Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
DreadKhan on Zur The Enchanted
6 days ago
I love fiddling with Zur, such a cool Commander!
Since it got reprinted I think Estrid's Invocation is worth a look, it's not only a combo piece, it's also capable of being fetched as a copy of All That Glitters. It's ability to change what it's copying each of your upkeeps means it can also wipe out a type of token with Detention Sphere. I think once you try out Invocation you'll be surprised how useful it can be.
I love using Luminarch Ascension in Zur lists, it's often a great play whenever you draw into it, and it's a good fetch if you can't be attacked (stuff like your Propaganda, Ghostly Prison, but also Solitary Confinement are all good ways to protect yourself, Solitary is protection plus a ton of upside, but you'll need a card draw source, fortunately Zur can find many!). Getting a 4/4 flyer for only 1W is insane value IMHO, so maybe Greater Auramancy to protect it? It's a TON cheaper than it used to be, and it's great with Copy Enchantment.
builderboy7 on How does Ixidron and Detention …
1 month ago
I ask the question what happens when I cast an Ixidron and follow it up by casting a Detention Sphere on a face-down creature? From what I understand, they don't have names so Detention Sphere wouldn't exile each player's board excluding the Ixidron. Is my assumption correct?
Flarhoon13 on Everybody Hates Zedruu
2 months ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them. July 26
Everybody Hates Zedruu Won, record goes to 17 - 22 -1.Thieves' Auction let me draw 17ish cards with Zedruu over a couple turns. Drew into Felidar Guardian and Saheeli Rai after a couple turns. Well, that wins the game. Had Gift of Immortality plus Tragic Arrogance, which killed 2 of Mira's Ulamog, the Ceaseless Hunger and Detention Sphere got the remaining Sakashima of a Thousand Faces "Ulamog." Win percentage goes to .436
9-lives on Azorius Aggro-Control deck
10 months ago
Alright! So, Detention Sphere is in! No offense, but I'm going to keep Ethersworn Canonist since I'm already having counterspells, and this card really makes my deck. I know I'm not running a total prison deck, which would be nice but a lot of the prison cards are impacting both sides of the battle, and I'm using the counterspells costing mana. Hmmm. Should I try to make a prison deck instead with these counterspells? Like Tithe Taker?
wallisface on Azorius Aggro-Control deck
10 months ago
-
Preordain is miles better than Serum Visions
-
yes you can trigger Lion Sash multiple times. You’d presumably always do it in the opponents end step.
-
I should reiterate as I have been this whole thread that your artifact creatures aren’t very-well suited for a control or aggro shell at-all… this is why i’d suggested a bunch of creatures that would actually help you. I know you like Ethersworn Canonist but this is a really bad home for it - trying to force it into this deck is going to make it’s performance bad, and the deck worse.
-
Haughty Djinns 3-mana cost can be a little awkward, but i’ll note Murktide Regent is two mana and survives fine. The trick is to know the matchups well enough to gauge when to ”shields down” to cast it - or wait till you have 4-5 lands so you can also Spell Pierce or Counterspell.
-
Tolarian Terror is 1 mana and wins the game on its own. You’re in no massive rush to dump it down, but tempo-control builds could often get it down by turn 3-4 no problem.
-
Touch the Spirit Realm is fine, but not great. You’re unlikely to ever channel it, but it’ll still be decent-enough.
-
Detention Sphere is decent.
-
of course opponents will be paying 2 mana to crack clues, but only if its the best thing for them to be doing fir their turn. Them gaining clues is an advantage for them.
9-lives on Azorius Aggro-Control deck
10 months ago
How about Detention Sphere considering that most enchantment cards are sorcery speed, and Stasis Snare and Touch the Spirit Realm are 3 MV and Declaration in Stone is like this, but cheaper in MV and gives them the advantage of having card draw. Do you think players will be spending 2 mana per card draw for Declaration in Stone??
MrHighscore on In the grim darkness of the far future
1 year ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
Have (1) | metalmagic |
Want (1) | ZBrannigan |