Everlasting Torment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Everlasting Torment

Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (This deals damage to creatures in the form of -1/-1 counters.)

capwner on What do you want more …

3 days ago

legendofa now I think hybrids are a funny case because they are for the most part nerfed by design. I don't think this change will be very impactful compared with other cards/design trends introduced in the last 5 years. For example I agree with what you said on the 5c legend spamming, it was a more interesting dynamic when 5c players had to take the debuff of a limited legend pool so their commander might not be as useful to them, trading a good effect in the cmd zone for a more powerful 99. Now there are very few commanders that can compete with the 5c legends you mentioned or 4c partner strats, so that's basically all that gets played at the top level (snore). What bugs me even more is how they continually print enticing valuey but generic commanders in every shard and guild and these sorta just replace all the cool old Ravnica/Alara ones that had more fun and flavorful effects (not saying every new card is a design L and every old one a W mind you).

The hybrid thing I'm still against on flavor principles, I'm kind of in the Sheldon camp there. As far as particular cards though I think mono red and white see a comeup with Waves of Aggression, maybe Everlasting Torment in burn, maybe some random Orzhov deck wants Dovescape IDFK but yeah you're right most hybrid cards are jank and probably not many will see additional play which to me is another reason it isn't worth the flavor fail of seeing all these wacky off-colors in a format that is all about color identity and cohesion.

Coward_Token on Hybrid rule change

3 months ago

In the recent update article to the bracket system, Gavin Verhey floated the idea of making hybrid mana symbols inclusive rather than excluding for the purpose of the 99. Regardless of how you feel about the change, what would the impact be?

Scryfall search for cards with hybrid mana

Ashiok, Dream Render gets to be annoying more often

Murderous Redcap gets to combo in even more decks

Dream Salvage: mono-black discard decks

Azor's Elocutors: mono-white pillow fort gets a wincon?

Sygg, River Cutthroat would be cool for a lot of political decks

Everlasting Torment & Kulrath Knight for Hapatra, Vizier of Poisons & Massacre Girl, Known Killer. For the Knight, also Toxrill, in case you want to be even more annoying.

Vexing Shusher expands its anti-countering services

Wort, the Raidmother might be neat for red+ spellslinger that uses tokens, like Magnus the Red

Rhys the Redeemed: more power to go-wide strategies (although Elfball haters might not be so enthustiatic)

The bonder cycle: Jubilant Skybonder, Cunning Nightbonder, Proud Wildbonder, and Sonorous Howlbonder ... also Alert Heedbonder, I guess.

Enchanted Evening, Gilder Bairn: more shenanigans abound

Godhead of Awe: might be neat for mono-W?

Worm Harvest: Titania is now the queen of worms

All companions become available to an expanded selection of color identites, with the exception of Jegantha (and Lutri)

Bookrook on JUST DIE ALREADY

1 year ago

I would recommend cutting a copy or two of Everlasting Torment as it is very bad in multiples.

legendofa on

1 year ago

Welcome to the club, Kershin36!

I'm not a Commander expert, but there's a couple of cards here I'd like to poke at.

You don't have a lot of self-damaging effects to take advantage of Rowan, Scion of War--in fact, I only really see Blood Crypt and Bloodgift Demon that would reliably hit you. There are plenty of "damage target player" effects, but I assume you would want to use those on your opponents. There's also not really enough instants to use her ability on opponents' turns, either. I would cut her, or at least add more self-damage effects. Depending on budget and focus, Sulfuric Vortex, Phyrexian Arena, or Black Market Connections are all very good options, and Raphael, Fiendish Savior lets you recover the life loss easily enough.

Everlasting Torment is a very good card, but here it directly clashes with Raphael. I would simply cut it, unless you don't mind losing the lifelink or are willing to use a different commander.

There's no way to spread +1/+1 counters for Exava, Rakdos Blood Witch, and less than five creatures that use them at all. A 4/4 hasty first striker is pretty good as an attacker, but you're usually going to want more utility than that.

Here, I'm going to get into my personal tastes, so if these suggestions aren't what you're looking for with this deck, feel free to skip over them. I would add more sacrifice effects to control when your creatures die and help ensure you gain some advantage from it. Mayhem Devil will thank you. I would also add more mass removal and destroy effects. A lot of your removal options are single target and based on damage or toughness reduction, which isn't bad in moderation but won't help much against a token deck going off or a creature with double digit power/toughness, both of which happen pretty regularly. I'm a fan of discard, but choose your targets well.

And above all, have fun!

Malsorn on Rakdos Spellslingin'

1 year ago

Fear, Fire, Foes!, Everlasting Torment , Shadowspear, Smite the Deathless, Sudden Spoiling, Leyline of Punishment. Good ways to get around protection, indestructible, and similarly annoying mechanics!

jamochawoke on Wacky Waving Infallible Life Flailing Masochists

2 years ago

This is a really solid deck!

But how would you deal with things that mess up your lifegain?

I mean stuff like Erebos, God of the Dead, Forsaken Wastes, Everlasting Torment, Havoc Festival, Knight of Dusk's Shadow, Leyline of Punishment, Giant Cindermaw, Rampaging Ferocidon, and Witch Hunt.

I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.

Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!

Optimator on The Bad Plus

2 years ago

Good thinking KongMing! Everlasting Torment was definitely on the list. Going to try to go enchantment-heavy.

KongMing on The Bad Plus

2 years ago

Needs more cruelty, like Everlasting Torment

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