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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Cankerous Thirst
Instant
If was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if was spent)
wallisface on They Came From the Swamp
1 year ago
Interesting brew! Some thoughts:
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Modern decks typically can't justify running more than 3-4 cards costing 4 mana, and often run nothing above this. You've currently got 7 4-mana cards, which is a little above this, and might make your deck run a little slower/clumsier than ideal. Personally I'd ditch the Cankerous Thirst, but I'll elaborate further on that in a later bullet-point. I'd say in most cases for a midrange deck, you want the "Avg. CMC" of the deck to be below 2 (tappedout currently has you at 2.36)
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You may need a 22nd land, or possibly even a 23rd. Your deck looks super-reliant on getting mana early to avoid getting overwhelmed, and in the likely scenario where your opponent bolts an early-turn Ignoble Hierarch, you could be in a lot of trouble.
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I'm really surprised you've found Force of Despair to be so useful, particularly as the card is generally only strong against decks trying to sudo-combo-off, like 8-whack. Because it is generally always costing you two cards, it can be hard to get card-parity from unless you're facing aggro builds. If its doing great in your meta, then I guess keep running it - I just haven't found it particularly useful, and would suggest limiting it to 2 copies at-most.
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Cankerous Thirst feels like a really bad card to me, in that its a really weak effect for a ridiculous quantity of mana. In most situations, Primal Might will outperform this in every aspect apart from costing only 1 colour of mana. I would suggest replacing this card with more copies of Abrupt Decay and Assassin's Trophy, as both of those cards are amazing for a build like this - and your deck looks like it really wants to be able to survive the early turns of the game (if you can stabilize past turn 4, you're probably in a good position, so keeping the opponents board clear during the early turns seems far more useful than some 4-mana combat trick).
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I'd swap out the Woodland Cemetery for another Forest & Swamp. It will help protect you from Blood Moon, as well as ensure that your lands aren't ever entering tapped. But as mentioned before i'd also suggest going up to 22-23 lands. For any additional lands you do put into the deck, i'd suggest Castle Locthwain, as it can help ensure you win any grindy late-games.
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Glissa Sunslayer seems a LOT stronger than Dreg Mangler. I'd maybe drop down to 2 copies of Mangler so that you can run 3 of the Sunslayer.
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I think Grist, the Hunger Tide would do amazing things in this list, both for helping to stall out the game, while also providing an army for Creakwood Liege. I think 3-copies could be a really strong inclusion, though I'm not sure what you'd remove for it (possibly some of the cards I suggested ditching earlier).
linkizzl on deck
6 years ago
Hello, Dickbutt McGee here.
This is all fine and good, but you have nothing to prevent other people from fucking you over. You'll need a bit of removal in case someone plays something that essentially reads "Michaela's deck doesn't work anymore."
Removal:
^^^These are all solid ways to remove bullshit on other people's field that may be fucking you over.
Some cards that allow you to do graveyard bullshit:
Jarad's Orders: Search for something big and scary to put in the graveyard for you to later cheat onto the field, and search for something that is good utility like Solemn Simulacrum to put in your hand.
Grisly Salvage is also a great way to be filling your graveyard with bullshit to later cheat onto the field.
Liliana, Death's Majesty is great for both filling your graveyard with bullshit to cheat, and then she also helps you cheat it onto the field
Golgari Charm is just a solid card all around. It might not make the cut but it's good.
Emzed on Sapling EDH
7 years ago
Cankerous Thirst, Artisan's Sorrow and Gilt-Leaf Seer look rather weak to me, i suggest cutting one of these.
MollyMab on
7 years ago
Quite light on the draw. I would include either a draw engine like Necropotence or something like Phyrexian Arena and Ancient Craving.
Ikra Shidiqi, the Usurper might not be a treefolk, but they help.
Verdeloth the Ancient is a lord who can also vomit a lot of tokens down.
Abzan Beastmaster is some draw power.
Gift of the Deity, Burgeoning, Cankerous Thirst, Rending Vines, Life/Death, Worldslayer all seem a bit lakcluster. I get what you are going for with World but it isn't that amazing. Swiftfoot Boots seem great for this very voltronny deck.
greyninja on The Trees Can Speak for Themselves, Thanks
8 years ago
I love Sapling of Colfenor, I ran her for a year or so before building Doran, the Siege Tower
Looking at your commander, I would run more than ~23% creatures in the deck. For strength and utility purposes, going outside of the tribal mold may be your best bet.
To capitalize on her abilities, I'd run Sensei's Divining Top to help ensure you hit a creature every time. I also LOVED Well of Lost Dreams; as you're always gaining life when you flip a creature (even if you lose life to it's power). Another mean card with her is Quietus Spike (good call on Gift of the Deity ;)
I would take out some of the instants/sorceries that only hit once for those that hit again and again. Cankerous Thirst, Moment's Peace, Life/Death, etc all seem underwhelming. Maelstrom Pulse is good, as is Abrupt Decay if you're looking for removal
Once again, I would replace some things with creatures to hit her ability more often. Weatherseed Totem, Golgari Germination, and Lignify is hilarious but not 100% necessary
Have fun!
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