Forsaken Wastes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forsaken Wastes

World Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

plakjekaas on I need an explanation

2 months ago

With your commander out, Forsaken Wastes is three Phyrexian Arena's rolled into the price of one. That's enough to raise a price, even though it might not be a "combo" per se.

It's also a reserved list card, any main stream attention will put a strain on supply, and monetary speculation usually goes through the roof.

Metroid_Hybrid on I need an explanation

2 months ago

Valgavoth, Harrower of Soulsfoil gets a +1/+1 counter and draws you a card the first time an opponent loses life during their turn, and Forsaken Wastes (2nd/middle ability) basically guarantees Valgavoth triggers at the beginning of each of your opponents' turns, everytime.

Also, being able to shutdown lifegain (1st ability) is nothing to sneeze at, and it even comes with a "rattlesnake"-effect (3rd ability).

sergiodelrio on I need an explanation

2 months ago

there are 2 valgavoths, are you looking at the correct one? (that being Valgavoth, Harrower of Soulsfoil)

(also tagging Forsaken Wastes for card reference)

jamochawoke on Wacky Waving Infallible Life Flailing Masochists

1 year ago

This is a really solid deck!

But how would you deal with things that mess up your lifegain?

I mean stuff like Erebos, God of the Dead, Forsaken Wastes, Everlasting Torment, Havoc Festival, Knight of Dusk's Shadow, Leyline of Punishment, Giant Cindermaw, Rampaging Ferocidon, and Witch Hunt.

I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.

Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!

SufferFromEDHD on Why I Have No Friends

2 years ago

When you add that Mana Web make sure to add Urborg, Tomb of Yawgmoth for additional group thuggery.

Burning Sands might be worth a spot.

Forsaken Wastes the OG anti-life.

plakjekaas on Why Does Red Have a …

2 years ago

Oof_Magic Well there's also:

Archfiend of Despair

Erebos, God of the Dead

Forsaken Wastes

And Everlasting Torment and Havoc Festival, but those are red too, hard to count in this discussion

Tzefick on Incarnation of Pain

3 years ago

They do have a way to deal with pesky life gain decks; False Cure and in a more permanent state Tainted Remedy or Archfiend of Despair , Everlasting Torment , or Forsaken Wastes . And there's a few more in red.

Life gain is already a pretty poor benefit, do you really need to make it worse?

exatin on Liesa leeches

3 years ago

Dropped

Things I like

Considering

Probably not...

I've played a small set of games with the deck now. It had impact on the game. Majority of creatures cast in the deck didn't feel of consequence when standing alone. I'm investigating more ways to gain life but also add "target player gains life" to abuse Tainted Remedy against non-life gain decks that just ignore it when it hits the field. Spells like Swords to Plowshares.

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