The Great Deckbuilding Challenge - HUMANAUT - TRIBAL HUMANS - Deck 1/14

Legacy Deck Help forum

Posted on Oct. 7, 2016, 4:29 a.m. by EMPARAWR

So, for a while now I have been working on a particular creative project. That project is to make 14 legacy decks and 14 commander decks that are all Tribal. The idea behind this being that for each format there will be two sets of 7 decks. Each set will have 1 deck for each of the 5 colors, 1 that is colorless, and 1 that is 5 color. Although most of the colored decks aren't actually mono color, the tribe chosen to fill that slot is one that predominantly represents that color. In this case Humans for White, even though the deck also has green in it. I'm hoping to get some solid help and opinions. I plan on posting each of the decks up here as I work on them.

SET 1 TRIBE: HUMANS, MERFOLK, ZOMBIES, GOBLINS, ELVES, ARTIFACT CREATURES, SLIVERS
SET 2 TRIBE: ANGELS, WIZARDS, DEMONS, DRAGONS, FUNGUS, ELDRAZI, ALLIES

Obviously most of the tribes I'm making decks for are not tribes that actually see play in Legacy. For tribal you only really see Elves, Merfolk, and Goblins. Although Death and Taxes is kind of a Tribal Humans deck, and the Eldrazi aggro decks are semi-Tribal Eldrazi. So there will likely be a large gap in the power of the decks, but I would still like to make each of them as good as they can be within the construction limitations of Legacy. So without further ado, I present the 13th iteration of my Tribal Humans deck, called HUMANAUT.

HUMANAUT

by EMPARAWR

Creature (40)

Land (20)

Sideboard (15)

This version of the deck underwent some rather severe changes from it's previous iteration but I think this version is closer to being on the right track. I was previously running Champion of Lambholt to provide mass unblockable, that in this version is provided by Odric, Master Tactician. I was also previously running Somberwald Sage for extra ramp, Pentarch Paladin for removal, Thraben Doomsayer to make more tokens, Descendant's Path for more draw/free play, and Coat of Arms for busting out huge P/T increases. This new version however is more focused on being able to tutor up answers I need and try to slow the enemy down. Anyways, I realize this deck is still pretty rough, but I'm hoping that with some help, it can become a deck that can hold it's own and reach it's full potential. Thank you in advance for any help.

Colgate says... #2

Artifact is not tribe. I think better human tribal deck could be done with less humans. Perhaps Maverick with 4 Knight of the Reliquary, 4 Mother of Runes, 4 Thalia, Guardian of Thraben, 4 Noble Hierarch, 3 Thalia, Heretic Cathar and Eternal Witness would be better tribal base. Or you could take completely different direction and instead play Grixis delver with 4 Delver of Secrets  Flip, 4 Snapcaster Mage, 4 Dark Confidant, 4 Young Pyromancer and 4 Monastery Swiftspear.

October 10, 2016 12:48 p.m.

EMPARAWR says... #3

Artifacts are indeed not a tribe, but there are more than enough neat thematic artifact creatures and vedalken artifact creatures to create a fun tribal deck from it. The Grixis delver idea is interesting. I mean honestly I wasn't looking for such a total divergence from the white weenie plan with this deck but it's something worth thinking about.

October 15, 2016 5:06 p.m.

This discussion has been closed