Deck name: I was making some joke about Signal Pest being the only magic card with the creature type Pest and the origin of Affinity was it making some robot friends. And if you still don't get it, then I just feel old in response.
There's really not too much to be said about the deck selection. A lot of them are automatic 4-ofs in every Affinity list, but this is the configuration that I've found works best.
Etched Champion is just too important in some match ups. Some lists are cutting down to 3, but Affinity is at its core a deck that runs a lot of bad cards to maximize the potential of a few good ones and you want to keep drawing the good ones.
Galvanic Blast without some kind of interaction it's too easy to loose to decks like Splinter Twins in game 1, where Affinity is usually at its best. There are a lot of good artifact hate cards, so making sure the deck has decent play against most of the field is important.
Thoughtcast don't leave home without it, being able to dump your hand and then refill it is better than any card you could run practically.
One of the strongest aspects of Affinity is that it is mainboarding 10+ mana sources that will give any color, so the sideboard can be pretty board.
Having game for the mirror match isn't a bad idea - Ancient Grudge. Dismember - for when some extra removal is needed, though I have been considering Dispatch instead. Dismember doesn't require colored mana, but Dispatch deals cleanly with cards like Kitchen Finks. Galvanic Blast - same as, but this slot is up for grabs. Illness in the Ranks plays double duty against token decks, and it shuts down Kiki-Jiki, Mirror Breaker decks whose primary targets are Pestermite and Deceiver Exarch. Spellskite comes in for any removal heavy decks, Lightning Bolt looks a lot worse with it on the field, which make sure whatever is carrying Cranial Plating is connecting. It can also be used to snag auras. I've been thinking of taking this to 3, since it will then slot in cleanly for Steel Overseer - which is pretty bad against removal heavy decks. Thorn of Amethyst for the more controlling or combo decks. Torpor Orb for the pod decks. And finally Whipflare for anything putting a lot of smaller creatures on the table.
Match 1 - Esper Control/Midrange?
This deck had a little permission, Blade Splicer and Restoration Angel. Game 1 was won in strong affinity fashion. Game 2 is started to get close with Restoration Angel ambushing my guys and Etched Champion looking awkward across from colorless golums, but a Arcbound Ravager was able to store up enough counters to push a big flyer through.
Match 2 - Naya Pod
Game 1 saw a Vault Skirge that suited up Cranial Plating to go un-removed for a few turns. Game 2 was a close back and forth match. Game 3 saw a quick Kataki, War's Wage against an aggressive draw that had already dumped my hand and was going to back it up with Thoughtcast and I didn't draw into removal quick enough.
Match 3 - Melira Pod
Game 1 went to a double Cranial Plating. Game 2 to mana. So we played out a few more for fun.
Match 4 - UWR Control
I was able to stick and protect an Etched Champion both games.
Did a little more adjustment to the sideboard. Blood Moon just isn't that relevant in a lot of match-ups, and one of the highlights of this deck is all the manlands.
Match 1: BW Tokens 2-0
Match 2: BW something
Younger kid picked a really bad night to bring a deck that already might have had problems competing in standard. Tried to give him some tips on shuffling his deck and keeping better hands.
Match 3: BW Tokens 1-2
Yeah apparently all I play are BW decks. These games were really close. He irked out game one, I slammed back game two with an Etched Champion top decked on a mull to 5. Game three was back and forth, but he drew into triple Honor of the Pure.
Match 4: Mono Red Burn 2-0
It was close because of the burn, but once again Etched Champion proved his worth.
In the maybeboard because I'm indecisive and slightly leaning towards sending burn at people's faces over drawing cards.
Basically it's some degree of Galvanic Blast and Shrapnel Blast vs Thoughtcast and Master of Etherium and also to some extend Welding Jar . What mixture of those 5 is where I'm in contention right now. There's some argument that it could get by with a greedy 4-of Glimmervoid and be able to mix the two colors, but I think somewhere down the line I'll need/want to toss some basics in there which would be better if either red or blue came out ahead.
+1 from me. Check out my affinity deck Micro Machines (Super Aggro)
No Tezzeret, Agent of Bolas ? He's killer in Affinity decks!
+1 for name and build, btw lol
Perhaps in the sideboard, but I think in modern it's better so go on the offensive against control than to try and grind them out. Though I'm in sore need of a better discard than Duress . Most of the time he'd just be a slower Thoughtcast that let's you dig better.
I can see the appeal of smacking someone with a 5/5 Springleaf Drum though.
Or turning Inkmoth Nexus into a beast...
Tezzeret is a great tutor and alt win-con. He can go ultimate pretty quick. Also pairs nicely with Tezzeret's Gambit . Good synergy with Poison Counters from Inkmoth, drawing cards, and adding a counter to Tezzeret to go ultimate. Just a thought though.
Tezzeret anything is slow in modern. Going straight stock robots isn't wrong at ll
How is he slow? Legacy Affinity decks run him for a reason. He's a potential turn 2 drop and turn 3 ultimate ...
As a 2x of he'd be great, IMO.
bman5604 & aeonstoremyliver Yeah, I think Tezzeret, Agent of Bolas has a distinct advantage in legacy with multiple ways to reliably power him out T2 and stuff like the full suite of artifact lands to start making into 5/5s or to massively ramp up his ult.
DarkTutor While I think it's certainly possible to do some kind of combo shenanigans in a modern artifact shell (that's basically what eggs was), we're just looking to beatdown here. Myr Retriever offers some nice recursion, but it doesn't carry a plating well since it lacks any evasion nor does it offer the on board presence of say a Arcbound Ravager - semi-blanking removal or Steel Overseer - just being a danger to let untap with. Krark-Clan Ironworks just doesn't bring an angle we need, affinity is designed to dump its hand quickly before it would even reach 4 mana.
Never was suggesting him or anything that has his name in it for modern.
|Date added||1 year|
|Last updated||3 months|
This deck is Modern legal.
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