Detention Sphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

TheoryCrafter on Beta Brackets Update Today

1 week ago

Personally, if we're going to have a whole bracket system, we may as well just unban everything that isn't an ante, conspiracy or is racist and set a minimum bracket for specific cards. Such as all cards currently banned means you can only play it in Bracket five while a card like Teferi's Protection can only be played in perhaps(?) no lower than bracket 3.

With that said I don't think there was a bad call the whole announcement. I know Y'all aren't happy about Coalition Victory. However, it's a spell with a mana cost of 8 and every color except Green has at least one counter spell with a mana value of 2 or less that can handle it. Not to mention the countless spells that cost one black mana to force a discard and there's cards like Naturalize to destroy Dryad of the Ilysian Grove or Leyline of the Guildpact(which some players won't be able to afford purchasing, anyways) as soon as Coalition Victory is cast.

While I don't ever see myself building a deck around Braids, Cabal Minion I can definitely see someday putting her in the Juri, Master of the Revue Deck I am currently building.

Because Sway of the Stars is now unbanned, it's not that difficult to win a game of Commander with Battle of Wits in it. One just needs to activate Spawnsire of Ulamog's 2nd activated ability to put a lotta Eldrazi on the battlefield, target Battle of Wits with Oblivion Ring or Detention Sphere, then cast Sway of the Stars for the win. Provided you can find a playgroup willing to tolerate a wish board of 103 or more cards.

May you draw well.

kamarupa on Spirits

1 week ago

Anafenza, Kin-Tree Spirit, perhaps?

I think I'd also opt for at least 1xWinds of Abandon over Detention Sphere, as it's both cheaper to cast and also has a little bit more versatility as a one-sided board wipe.

DreadKhan on

3 months ago

I love fiddling with Zur, such a cool Commander!

Since it got reprinted I think Estrid's Invocation is worth a look, it's not only a combo piece, it's also capable of being fetched as a copy of All That Glitters. It's ability to change what it's copying each of your upkeeps means it can also wipe out a type of token with Detention Sphere. I think once you try out Invocation you'll be surprised how useful it can be.

I love using Luminarch Ascension in Zur lists, it's often a great play whenever you draw into it, and it's a good fetch if you can't be attacked (stuff like your Propaganda, Ghostly Prison, but also Solitary Confinement are all good ways to protect yourself, Solitary is protection plus a ton of upside, but you'll need a card draw source, fortunately Zur can find many!). Getting a 4/4 flyer for only 1W is insane value IMHO, so maybe Greater Auramancy to protect it? It's a TON cheaper than it used to be, and it's great with Copy Enchantment.

builderboy7 on How does Ixidron and Detention …

5 months ago

I ask the question what happens when I cast an Ixidron and follow it up by casting a Detention Sphere on a face-down creature? From what I understand, they don't have names so Detention Sphere wouldn't exile each player's board excluding the Ixidron. Is my assumption correct?

Flarhoon13 on Everybody Hates Zedruu

5 months ago

May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them. July 26

Everybody Hates Zedruu Won, record goes to 17 - 22 -1.Thieves' Auction let me draw 17ish cards with Zedruu over a couple turns. Drew into Felidar Guardian and Saheeli Rai after a couple turns. Well, that wins the game. Had Gift of Immortality plus Tragic Arrogance, which killed 2 of Mira's Ulamog, the Ceaseless Hunger and Detention Sphere got the remaining Sakashima of a Thousand Faces "Ulamog." Win percentage goes to .436

9-lives on Azorius Aggro-Control deck

1 year ago

Alright! So, Detention Sphere is in! No offense, but I'm going to keep Ethersworn Canonist since I'm already having counterspells, and this card really makes my deck. I know I'm not running a total prison deck, which would be nice but a lot of the prison cards are impacting both sides of the battle, and I'm using the counterspells costing mana. Hmmm. Should I try to make a prison deck instead with these counterspells? Like Tithe Taker?

wallisface on Azorius Aggro-Control deck

1 year ago
  • Preordain is miles better than Serum Visions

  • yes you can trigger Lion Sash multiple times. You’d presumably always do it in the opponents end step.

  • I should reiterate as I have been this whole thread that your artifact creatures aren’t very-well suited for a control or aggro shell at-all… this is why i’d suggested a bunch of creatures that would actually help you. I know you like Ethersworn Canonist but this is a really bad home for it - trying to force it into this deck is going to make it’s performance bad, and the deck worse.

  • Haughty Djinns 3-mana cost can be a little awkward, but i’ll note Murktide Regent is two mana and survives fine. The trick is to know the matchups well enough to gauge when to ”shields down” to cast it - or wait till you have 4-5 lands so you can also Spell Pierce or Counterspell.

  • Tolarian Terror is 1 mana and wins the game on its own. You’re in no massive rush to dump it down, but tempo-control builds could often get it down by turn 3-4 no problem.

  • Touch the Spirit Realm is fine, but not great. You’re unlikely to ever channel it, but it’ll still be decent-enough.

  • Detention Sphere is decent.

  • of course opponents will be paying 2 mana to crack clues, but only if its the best thing for them to be doing fir their turn. Them gaining clues is an advantage for them.

9-lives on Azorius Aggro-Control deck

1 year ago

How about Detention Sphere considering that most enchantment cards are sorcery speed, and Stasis Snare and Touch the Spirit Realm are 3 MV and Declaration in Stone is like this, but cheaper in MV and gives them the advantage of having card draw. Do you think players will be spending 2 mana per card draw for Declaration in Stone??

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