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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
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| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Anim Pakal, Thousandth Moon
Legendary Creature — Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
NV_1980 on
TOKENS (Jetmir)
3 weeks ago
The appearance of (many) tokens can be an excellent reason to include Aura Shards, as it will basically ensure no one is allowed to have artifacts/enchantments unless you say so. Anim Pakal, Thousandth Moon is an extremely potent token generator that I'd definitely include in this selection. Provided that you intend to attack with the tokens you generate, I'd really consider adding Ohran Frostfang as well. Either your tokens will kill (almost) anything that blocks them OR you get to draw; win-win!
SaberTech on Naya tricks
1 month ago
Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.
In naya colours, some creatures with notable combat related abilities include:
(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelist
, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.
(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.
Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.
Taida on
Arabella Mob
4 months ago
Cool deck! Gotta love Anim Pakal, Thousandth Moon. I would suggest a few copies of Goblin Bombardment to use the many 1/1s that you create attacking. And the damage from Arabella, Abandoned Doll with the small tokens plus the Goblin Bombardment sacrificing several tokens can close the game scarily quickly. I have tried with it several times and love it every single one
Venum on
Math is for Blockers
6 months ago
your average CMC is 2.83, i don't know if the three talisman and 2 signet are really worth it.
- I would swap the 5 of them for something similar to Mirkwood Bats that you already have.
- Agate Instigator for extra damage whenever you create a token
- Anim Pakal, Thousandth Moon + Elas il-Kor, Sadistic Pilgrim + Blood Artist
- Warleader's Call is a nice addition also since you already have All-Out Assault
- Isshin, Two Heavens as One to trigger additionnal Mobilize/Myriad.
- Feel free to look at my version Mardu, meat token dispenser
Last_Laugh on Enough Triggers to Run Annie …
1 year ago
So I rebuilt Rienne, Angel of Rebirth multicolored legends matter today and added Annie Joins Up.
I got to counting and realized I have exactly 20 triggered abilities that AJU can double and I'm after opinions on if that's enough? The effects I have access to are pretty impactful but a little more sparse than I'd like.
Rienne's Kaleidoscope - Multicolor/Legends Matter is the deck if anyone feels like checking. Also, here's the triggers AJU can double here:
Tadeas, Juniper Ascendant, Sergeant John Benton, Aurelia, the Law Above, Paladin Elizabeth Taggerdy, Kutzil, Malamet Exemplar, General Ferrous Rokirik, General Marshault Elsdragon, Aragorn, Hornburg Hero, Craig Boone, Novac Guard, Havi, the All-Father, Cadric, Soul Kindler, Eowyn, Fearless Knight, Anim Pakal, Thousandth Moon, Selvala, Eager Trailblazer, Phabine, Boss's Confidant, Vrestin, Menoptra Leader, Torens, Fist of the Angels, Sovereign Okinec Ahau, Reki, History of Kamigawa, and Delina, Wild Mage
Crow_Umbra on
Fight For Survival
1 year ago
Hi there, have you had a chance to play this deck irl at all yet? In terms of upgrades, is there any specific area you want to focus on first? Lastly, do you have a general budget in mind for upgrades?
The tricky thing with Mardu Humans is that there are a lot of great options available to these colors; especially Legendary humans. Some more general spitballing ideas that should be fairly budget friendly:
-
Shanid, Sleepers' Scourge could maybe be a swap in over Captivating Crew. He has upside that helps your Legendary creatures, and can draw you some cards. Bonus points for being a creature that Alesha can recur.
-
Plumb the Forbidden is a solid draw option in Aristocrats and token-focused decks. It's one of my favorite responses to board wipes in the decks that I run it in.
-
Anim Pakal, Thousandth Moon can be a solid option over maybe Perimeter Sergeant. She can balloon & spit out gnomes if left alone too long.
-
Loran of the Third Path could be a potential swap out over Devout Chaplain. I think it depends on if you value an ETB removal source over one that is potentially repeatable, but needs more set up to pull off. Loran also opens up a more political draw option.
-
Depending on your preference, but Morbid Opportunist, Nelly Borca, Impulsive Accuser
, or Species Specialist could all be potential alternatives to Disciple of Bolas as draw options.
Hopefully these suggestions are helpful. Mardu Humans have so many great options available to different versions of the build archetype, that it can be hard to narrow down your options. Budget considerations can definitely help narrow down your options.
Last_Laugh on
Galaxy News Radio
1 year ago
Definitely run Dolmen Gate and Iroas when you get them but first and foremost of these effects is Reconnaissance. The good news is it's getting reprinted in Assassin's Creed in just a few weeks. Reconnaissance let's you attack with every creature safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat.
Anim Pakal, Thousandth Moon, Krenko, Tin Street Kingpin, and Call the Coppercoats are all excellent ways to go wide here for more dudes to carry those Aura copies.
Hall of Heliod's Generosity is another card I suggest. It's another card that's not budget friendly but repeatedly getting enchantments back from your grave in these colors is tough but definitely worth it here.
Feel free to check out my Three Dog list for more ideas. I've admittedly never played the list but I'm confident the deck would slap (I just don't want to track all the Aura copies tbh). Upvotes on any of my decks are appreciated. "Wake Up, Wasteland! It's Me, Three Dog!"
artistickamenrider on WOTC announcement - All Commanders …
1 year ago
When I learned about this event, the first pair I thought of were Ezuri, Claw of Progress and Anim Pakal, Thousandth Moon. That is mainly due to how fast it can get out of hand.
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