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Legality
Format | Legality |
Archenemy | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Limited | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Unformat | Legal |
Vanguard | Legal |
Assquatch
Creature — Donkey
Each other Donkey gets +11/2/+11/2.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.







Yesterday on List of Bugs and Feature …
3 years ago
Also, the subtype of Assquatch has been changed to just Donkey by errata, but I can't submit that change.
rdean14 on Card creation challenge
6 years ago
Legendary Planewalker - Donkey
+2: Until your next upkeep, Donkeys you control get +1½/+1½.
-1: Choose a color, create a 1½/1½ Donkey of that color. Any opponent who doesn't control a Donkey, may make a copy of this token.
-6: Gain control of all non-Donkey creatures, they become Donkeys. Untap all Donkeys you control, they gain haste. Sacrifice all Donkeys you control at the end of turn.
3
clayperce on
Tribal Tech (Every Single Tribe in Magic! Part 1)
8 years ago
Legendxp,
I stumbled across Hand of the Praetors the other day, and next thing you know I'm looking at the Lord page at gamepedia. From there, here's a bunch more for your consideration:
- Archer: Greatbow Doyen
- Artifact: Chief of the Foundry, Etherium Sculptor, Foundry Inspector, Master of Etherium, Tempered Steel
- Chicken (Unset): Chicken a la King
- Defender: Stalwart Shield-Bearers, Wakestone Gargoyle, Assault Formation
- Donkey (Unset): Assquatch
- Flanking: Cavalry Master, Telim'Tor
- Flying: Favorable Winds, Sprite Noble, Thunderclap Wyvern
- Fungus: Pallid Mycoderm, Thelon of Havenwood
- Infect: Hand of the Praetors
- Kavu: Kavu Monarch
- Minion: Balthor the Defiled
- Modular: Arcbound Overseer
- Scarecrow: Reaper King
- Trample: Stonebrow, Krosan Hero
Finally, I'm not sure how to classify these, but they're all color related: Angel of Jubilation, Caged Sun, Gauntlet of Power, Hall of Triumph, Knight of New Alara
RazortoothMtg on Card creation challenge
8 years ago
Tinkerer's Contraption
Artifact- Contraption
When ~ becomes assembled, put a +1/+1 counter on each rigger you control. Shuffle ~ into your library.
Jhoira, Ghitu Tinkerer
Legendary Creature- Human Artificer Rigger
, : Assemble (Choose target Contraption you control. If it's not assembled, assemble it and it becomes assembled (Kind of like monstrous where it just 'is' monstrous once it becomes monstrous)).
Whenever a Contraption you control becomes assembled, return it to it's owner's hand at end of turn.
2/2
Make another Un-Set Ass (Cheap Ass, Smart Ass, Bad Ass, Dumb Ass, Fat Ass, and Assquatch)
CheeseBro on Tribal Challenge
9 years ago
Donkeys with Assquatch.
oh, and also homonculus's (force Totally Lost inclusion)
sonnet666 on
Commanders by Power Level [EDH Tier List]
9 years ago
Kozilek, Butcher of Truth is T3 if just for this build: Y U No Play Color?!?!?, and yes, the annihilator matters here.
Optimized Feldon:Feldon of the Third Path copy
I copied it from a source I respect, did a little tinkering and some goldfishing. It has some powerful synergies and is decently reactive for mono-red. In casual metas I think he will probably do very well (For instance, Wurmcoil Engine on Blade of Selves with sac outlets is nothing to sneeze at.), and that is the rubric behind Tier 3. Mono-red is limiting, yes, but the deck has very good draw power and board control for both artifacts and creatures, and if Purphoros, Krenko, and Daretti can all manage to be T2, I see no reason why Feldon can't make T3.
FAMOUSWATERMELON: I agree with you that the line between Tiers 3 and 4 is a bit fuzzy and needs work, but I think for a lot of the commanders you listed there you might just not be aware of their full potential. Let me give you some examples:
Jalira, Master Polymorphist lets you run a deck filled with low cost legendary utility creatures, and then swap them out for one or two extremely powerful non-legendary creatures. (i.e. turn five Blightsteel Colossus, every game.) It's as powerful as decks that used to run just one creature in the 99 so they could Proteus Staff their commander into it, without actually having to set up your deck that way (or find Proteus Staff).
General Tazri is a five color ally commander. There are actually a lot of allies that scale well to commander (Sea Gate Loremaster, Bala Ged Thief, Murasa Pyromancer) as well as a lot of super amazing blink engines that dial their triggers up to 11 (Brago, King Eternal, Ghostway, Planar Guide). Plus, she has a dedicated infinite combo (Xenograft/Conspiracy + Turntimber Ranger), and she's a tutor in the command zone. Honestly, I feel like once someone works out all the kinks we might see a version of this deck make it to Tier 2.
Geth, Lord of the Vault is continuous card advantage on a stick. Once he's out there is literally nothing better to do with your mana than dump it into his ability repeatedly, which means that when the inevitable field wipe rolls around you'll still have a hand full of gas to trash your opponents with. Also, mono-black can generate enormous amounts of mana off of very few cards.
Karametra, God of Harvests ramps harder than any other green/white commander, does it without spending other cards to do so (you were gonna cast creatures anyway), and has some great landfall triggers in her colors. Seems T3 to me.
Kiki-Jiki, Mirror Breaker has multiple infinite combos centered around him and abuses ETB, death, and combat triggers. If he doesn't make it to T3 there is absolutely no way that Feldon does, and I at least think they're both worthy.
Horde of Notions is a five color recursion engine. I don't see why everyone rates him so low. It's five color, You don't have to limit yourself the elemental tribal. Just do the usual five color thing and play the best ones available to you (e.g. Avenger of Zendikar).
Mishra, Artificer Prodigy makes a weird artifact based stax / combo deck with cards like Blood Funnel and Nether Void. I feel like the uniqueness of that alone is worth putting him in T3, but the deck actually performs pretty consistently, and he's not weaker than most other T3 generals.
Lastly, I think you're probably right about Kurkesh, Onakke Ancient needing to be moved to T4, but it's worth mentioning how he's able to generate stupid amounts of mana very early in the game using cards like Basalt Monolith, Grim Monolith, and Voltaic Key.
Jazzyboy, Now you've seen one. Take special note of the lack of screen protector and the $3 case. Also .
NarejED, We're still on this tier system debate? Jeez, I feel like if this were Congress you be the Frankie Peanuts and I'd be the Assquatches.