Deadly Dispute

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Crow_Umbra on Musashi's Mosh Pit [Primer]

7 months ago

No prob CommanderNeyo. After the deluge of new stuff for Isshin from Dragonstorm, I pivoted to upgrades for my other decks from the other set releases since then. I think in the 3.5 years I've had this deck, Dragonstorm probably had the single most new additions for this deck; I probably swapped out close to 10 cards lol.

I could see the argument for the Deadly Dispute swap, but I do like having it as a tempo means of repurposing a token creature or responding to targeted removal on a valuable creature.

CommanderNeyo on Musashi's Mosh Pit [Primer]

7 months ago

That's always the problem - there are too many good cards! Thank you for the detailed follow-up, and you're right Discover can be really hit or miss.

The only card I could possibly think of in your list would be Deadly Dispute, but even then I don't think it is really a one-for-one trade - Dispute fulfills a very different role than Sensor does, and is probably a lot better for tempo.

Czarnian90 on Goblins, Problematic Squad

9 months ago

The deck combines classic goblin swarm tactics (with Krenko, Mob Boss, Legion Warboss, Krenko, Baron of Tin Street, and Gut, True Soul Zealot) with value sacrifice engines like Oni-Cult Anvil, Sling-Gang Lieutenant, Mahadi, Emporium Master, and Juri, Master of the Revue.

Finishers include Goblin Grenade, which turns your tokens into direct 5-damage nukes, and Shared Animosity, which makes your wide board deadly in one swing.

While it’s not the fastest deck in the format, the synergy between goblin lords (Mad Auntie, Goblin Warchief) and the recursion/sacrifice support allows for grindy, unpredictable games that can turn explosive out of nowhere.

Sideboard includes extra burn (Lightning Bolt, Skullcrack), recursion tools (Deadly Dispute), and two copies of Siege-Gang Commander for bigger board presence when needed.

Deck is constantly evolving, open to tuning!

BlueGriffon on Morel Outrage

9 months ago

FYI Village Rites is a cheaper Altar's Reap. Alternatively, you could run Deadly Dispute for the same mana and also get a treasure token - plus you can sac an artifact if you want. Or you could run Plumb the Forbidden if you want to sac 2 or more creatures at once

leovolt884_ on Artifact Lock

11 months ago

R.I.P. Deadly Dispute

legendofa on Impermanence

11 months ago

On the plus side, Basking Broodscale's gone, and this deck has room to breathe again. On the minus side, it takes Deadly Dispute with it, and Kuldotha Rebirth is gone too. Is it worth it to try to reclaim the Broodscale space?

Crow_Umbra on

1 year ago

All good, happy to help a newer player. What you described sounds like some pretty common issues I encountered pretty early on with Isshin, and still occasionally encounter every so often. In regards to your different points:

  1. I think you have a decent enough amount of ramp. I think a couple of things can help further in this regard: changing out your two Signets for other 2 mana rocks like Talisman of Indulgence, Talisman of Hierarchy, Fellwar Stone, and Arcane Signetfoil. Additionally, I think you can change out your 3 mana rocks like Darksteel Ingot for the stuff I mentioned. I think also trimming some of your higher cost creatures can help. Keeping a low curve can help you redeploy faster, if most of your creatures are in the 1-4 mana range. Etali is fun, but it's super boom or bust.

  2. Having a couple more instant speed options to help you against boardwipes can be a huge help. It's not really budget, but Clever Concealment is an excellent option, especially since you will likely have multiple creatures to help cast this with the Convoke mechanic. There are other instant speed "counters" like Tibalt's Trickery and Reprieve which can help.

  3. I think Thorough Investigation can be swapped for either Tocasia's Welcome or Chivalric Alliance. It's kinda slow for draw, since you still have to pay mana into the Clue tokens to draw 1 card at a time. Not the most budget, but Skullclamp is an excellent & repeatable option that you can feed some of your 1/1 tokens to. I'd recommend adding in Karazikar, the Eye Tyrantfoil, Firemane Commando, and Nelly Borca, Impulsive Accuserfoil as swaps with your Etali, The Master, and Elder Brain. Those 3 are all splashy, but can sit in your hand if you don't have the mana for them, which relates to some of your mana issues. Nelly, Karazikar, & Firemane all work in conjunction with the Breena you already have in your 99, and can help (or force) aggro away from you.

I think you can and should put Iroas back in there. His Menace anthem also helps to make your board harder to block, which acts as an additional layer of protection. He can help close out games if you have a strong enough board state. I think you can maybe swap him for either Righteous Cause or Blade of Selves.

Some other potential swaps: Bankrupt in Blood can swap out for Deadly Dispute (Lower creature investment needed, instant speed, and nets a treasure). Generous Gift & Stroke of Midnight can swap with any of your more narrowly focused/highly specific removal. The tokens they gift your opponents are largely inconsequential. Soul Partition is another versatile option that can either protect one of your permanents, or (temporarily) remove a threat.

Lastly, I think you can swap Mardu Shadowspear, Pulse Tracker, and Vicious Conquistador for some the 3 creatures I mentioned in bullet 3. I think you're on the right track with their group slug effects, but as smaller 1/1s they are easily blocked and killed. Mostly suggesting this as alternative if you would prefer to keep your 3 higher end creatures I suggested as swaps.

I hope this is all helpful, my apologies for writing you an essay.

Niko9 on Golgari commander deck Opinions

1 year ago

I have a G/B 60 card sac deck, and here are a few things that have been really good in that deck. Not sure if all will work for yours, but figured I'd throw out a few cards : )

Crashing Drawbridge I love giving big pay off creatures haste and if you don't need it then it's a sac target.

Eradicator Valkyrie Hits each opponent for a sac and can snowball by itself

Nether Traitor the sac you can always sac : )

Neverwinter Dryad is another tribe elder kinda

Storrev, Devkarin Lich is pretty great

Deadly Dispute such a great value engine and works awesome with things like Shambling Ghast

Tragic Slip is one of the best 1for1 removal spells in a deck where things are consistently dying around the table

Braids, Arisen Nightmare can be a very strong value engine

Rankle, Master of Pranks hits with haste early and can really shape the table

Bitterblossom can create a good stream of tokens to sac

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