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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Dire Fleet Interloper
Creature — Human Pirate
Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)







capt_sparklefingers on
Pirate's Treasure
4 years ago
Links to the cards updated as of 10 DEC 2020
Removed:
Navigator's Compass, Dire Fleet Neckbreaker, Brazen Freebooter, Headstrong Brute, Goblin Trailblazer, Dire Fleet Hoarder, Dire Fleet Interloper
Added:
Sky Diamond, Lightning-Rig Crew, Coercive Recruiter, Kitesail Freebooter, Warkite Marauder, Siren Stormtamer, Spectral Sailor
MollyMab on
The Admiral's Navy
7 years ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.
For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.
Orion93 on
7 years ago
Okay. So. First things first. The deck isn't standard Its modern due to some of the older cards. Lol.
But in a general sense if you want a good deck or at least a winning deck then you need to find one or two cards that do something you like and build to play around whatever that thing is.
So lets say that Arborback Stomper is your favorite card. And you love that life gain and the big power and toughness on it. What you could do is try to find a theme that would benefit you most in the life gain sense.
You could attempt to build a combination that will play the most to the extra life you have. If I was doing it then I would choose a few black cards that give me a bonus if I pay life for an ability. Something like Glint-Sleeve Siphoner that you can pay 1 life and energy to draw a card with, or Live Fast is actually pretty good. Or if you want to just build a big life total you could try Wildgrowth Walker with some exploring creatures like Merfolk Branchwalker or Dire Fleet Interloper. (A more expensive version is Deadeye Tracker but I gave you the cheaper one as an option first)
Once you discover a combo you like using the mechanic or card you liked originally, then you can get closer to a winning deck. It will help you find more cards that fit your over all game plan.
The next step is creating a win condition. You should have a dependable way of reducing your opponent to 0 within a reasonable time frame. So if your idea is "Make my creatures big and then Trample through" then you need creatures that are big and some with trample and ways of protecting them until you can attack with them. In this case its safe to assume you could build Wildgrowth Walker up to a strong Power and then play a card like Crash the Ramparts as a combat trick to push your trample damage over onto your opponent.
Get a list that you like and trim it down or fill it in as needed to get a complete deck list and play test it against another deck. Don't try it out against a very competitive deck. Try it against something like one of the Planeswalker starter decks. And work out what works and what doesn't.
I'm sorry for the book length comment but I hope it helps you out! Good luck!
Indexxical on
7 years ago
I enjoy how Winding Constrictor works in this deck. My only problem is that the deck seems super reliant on the snake to be at it's best.
When the snake is out- the deck works. You also have good lifegain from Wildgrowth Walker. Shadowed Caravel, while it didn't do so hot in my own version of this build, will do much better here since this deck is more focused on +1/+1 counters for cheap. I also think Lurking Chupacabra is a great, fun example of what an explore payoff looks like; may we see more like that in the coming expansions.
That all being said, we need more removal here. Vraska's Contempt is , but it's super vital. We have to get rid of The Scarab God or we could see our own stuff being used against us. Ifnir Deadlands works very well in this deck too!
I also think since there are so many explore creatures in here, Commune with Dinosaurs is even less valuable paired with the fact that you have no dinos. Not saying rid the card completely, but drop it down by 2 copies or so. You may also enjoy Dire Fleet Interloper as a curve-topper if this is catering more toward an aggro build.
Best of luck to you amigo. Let's build this meta!