heavy -but similar- fashion (maybe even taking an Impact Tremors/token route)... Mistmeadow Witch in a U/W Control archetype... Blood Cultist cruel control... Nulltread Gargantuan is an idea since a 5/6 commander for effectively 4 mana doesn't seem bad in a combo-friendly guild, or Selkie Hedge-Mage in tempo... enchant voltron Ascended Lawmage seems perhaps the most powerful deck... Grixis Battlemage gives inherent card and combat tricks, so a tempo deck seems plausible... and lastly Woolly Thoctar, like Nulltread above, is an all-beef patty for chump change.