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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Forsaken Wastes
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Optimator on
Moocifer Rising
4 months ago
Valgavoth, Harrower of Souls
might be mandatory.
The Speed Demon draws a ton of cards
plakjekaas on I need an explanation
1 year ago
With your commander out, Forsaken Wastes is three Phyrexian Arena's rolled into the price of one. That's enough to raise a price, even though it might not be a "combo" per se.
It's also a reserved list card, any main stream attention will put a strain on supply, and monetary speculation usually goes through the roof.
Metroid_Hybrid on I need an explanation
1 year ago
Valgavoth, Harrower of Souls
gets a +1/+1 counter and draws you a card the first time an opponent loses life during their turn, and Forsaken Wastes (2nd/middle ability) basically guarantees Valgavoth triggers at the beginning of each of your opponents' turns, everytime.
Also, being able to shutdown lifegain (1st ability) is nothing to sneeze at, and it even comes with a "rattlesnake"-effect (3rd ability).
sergiodelrio on I need an explanation
1 year ago
there are 2 valgavoths, are you looking at the correct one? (that being Valgavoth, Harrower of Souls
)
(also tagging Forsaken Wastes for card reference)
jamochawoke on
Wacky Waving Infallible Life Flailing Masochists
2 years ago
This is a really solid deck!
But how would you deal with things that mess up your lifegain?
I mean stuff like Erebos, God of the Dead, Forsaken Wastes, Everlasting Torment, Havoc Festival, Knight of Dusk's Shadow, Leyline of Punishment, Giant Cindermaw, Rampaging Ferocidon, and Witch Hunt.
I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.
Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!
SufferFromEDHD on
Why I Have No Friends
3 years ago
When you add that Mana Web make sure to add Urborg, Tomb of Yawgmoth for additional group thuggery.
Burning Sands might be worth a spot.
Forsaken Wastes the OG anti-life.
plakjekaas on Why Does Red Have a …
3 years ago
Oof_Magic Well there's also:
And Everlasting Torment and Havoc Festival, but those are red too, hard to count in this discussion
Tzefick on Incarnation of Pain
4 years ago
They do have a way to deal with pesky life gain decks; False Cure and in a more permanent state Tainted Remedy or Archfiend of Despair , Everlasting Torment , or Forsaken Wastes . And there's a few more in red.
Life gain is already a pretty poor benefit, do you really need to make it worse?

