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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
CommanderNeyo on
The Ultimate Warriors (Updated)
3 weeks ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
CommanderNeyo on
Elsha, Threefold Master - Mystic Meditation (v0.4)
2 months ago
Dang, this looks like a blast to play - and terrifying to play against!
I would recommend Haze of Rage, it buffs and it is reusable, which is especially useful when you don't have a lot of card draw to get more fuel. I have died to this card so many times...
Fiery Emancipation, City on Fire, Isengard Unleashed give you triple damage - providing extra benefit when you have cards like Impact Tremors
out. They really help close out games from nowhere.
Do you have mana problems? With only 33 lands and 6 ramp spells, seems like it might be hard to get consistent land drops. I would recommend going up to 38 lands and adding some more card draw. If you can find space, maybe move Kindred Discovery from the Maybeboard into the deck. Name Monk as the creature type, and you will draw boatloads of cards from your tokens entering and attacking.
CommanderNeyo on
torbran death from math
6 months ago
Nice deck! Just want to point out, in case you didn't know, but when your opponent takes damage they are the ones who get to decide the order in which the damage replacement effects take place - so if you have Fiery Emancipation and Torbran, Thane of Red Fell out, your damage won't be 3x(N+2) unless they want to take more damage - most likely, they will chose (3xN)+2. So if you ping someone, they will take 5 damage, not 9.
Saljen on
Treasure, Dwarves, and Dragon's; OH MY!
8 months ago
Consider removing City on Fire, Fiery Emancipation, Kyren Negotiations, and Street Urchin for Plundering Barbarian, Spark Mage, Dwarven Scorcher, and Gilded Assault Cart
Saljen on
Treasure, Dwarves, and Dragon's; OH MY!
8 months ago
Consider removing City on Fire, Fiery Emancipation, Kyren Negotiations, and Street Urchin for Plundering Barbarian, Spark Mage, Dwarven Scorcher, and Universal Automaton
CommanderNeyo on
Everybody Hates Winter
9 months ago
Glad to see you have Fiery Emancipation, I love that card! You may also consider adding City on Fire, since you can convoke it out.
Flarhoon13 on
Saskia keeps hitting
10 months ago
Won a game last week! Low turnout meant Jared and I played a few one vs. one commander duels. Jared was colour screwed. Missing green for his Bilbo, Birthday Celebrant deck, he folded to a Saskia the Unyielding
, a Herald of the Host and Fiery Emancipation, which was the final nail in the coffin, forcing a chump block or two.





