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Massive rework

NV_1980, 1 week ago

Basically revisited this entire deck after having it sit on the shelf for three years. It now features more lifegain, more ways to benefit off of lifegain, more combos and a bit less inhibition.

Ins & Outs

akuro987, 1 week ago

Out: -spawning Kraken -Wrexial, The Risen Deep -Monstrosity of the Lake -Scourge of Fleets -Icebreaker Kraken -Striped Riverwinder -Nemesis of Reason -Shrouded Serpent -Hullbreaker Horror -Damnation -Singularity Rupture -Displacement Wave -Day of Black Sun In: -Faerie Dreamthief -Disruptive Pitmage -Ghost-Lit Warder -Purple Pentapus -Ring of Evos Isle -Siren Stormtamer -Spiketail Hatchling -Stitcher's Supplier -Turn Aside -Desperate Bloodseeker -Mizzium Skin -Gnawing Vermin -Abjure
EDH 0 / 0
Junk Winder feature for Krakalackin

March Update Log

JBTomero, 1 week ago

Typed up a new primer explaining how I pilot this deck:

  • Opening Turns
  • Mid Game
  • Late Game
  • Key Cards And How To Play Them

I hope people find it handy or at least interesting!


  • Added Divine Visitation, cutting Molten Echoes. Took me this long to realize that this card is functionally a "sac outlet" for Hazezon since the tokens generated are now angels instead of sand warriors, so they are completely safe if Hazezon sticks around and is removed later. I won't have the option to cast + sac + re-cast in the same turn, but if I'm set up to do that odds are I have another sac outlet already. Molten Echoes is an absolutely fantastic card... for Hazezon. But this deck is no longer as focused on him and he's more of the battering ram that delivers the overwhelming blow at the very end. Before that point the focus is Field of the Dead, and Molten Echoes does absolutely nothing with it. With this switch, Hazezon still benefits (+3/+3 is no exponential pump, but it's something) and FotD gets a whole lot nastier. Furthermore: After playtesting a bit, I realize with Divine Visitation that casting Hazezon turn after turn after turn ADDS to the tokens instead of replacing them. That's huge. No longer need to juggle summoning sickness to trade 7 tokens for 14 etc.

Lorwyn Eclipsed Store Championship

c0be, 1 week ago

2-1-0, Third Place
STD 2 / 0
Mossborn Hydra feature for Standard Landfall

I Finally Own This Deck in Paper! (Again)

Herb48, 1 week ago

After a lot of research, playtesting, and WAYYYYYYYYYYYY too much money spent, I have upgraded this deck beyond my wildest imagination. It is on the border of cEDH but sits comfortably in bracket 4. I am happy to say my pet deck is now by far the most powerful deck I own :)

Initial Update

dansface, 1 week ago

===spoiler: Initial Update

Following the TCGPlayer Upgrade Guide, I've swapped out some of the higher mana and less synergistic cards for those specifically work with Terra, Herald of Hopefoil’s reanimation ability.

The update prioritizes creatures with power 3 or less to pack in more threats like Sephiroth, Fabled SOLDIER and Lightning, Army of One

Mana & Card Draw

Recursion & Board Control

Combat & Scaling Threats

===endspoiler

None

Veghelia, 1 week ago

Minor update: recategorized Star Athelet from Control to Main Meat. Since I don't have full control over it destroying the nonland permanent I target with it, but it does give me value on attack, Main Meat seems like a better category.

Tribal Fixes

Saltek, 1 week ago

-4 Mutant's Prey -2 Rancor -2 Nature's Lore -2 Nissa's Pilgrimage -2 Arbor Elf -2 Vayaging Satyr +2 Earthcraft +2 Wildgrowth +2 Warden of the Grove +1 Hooded Hydra +2 Hyxborn Hydra +1 Ozolith +1 Lifeblood Hydra +1 Whiptounge Hydra +2 Celestial Reunion +1 Skyshroud Claim
CAS 0 / 0
Sol Ring feature for Hydra

Ch-ch-ch-ch-CHANGES...

DreadKhan, 1 week ago

I mean who DOESN'T want to face the strange, right? Anyways, I switched out Thieves' Auction (ignore me sobbing), There and Back Again (more sobbing), and Tainted Peak for Unholy Annex (this also makes a 6/6 flyer, but it can gain life and cards, so that's a better effect most of the time), Plargg and Nassari (this card is BONKERS, and it's super political), and Lazotep Quarry (in case I need a Mummy).

Edit: Would Diaochan, Artful Beautyfoil make sense in here? Apparently she could sing and dance exceptionally well, so that seems relevant, and she can also blow stuff up AND play politics, all of which also seems relevant.

Kraven a beating?

NonetheWeisser, 2 weeks ago

Kraven is a must include. Definitely a solid alternate win con and draw power engine in our current build. We kept flooding, but ended the night feeling pretty good about the consistency. We dropped 2 lands and added a couple MFDC's (Repast) that fit the build and theme.

Card Update

SeraphinEveles, 2 weeks ago

Swapped an Island for Turtle Lair

A minor Buff

Reuben_Medik, 2 weeks ago

After randomly looking at my collection I came a cross Garruk's Uprising, something I had completely forgot I had. One of the biggest drawbacks of this deck is that I might be able to swing with a 60/60, but all it takes is a 0/1 to completely nullify it, so I think GU would be very helpful. Unfortunately, I don't think I have many other cards like it

That said, GU will also let me draw every time a creature I control with 4 or more power enters. And so, I will be re adding Belligerent Brontodon, not only since it has 4 power, it also allows toughness damage so now I have another source of that for my other creatures

To make space for them, I've removed Buried in the Garden, which I have never cast even though it has been in my deck since I first made it, and also Warbriar Blessing. It was basically a cheap way to buff one creature, but it doesn't really do much. I've also removed those three clue lands and put in one basic of each type in their place

I'm gonna be looking into more similar buffs to GU, perhaps Unnatural Growth or Primal Rage, but I don't know if these are even the best options for me

Recent Playtest

TheMeadiator, 2 weeks ago

Brought this deck out for the first time in a while and totally wiped the floor with a few good friends (RIP). Strionic Resonator on turn 2, Cultivate turn 3, Cadira, Caller of the Small turn 4, Warren Warleader + offspring turn 5 giving me 6 bunnies at the end of turn. End of turn 6 I had 31 bunnies. Turn 7 they were all 3/3s and I killed two opponents, losing only 6 of my buns. The third opponent went down in turn 8 after I played a Banner of Kinship with 25 counters and an army of 25 rabbits that were all 26/26s, for a total kill force of 650 damage. By far the best showing so far!! And yet, I know the deck can make SO MANY MORE BUNNIES. How big can my army get? I must know.
EDH 2 / 0
Tempt with Bunnies feature for Bunnies!!

Card Update

SeraphinEveles, 2 weeks ago

Swapped out Hazardroot Herbalist for The ooze

Card Changes

sloneketters, 2 weeks ago

Metallic Mimic for Goblin Offensive Draconautics Engineer for Goblin Rabblemaster Stone Rain for Brash Taunter Tarfire for Dolmen Gate Blood Moon for Throne of the God-Pharaoh Moria Marauder for Grenzo, Havoc Raiser

Big upgrade

MortisAngelus, 2 weeks ago

Found some more ways to improve the main strategy of the deck, which is redundancy, but also added in some more ways to utilize the counters with cards like Hopeful Initiate. I also cracked a Gemstone Caverns from a EoE booster, which is going in here just for the sake of blinging out the deck.

IN (OUT):

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